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* vulkan: Move XML and generator into src/intel/genxmlJason Ekstrand2016-02-1822-33/+82
* anv/meta: Initialize blend state for the right attachmentKristian Høgsberg Kristensen2016-02-181-10/+11
* anv/meta: Don't use the blit ds layout in resolve codeKristian Høgsberg Kristensen2016-02-181-1/+1
* Delete nir_lower_samplers.cppJason Ekstrand2016-02-171-248/+0
* anv: Gut anv_pipeline_layoutJason Ekstrand2016-02-172-97/+13
* anv: Build the real pipeline layout in the pipelineKristian Høgsberg Kristensen2016-02-176-118/+201
* nir/spirv: Add some more capabilitiesJason Ekstrand2016-02-171-2/+9
* anv/pipeline: Delete out-of-bounds fragment shader outputsJason Ekstrand2016-02-171-0/+13
* nir: Add a helper for getting the one function from a shaderJason Ekstrand2016-02-171-0/+9
* nir: Add a nir_foreach_variable_safe helperJason Ekstrand2016-02-171-0/+3
* i965/nir: Do lower_io late for fragment shadersJason Ekstrand2016-02-173-2/+6
* anv/gen7_pipeline: Set WriteDisable = true if we have no color attachmentsJason Ekstrand2016-02-171-5/+5
* anv/gen8_pipeline: Default color attachments to WriteDisable = trueJason Ekstrand2016-02-171-0/+7
* anv: Pull StencilBufferWriteEnable from both sidesJason Ekstrand2016-02-171-1/+2
* anv: Ignore unused dimensions in vkCreateImage's anv_imageNanley Chery2016-02-171-0/+2
* spirv: Fix SpvOpFwidth, SpvOpFwidthFine and SpvOpFwidthCoarseKristian Høgsberg Kristensen2016-02-171-3/+3
* anv: Remove hacky PIPE_CONTROL in vkCmdEndRenderPass()Kristian Høgsberg Kristensen2016-02-171-14/+0
* anv: Rework vkCmdPipelineBarrier()Kristian Høgsberg Kristensen2016-02-171-60/+62
* anv: Ignore unused dimensions in vkCreateImageKristian Høgsberg Kristensen2016-02-171-3/+18
* anv: Set correct write domain on window system BOsKristian Høgsberg Kristensen2016-02-175-3/+15
* Revert "anv: Disable snooping for allocator pools again"Kristian Høgsberg Kristensen2016-02-161-0/+2
* anv: Make driver and icd file installableKristian Høgsberg Kristensen2016-02-165-13/+39
* anv: Revise PhysicalDeviceFeatures and remove FINISHMEKristian Høgsberg Kristensen2016-02-161-8/+8
* anv: pCreateInfo->pApplicationInfo parameter to vkCreateInstance may be NULLPhilipp Zabel2016-02-161-2/+4
* anv/icd.json: Update the ABI versionJason Ekstrand2016-02-161-1/+1
* anv: Pull Khronos stuff from the READMEJason Ekstrand2016-02-161-8/+1
* anv/genxml: Include MBO bits for gen7 and gen75Kristian Høgsberg Kristensen2016-02-153-6/+18
* anv: Add missing gen75_cmd_buffer_set_subpass() prototypeKristian Høgsberg Kristensen2016-02-151-0/+2
* anv: Bump to 1.0.3Adam Jackson2016-02-151-1/+1
* anv/gen7: Make disabling the FS workKristian Høgsberg Kristensen2016-02-151-3/+17
* anv: Deduplicate render pass codeKristian Høgsberg Kristensen2016-02-153-343/+179
* anv/gen7: Fix pipeline selection in init_device_state()Kristian Høgsberg Kristensen2016-02-151-1/+1
* anv/gen7: Set 3DSTATE_SF depth buffer format correctlyKristian Høgsberg Kristensen2016-02-152-3/+9
* anv/gen7: Call flush_pipeline_select_3d() from CmdBeginRenderPassKristian Høgsberg Kristensen2016-02-151-0/+2
* anv: Share flush_pipeline_select_3d() between gen7 and gen8Kristian Høgsberg Kristensen2016-02-154-22/+23
* anv: Fix warning 3DSTATE_VERTEX_ELEMENTS setupKristian Høgsberg Kristensen2016-02-151-6/+7
* anv: Fix misc simple warningsKristian Høgsberg Kristensen2016-02-154-5/+8
* anv/meta_resolve: Set origin_upper_left on gl_FragCoordJason Ekstrand2016-02-151-0/+1
* nir: Get rid of the C++ NIR_SRC/DEST_INIT macrosJason Ekstrand2016-02-121-10/+2
* anv: Disable snooping for allocator pools againKristian Høgsberg Kristensen2016-02-121-2/+0
* anv: Submit fence bo only after all command buffersKristian Høgsberg Kristensen2016-02-121-9/+9
* anv: Implement VkPipelineCacheKristian Høgsberg Kristensen2016-02-125-198/+589
* anv/meta_blit: Remove references to clearingChad Versace2016-02-121-13/+10
* anv/meta_blit: Coalesce glsl_vec4_type varsChad Versace2016-02-121-12/+9
* anv/device: clflush simple batches if !LLCJason Ekstrand2016-02-121-0/+2
* anv: Add a clfush_range helper functionJason Ekstrand2016-02-121-7/+10
* nir/spirv/glsl: Clean up the row-skipping swizzle logic a bitJason Ekstrand2016-02-121-10/+4
* anv/meta: Move blit code to anv_meta_blit.cChad Versace2016-02-124-1428/+1453
* anv/meta: Hardcode smooth texcoord interpolation in blit shadersChad Versace2016-02-121-4/+3
* anv/device: Use a normal BO in submit_simple_batchJason Ekstrand2016-02-111-10/+12