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...
*
clamp anisotropy against max value
Brian Paul
2005-02-08
1
-3
/
+5
*
BIG FAT NOTE: Theres a nasty bug somewhere thats causing vb color buffer clea...
Aapo Tahkola
2005-02-08
5
-17
/
+31
*
Bug #2477: Make GLU/GLw/glut build properly even with -fvisibility=hidden.
Adam Jackson
2005-02-08
4
-4
/
+7
*
Better fix to get tuxracer working.
Aapo Tahkola
2005-02-08
2
-8
/
+38
*
fog + immediate mode = bad things
Aapo Tahkola
2005-02-08
1
-0
/
+5
*
Implemented checks that prevent r300 from locking up when bad number of verts...
Aapo Tahkola
2005-02-08
2
-57
/
+101
*
Let Polygon Offset be turned on and off.
Vladimir Dergachev
2005-02-08
1
-1
/
+5
*
just some comments
Brian Paul
2005-02-08
1
-0
/
+7
*
a bunch of assorted fixes
Brian Paul
2005-02-08
2
-78
/
+82
*
plug in GL_EXT_framebuffer_object functions
Brian Paul
2005-02-08
1
-0
/
+23
*
removed GL_EXT_framebuffer_object tokens
Brian Paul
2005-02-08
1
-52
/
+0
*
added GL_EXT_framebuffer_object enums/funcs. Remove when glext.h is updated
Brian Paul
2005-02-08
1
-2
/
+119
*
Add new entrypoints for GL_EXT_framebuffer_object.
Brian Paul
2005-02-08
6
-190
/
+530
*
Definitions for EXT_framebuffer_object. Just <include/> it in gl_API.xml
Ian Romanick
2005-02-08
1
-0
/
+175
*
Add the ability to include other XML files by using a
Ian Romanick
2005-02-08
1
-0
/
+10
*
checkpoint latest work
Brian Paul
2005-02-08
2
-46
/
+141
*
added missing prototype
Brian Paul
2005-02-08
1
-2
/
+9
*
indentation fix
Brian Paul
2005-02-08
1
-6
/
+7
*
To cut the long and boring story short, polygon offsets should now work. vb m...
Aapo Tahkola
2005-02-08
6
-34
/
+142
*
improved warning message
Brian Paul
2005-02-07
1
-1
/
+1
*
argb8888 optimizations from via branch
Keith Whitwell
2005-02-07
2
-33
/
+297
*
More texture enums (Andreas Stenglein)
Keith Whitwell
2005-02-07
1
-10
/
+37
*
GL_ARB_texture_rectangle enums (Andreas Stenglein)
Keith Whitwell
2005-02-07
1
-0
/
+6
*
additional work on GL_EXT_framebuffer_object
Brian Paul
2005-02-07
9
-263
/
+615
*
Added PCI id (0x4152).
Jerome Glisse
2005-02-06
1
-0
/
+1
*
Disable vertex DMA on SuperSavages.
Felix Kuehling
2005-02-05
1
-5
/
+15
*
- Fixed scissor rectangle not moving with the window (Xorg bug #1731).
Felix Kuehling
2005-02-05
6
-158
/
+47
*
added fbobject.c to sources
Brian Paul
2005-02-05
2
-0
/
+4
*
Some initial work on GL_EXT_framebuffer_object.
Brian Paul
2005-02-05
5
-11
/
+847
*
Added PCI id (0x4152).
Jerome Glisse
2005-02-05
1
-0
/
+1
*
Remove the Shared->TexObjectList pointer and Next field from gl_texture_object.
Brian Paul
2005-02-05
3
-77
/
+30
*
add a few comments
Brian Paul
2005-02-05
1
-0
/
+5
*
Modified hw state for big endian computers.
Jerome Glisse
2005-02-05
1
-1
/
+4
*
remove dependency on Shared->TexObjectList
Brian Paul
2005-02-05
1
-21
/
+27
*
remove unneeded code
Brian Paul
2005-02-05
1
-9
/
+0
*
removed need for Shared->TexObjectList, walk over texture hash table entries ...
Brian Paul
2005-02-05
2
-17
/
+54
*
Fixed a typo in an assertion. (Don't understand how this ever compiled.)
Felix Kuehling
2005-02-05
1
-1
/
+1
*
Warn of unknown texture formats.
Vladimir Dergachev
2005-02-05
2
-17
/
+21
*
Fix some mixed spaces / tabs issues in generated code. Commit generated
Ian Romanick
2005-02-05
5
-27
/
+29
*
Enable client-side GLX support for texture compression extensions.
Ian Romanick
2005-02-04
3
-6
/
+21
*
Added an option texture_heaps that allows selecting which texture heaps
Felix Kuehling
2005-02-04
2
-2
/
+35
*
Made subtile upload a template. This speeds up tiled texture uploads by
Felix Kuehling
2005-02-04
1
-6
/
+41
*
Use all texture heaps in a fair way when textures need to be kicked in
Felix Kuehling
2005-02-03
2
-24
/
+98
*
Removing some trash and disabling fog fallback as it seem its causing more ha...
Aapo Tahkola
2005-02-03
1
-7
/
+1
*
Changing vb code to handle inputs correctly.
Aapo Tahkola
2005-02-03
2
-7
/
+38
*
Start beginning of pixel shader generator..
Vladimir Dergachev
2005-02-03
2
-1
/
+111
*
Forgot to increase the length.
Vladimir Dergachev
2005-02-03
1
-1
/
+1
*
Looks like we need at least one instruction for pixel shader.
Vladimir Dergachev
2005-02-03
1
-0
/
+5
*
Get vertex programs supplied by the user work properly with immediate mode - ...
Vladimir Dergachev
2005-02-03
7
-48
/
+69
*
Since high bits can be used for flags, mask them out.
Vladimir Dergachev
2005-02-03
1
-1
/
+2
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