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* mesa: don't flag _NEW_TRANSFORM for st/mesa if possibleMarek Olšák2017-06-224-7/+30
* mesa: don't flag _NEW_TRANSFORM for Transform.RasterPositionUnclippedMarek Olšák2017-06-221-1/+1
* mesa: don't flag _NEW_TRANSFORM for primitive restartMarek Olšák2017-06-222-3/+3
* mesa: don't flag _NEW_VIEWPORT for st/mesa if possibleMarek Olšák2017-06-223-5/+16
* mesa: flush vertices before changing viewportsMarek Olšák2017-06-221-2/+4
* mesa: don't flag _NEW_MULTISAMPLE for st/mesaMarek Olšák2017-06-224-27/+68
* mesa: don't flag _NEW_COLOR for st/mesa if possibleMarek Olšák2017-06-225-20/+65
* mesa: use DriverFlags.NewAlphaTest to communicate alphatest changes to st/mesaMarek Olšák2017-06-224-3/+9
* mesa: don't flag _NEW_DEPTH for st/mesaMarek Olšák2017-06-224-8/+14
* mesa: make _mesa_set_varying_vp_inputs a no-op in GL core profileMarek Olšák2017-06-221-0/+4
* mesa: remove _NEW_BUFFER_OBJECTMarek Olšák2017-06-223-6/+4
* mesa: don't flag _NEW_SCISSOR for st/mesaMarek Olšák2017-06-222-3/+5
* mesa: don't execute most of _mesa_update_state_locked for GL core profileMarek Olšák2017-06-221-46/+58
* mesa: simplify handling the return value of update_programMarek Olšák2017-06-221-3/+2
* mesa: simplify a loop in _mesa_update_texture_stateMarek Olšák2017-06-221-7/+1
* mesa: replace VP/FP/ATIfs _Enabled flags with helper functionsMarek Olšák2017-06-2224-76/+85
* mesa: don't update draw buffer bounds in _mesa_update_stateMarek Olšák2017-06-2213-3/+42
* mesa: remove update_framebuffer_sizeMarek Olšák2017-06-221-43/+1
* mesa: replace ctx->Polygon._FrontBit with a helper functionMarek Olšák2017-06-2216-28/+228
* mesa: replace ctx->VertexProgram._TwoSideEnabled with a helper functionMarek Olšák2017-06-226-25/+17
* mesa: stop using _NEW_STENCIL with st/mesa, use DriverFlags.NewStencil insteadMarek Olšák2017-06-224-15/+31
* mesa: replace _mesa_update_stencil() with helper functionsMarek Olšák2017-06-2226-66/+78
* meta: do the full FBO completeness check in decompress_texture_imageMarek Olšák2017-06-221-0/+5
* i965/gen6: Use isl-based miptree also for stencil rbsPohjolainen, Topi2017-06-211-3/+16
* i965: Remove spurious mutex frobbing around call to intel_miptree_blitIan Romanick2017-06-211-13/+6
* egl: turn one more boolean `int` into a `bool`Eric Engestrom2017-06-216-12/+14
* egl: turn boolean `int`s into `bool`sEric Engestrom2017-06-215-24/+25
* i965/miptree: Move isl_surf_get_(hiz|mcs)_surf out of the assertJason Ekstrand2017-06-211-4/+6
* intel/genxml: Use the same naming convention for Floating Point Mode.Rafael Antognolli2017-06-211-2/+2
* intel/genxml: Normalize URB Data field in WM_STATE.Rafael Antognolli2017-06-214-4/+4
* intel/genxml: Rename field on WM_STATE to match gen6+.Rafael Antognolli2017-06-214-4/+4
* intel/genxml: Normalize fields on WM_STATE.Rafael Antognolli2017-06-213-6/+6
* intel/genxml: Add missing field to CLIP_STATE.Rafael Antognolli2017-06-212-0/+5
* intel/genxml: Fix type of UserClipFlags ClipTest Enable Bitmask.Rafael Antognolli2017-06-213-3/+3
* intel/genxml: Add missing fields to CLIP_STATE on gen4-5.Rafael Antognolli2017-06-212-0/+2
* intel/genxml: Normalize GS_STATE.Rafael Antognolli2017-06-211-1/+1
* i915: Always emit W on gen3Ville Syrjälä2017-06-211-6/+4
* mesa: add KHR_no_error support for glStencilOp()Samuel Pitoiset2017-06-213-1/+11
* mesa: add stencil_op() helperSamuel Pitoiset2017-06-212-20/+29
* mesa: add KHR_no_error support for glStencilFunc()Samuel Pitoiset2017-06-213-1/+12
* mesa: add stencil_func() helperSamuel Pitoiset2017-06-212-12/+20
* mesa: add KHR_no_error support for glStencilOpSeparate()Samuel Pitoiset2017-06-213-1/+13
* mesa: add stencil_op_separate() helperSamuel Pitoiset2017-06-211-24/+37
* mesa: add KHR_no_error support for glStencilMaskSeparate()Samuel Pitoiset2017-06-213-1/+12
* mesa: add stencil_mask_separate() helperSamuel Pitoiset2017-06-211-11/+20
* mesa: add KHR_no_error support for glStencilFuncSeparate()Samuel Pitoiset2017-06-213-1/+14
* mesa: add stencil_func_separate() helperSamuel Pitoiset2017-06-211-17/+28
* etnaviv: fix blend color for RB swapped rendertargetsLucas Stach2017-06-214-14/+45
* spirv: Work around the Doom shader bugJason Ekstrand2017-06-202-0/+28
* glsl: Update build instructions for int64.glslIan Romanick2017-06-201-2/+2