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* mesa: rename format_(un)pack.c functions to match format names (pt. 4)Brian Paul2014-03-262-44/+44
| | | | | | | | | | | | | | | sed commands: s/SRGBA_UNORM8\b/A8B8G8R8_SRGB/g s/SABGR_UNORM8\b/R8G8B8A8_SRGB/g s/SARGB8\b/B8G8R8A8_SRGB/g s/XBGR8888_SRGB\b/R8G8B8X8_SRGB/g s/XRGB8888_SRGB\b/B8G8R8X8_SRGB/g s/SL_UNORM8\b/L_SRGB8/g s/SLA_UNORM8\b/L8A8_SRGB/g manually changed SRGB8 -> BGR_SRGB8 Reviewed-by: Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: rename format_(un)pack.c functions to match format names (pt. 3)Brian Paul2014-03-262-67/+67
| | | | | | | | | | | | | | | | | | | sed commands: s/LUMINANCE_FLOAT32\b/L_FLOAT32/g s/LUMINANCE_FLOAT16\b/L_FLOAT16/g s/LUMINANCE_ALPHA_FLOAT32\b/LA_FLOAT32/g s/LUMINANCE_ALPHA_FLOAT16\b/LA_FLOAT16/g s/ALPHA_FLOAT32\b/A_FLOAT32/g s/ALPHA_FLOAT16\b/A_FLOAT16/g s/XBGR32323232_FLOAT\b/RGBX_FLOAT32/g s/RGB9_E5_FLOAT\b/R9G9B9E5_FLOAT/g s/R11_G11_B10_FLOAT\b/R11G11B10_FLOAT/g s/INTENSITY_FLOAT16\b/I_FLOAT16/g s/INTENSITY_FLOAT32\b/I_FLOAT32/g v2: removed a few redundant/no-op substitutions Reviewed-by: Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: rename format_(un)pack.c functions to match format names (pt. 2)Brian Paul2014-03-262-36/+36
| | | | | | | | | | | | sed commands: s/ABGR2101010\b/R10G10B10A2_UNORM/g s/XRGB2101010_UNORM\b/B10G10R10X2_UNORM/g s/XBGR16161616_UNORM\b/RGBX_UNORM16/g s/ABGR2101010\b/R10G10B10A2_UNORM/g s/I8\b/I_UNORM8/g s/I16\b/I_UNORM16/g Reviewed-by: Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: rename format_(un)pack.c functions to match format names (pt. 1)Brian Paul2014-03-262-403/+403
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | sed commands: s/RGBA8888\b/A8B8G8R8_UNORM/g s/RGBA8888_REV\b/R8G8B8A8_UNORM/g s/ARGB8888\b/B8G8R8A8_UNORM/g s/ARGB8888_REV\b/A8R8G8B8_UNORM/g s/RGBA8888\b/X8B8G8R8_UNORM/g s/RGBA8888_REV\b/R8G8B8X8_UNORM/g s/XRGB8888\b/B8G8R8X8_UNORM/g s/XRGB8888_REV\b/X8R8G8B8_UNORM/g s/RGB888\b/BGR_UNORM8/g s/BGR888\b/RGB_UNORM8/g s/RGB565\b/B5G6R5_UNORM/g s/RGB565_REV\b/R5G6B5_UNORM/g s/ARGB4444\b/B4G4R4A4_UNORM/g s/ARGB4444_REV\b/A4R4G4B4_UNORM/g s/RGBA5551\b/A1B5G5R5_UNORM/g s/ARGB1555\b/B5G5R5A1_UNORM/g s/ARGB1555_REV\b/A1R5G5B5_UNORM/g s/AL44\b/L4A4_UNORM/g s/AL88\b/L8A8_UNORM/g s/AL88_REV\b/A8L8_UNORM/g s/AL1616\b/L16A16_UNORM/g s/AL1616_REV\b/A16L16_UNORM/g s/RGB332\b/B2G3R3_UNORM/g s/A8\b/A_UNORM8/g s/A16\b/A_UNORM16/g s/L8\b/L_UNORM8/g s/L16\b/L_UNORM16/g s/L8\b/I_UNORM8/g s/L16\b/I_UNORM16/g s/R8\b/R_UNORM8/g s/GR88\b/R8G8_UNORM/g s/RG88\b/G8R8_UNORM/g s/R16\b/R_UNORM16/g s/GR1616\b/R16G16_UNORM/g s/RG1616\b/G16R16_UNORM/g s/ARGB2101010\b/B10G10R10A2_UNORM/g Reviewed-by: Reviewed-by: Roland Scheidegger <[email protected]>
* llvmpipe: Fix llvmpipe_create_gs_state.Zack Rusin2014-03-261-3/+5
| | | | | | | Revert unintended behaviour change from commit b995a010e688bc4d4557e973e5e28091c378e881. Tested-by: José Fonseca <[email protected]>
* st/omx/dec: fix possible segfault at eosChristian König2014-03-261-1/+1
| | | | Signed-off-by: Christian König <[email protected]>
* mapi/glapi: Use ElementTree instead of libxml2.José Fonseca2014-03-268-221/+141
| | | | | | | | | | | | | | | | | | | | | | It is quite hard to meet the dependency of the libxml2 python bindings outside Linux, and in particularly on MacOSX; whereas ElementTree is part of Python's standard library. ElementTree is more limited than libxml2: no DTD verification, defaults from DTD, or XInclude support, but none of these limitations is serious enough to justify using libxml2. In fact, it was easier to refactor the code to use ElementTree than to try to get libxml2 python bindings. In the process, gl_item_factory class was refactored so that there is one method for each kind of object to be created, as it simplifies things substantially. I confirmed that precisely the same output is generated for GL/GLX/GLES. v2: Remove m4/ax_python_module.m4 as suggested by Matt Turner. Reviewed-by: Ian Romanick <[email protected]>
* mapi/glapi: Remove glX_doc.py.José Fonseca2014-03-261-280/+0
| | | | | | As suggested by Ian Romanick, given it's no longer used. Reviewed-by: Ian Romanick <[email protected]>
* st/mesa: fix sampler view handling with shared textures v4Christian König2014-03-263-0/+28
| | | | | | | | | | | | | Release the references to the sampler views before destroying the pipe context. v2: remove TODO and unrelated change v3: move to st_texture.[ch], rename callback, add comment v4: fix rebase mess up and add further cleanups Signed-off-by: Christian König <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: "10.0 10.1" <[email protected]>
* gallivm: fix no-op n:n lp_build_resize()Roland Scheidegger2014-03-261-6/+6
| | | | | | | | | | This can get called in some circumstances if both src type and dst type have same width (seen with float32->unorm32). While this particular case was bogus anyway let's just fix that as it can work trivially (due to the way it was called it actually worked anyway apart from the assert). Reviewed-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* i965: For fast color clears, only check the color of live channels.Kevin Rogovin2014-03-251-1/+2
| | | | | | | | When deciding if a clear color is suitable for fast clear, take into account if a color channel is active in the buffer format. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Set Broadwell MOCS values everywhere it's possible.Kenneth Graunke2014-03-256-12/+27
| | | | | | | | | | | | | | This patch introduces two pre-canned MOCS values: BDW_MOCS_WB (write-back, all caches) and BDW_MOCS_WT (write-through, all caches). We use write-through caching for render targets, and write-back for all other data. (At least on Haswell, I believe write-back LLC/eLLC didn't work for scan-out buffers, while write-through did.) No performance analysis has been done on the impact of this patch. Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Eric Anholt <[email protected]>
* mesa: In core profile, refuse to draw unless a VAO is bound.Kenneth Graunke2014-03-251-1/+4
| | | | | | | | | | | | Core profile requires a non-default VAO to be bound. Currently, calls to glVertexAttribPointer raise INVALID_OPERATION unless a VAO is bound, and we never actually get any vertex data set. Trying to draw without any vertex data can only cause problems. In i965, it causes a crash. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76400 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Cc: [email protected]
* Revert "build: llvm libs may not be in system search path, add rpath"Ilia Mirkin2014-03-251-1/+0
| | | | | | | | | | | | This reverts commit d9b983519c63b9072677364a6e399d213a1855e5. Unfortunately it seems like rpath is evaluated before LD_LIBRARY_PATH, so this breaks e.g. steam, as well as any other user of that env var, if the llvm path happens to be where other libs also reside. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76082 Reviewed-by: Tom Stellard <[email protected]> Signed-off-by: Ilia Mirkin <[email protected]>
* Revert "mesa: Fix format matching checks for GL_INTENSITY* internalformats."Chris Forbes2014-03-261-12/+8
| | | | This reverts commit 40d7b5195351d3e4199e7a840615a595a6dbaefc.
* mesa: move GLbitfield any_valid_stages declaration before codeBrian Paul2014-03-251-1/+2
| | | | To fix MSVC build.
* glsl: Clean up "unused parameter" warningsIan Romanick2014-03-251-5/+5
| | | | | | | | | | | ../../src/glsl/ir_constant_expression.cpp:486:1: warning: unused parameter 'variable_context' [-Wunused-parameter] ../../src/glsl/ir_constant_expression.cpp:1633:1: warning: unused parameter 'variable_context' [-Wunused-parameter] ../../src/glsl/ir_constant_expression.cpp:1752:1: warning: unused parameter 'variable_context' [-Wunused-parameter] ../../src/glsl/ir_constant_expression.cpp:1761:1: warning: unused parameter 'variable_context' [-Wunused-parameter] ../../src/glsl/ir_constant_expression.cpp:1769:1: warning: unused parameter 'variable_context' [-Wunused-parameter] Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* glsl: Minor clean ups in constant_referencedIan Romanick2014-03-251-11/+6
| | | | | | | These could probably be squashed into one of the previous commits. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* glsl: Remove ir_dereference::constant_referencedIan Romanick2014-03-252-61/+0
| | | | | | | | All of the functionality is implemented in a private function in the one file where it is used. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* glsl: Fold implementation of ir_dereference_array::constant_referenced into ↵Ian Romanick2014-03-251-46/+43
| | | | | | | wrapper Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* glsl: Fold implementation of ir_dereference_record::constant_referenced into ↵Ian Romanick2014-03-251-17/+21
| | | | | | | wrapper Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* glsl: Fold implementation of ir_dereference_variable::constant_referenced ↵Ian Romanick2014-03-251-12/+13
| | | | | | | into wrapper Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* glsl: Add wrapper function that calls ir_dereference::constant_referencedIan Romanick2014-03-251-16/+36
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* glsl: Group all of the constant_referenced functions togetherIan Romanick2014-03-252-96/+109
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: fix dma_buf import with non-zero offset.Gwenole Beauchesne2014-03-251-0/+9
| | | | | | | | | | | Fix eglCreateImage() from a packed dma_buf surface with a non-zero offset to pixels data. In particular, this fixes support for planar YUV surfaces when they are individually mapped on a per-plane basis, i.e. when the OES_EGL_image_external is not used and user application wants to use its own shader code for composition, or processing on individual plane (OCL). Signed-off-by: Gwenole Beauchesne <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Implement ValidateProgramPipelineGregory Hainaut2014-03-254-3/+203
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implementation note: I don't use context for ralloc (don't know how). The check on PROGRAM_SEPARABLE flags is also done when the pipeline isn't bound. It doesn't make any sense in a DSA style API. Maybe we could replace _mesa_validate_program by _mesa_validate_program_pipeline. For example we could recreate a dummy pipeline object. However the new function checks also the TEXTURE_IMAGE_UNIT number not sure of the impact. V2: Fix memory leak with ralloc_strdup Formatting improvement V3 (idr): * Actually fix the leak of the InfoLog. :) * Directly generate logs in to gl_pipeline_object::InfoLog via ralloc_asprintf isntead of using a temporary buffer. * Split out from previous uber patch. * Change spec references to include section numbers, etc. * Fix a bug in checking that a different program isn't active in a stage between two stages that have the same program. Specifically, if (pipe->CurrentVertexProgram->Name == pipe->CurrentGeometryProgram->Name && pipe->CurrentGeometryProgram->Name != pipe->CurrentVertexProgram->Name) should have been if (pipe->CurrentVertexProgram->Name == pipe->CurrentFragmentProgram->Name && pipe->CurrentGeometryProgram->Name != pipe->CurrentVertexProgram->Name) v4 (idr): Rework to use CurrentProgram array in loops. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Add _mesa_sampler_uniforms_pipeline_are_validGregory Hainaut2014-03-252-0/+79
| | | | | | | | | | | | | | | | | | This is much like _mesa_sampler_uniforms_are_valid, but it operates across an entire pipeline object. This function differs from _mesa_sampler_uniforms_are_valid in that it directly creates the gl_pipeline_object::InfoLog instead of writing to some temporary buffer. This was originally included in another patch, but it was split out by Ian Romanick. v2 (idr): Fix the loop bounds. shProg isn't an array, so ARRAY_SIZE(shProg) was 1, so only the vertex program was validated. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Add gl_pipeline_object::InfoLog supportGregory Hainaut2014-03-252-3/+24
| | | | | | | | | | | V2 (idr): * Keep the behavior of other info logs in Mesa: and empty info log reports a GL_INFO_LOG_LENGTH of zero. * Use a NULL pointer to denote an empty info log. * Split out from previous uber patch. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Implement GL_PROGRAM_PIPELINE_BINDING for glGetGregory Hainaut2014-03-252-0/+12
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Implement _mesa_BindProgramPipelineGregory Hainaut2014-03-251-0/+69
| | | | | | | | | | | | | | | | | | | | Test become green in piglit: The updated ext_transform_feedback-api-errors:useprogstage_noactive useprogstage_active bind_pipeline arb_separate_shader_object-GetProgramPipelineiv arb_separate_shader_object-IsProgramPipeline For the moment I reuse Driver.UseProgram but I guess it will be better to create a UseProgramStages functions. Opinion is welcome V2: formatting & rename V3 (idr): * Change spec references to core OpenGL versions instead of issues in the extension spec. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Implement _mesa_UseProgramStagesGregory Hainaut2014-03-251-0/+102
| | | | | | | | | | | | | | | | | | | Now arb_separate_shader_object-GetProgramPipelineiv should pass. V3 (idr): * Change spec references to core OpenGL versions instead of issues in the extension spec. * Split out from previous uber patch. v4 (idr): Use _mesa_has_geometry_shaders in _mesa_UseProgramStages to detect availability of geometry shaders. v5 (idr): Whitespace cleanup, use _mesa_lookup_shader_program_err instead of open-coding it again, and update some comments at the end of _mesa_UseProgramStages. All suggested by Eric. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Add gl_pipeline_object parameter to _mesa_use_shader_programGregory Hainaut2014-03-253-15/+24
| | | | | | | | | | | | | Extend use_shader_program to support a different target. Allow to reuse the function to update the pipeline state. Note I bypass the flush when target isn't current. Maybe it would be better to create a new UseProgramStages driver function This was originally included in another patch, but it was split out by Ian Romanick. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta/sso: Update meta to save and restore SSO state.Gregory Hainaut2014-03-252-0/+20
| | | | | | | | | | | | | | | save and restore _Shader/Pipeline binding point. Rational we don't want any conflict when the program will be unattached. V2: formatting improvement V3 (idr): * Build fix. The original patch added calls to _mesa_use_shader_program with 4 parameters, but the fourth parameter isn't added to that function until a much later patch. Just drop that parameter for now. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-2532-110/+124
| | | | | | | | | | | | | | | | Basically a sed but shaderapi.c and get.c. get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior shaderapi.c => the old api stil update the Shader object directly V2: formatting improvement V3 (idr): * Rebase fixes after a block of code was moved from ir_to_mesa.cpp to shaderapi.c. * Trivial reformatting. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: replace Shader binding point with _ShaderGregory Hainaut2014-03-253-3/+125
| | | | | | | | | | | | | | | | | | | | | | | | | | | To avoid NULL pointer check a default pipeline object is installed in _Shader when no program is current The spec say that UseProgram/UseShaderProgramEXT/ActiveProgramEXT got an higher priority over the pipeline object. When default program is uninstall, the pipeline is used if any was bound. Note: A careful rename need to be done now... V2: formating improvement V3 (idr): * Build fix. The original patch added calls to _mesa_use_shader_program with 4 parameters, but the fourth parameter isn't added to that function until a much later patch. Just drop that parameter for now. * Trivial reformatting. * Updated comment of gl_context::_Shader v4 (idr): Reformat spec quotations to look like spec quotations. Update comments describing what gl_context::_Shader can point to. Bot suggested by Eric. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* llvmpipe: Simplify vertex and geometry shaders.José Fonseca2014-03-255-70/+33
| | | | | | | | | | | | Eliminate lp_vertex_shader, as it added nothing over draw_vertex_shader. Simplify lp_geometry_shader, as most of the incoming state is unneeded. (We could also just use draw_geometry_shader if we were willing to peek inside the structure.) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Zack Rusin <[email protected]>
* draw: Duplicate TGSI tokens in draw_pipe_pstipple module.José Fonseca2014-03-251-1/+2
| | | | | | | | | As done in draw_pipe_aaline and draw_pipe_aapoint modules. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Zack Rusin <[email protected]> Cc: "10.0 10.1" <[email protected]>
* haiku: Fix build through scons corrections and viewport fixesAlexander von Gluck IV2014-03-242-3/+14
| | | | | | | | | | * Add HAVE_PTHREAD, we do have pthread support wrappers now for non-native Haiku threaded applications. * Viewport changed behavior recently breaking the build. We fix this by looking at the gl_context ViewportArray (Thanks Brian for the idea) Acked-by: Brian Paul <[email protected]>
* i965: For color clears, only disable writes to components that exist.Kenneth Graunke2014-03-241-1/+2
| | | | | | | | | | | | | | | | | | | | | | | The SIMD16 replicated FB write message only works if we don't need the color calculator to mask our framebuffer writes. Previously, we bailed on it if color_mask wasn't <true, true, true, true>. However, this was needlessly strict for formats with fewer than four components - only the components that actually exist matter. WebGL Aquarium attempts to clear a BGRX texture with the ColorMask set to <true, true, true, false>. This will work perfectly fine with the replicated data message; we just bailed unnecessarily. Improves performance of WebGL Aquarium on Iris Pro (at 1920x1080) by abound 50%, and Bay Trail (at 1366x768) by over 70% (using Chrome 24). v2: Use _mesa_format_has_color_component() to properly handle ALPHA formats (and generally be less fragile). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Dylan Baker <[email protected]>
* mesa: Skip clearing color buffers when color writes are disabled.Kenneth Graunke2014-03-241-1/+26
| | | | | | | | | | | | | | | | | | WebGL Aquarium in Chrome 24 actually hits this. v2: Move to core Mesa (wisely suggested by Ian); only consider components which actually exist. v3: Use _mesa_format_has_color_component to determine whether components actually exist, fixing alpha format handling. v4: Add a comment, as requested by Brian. No actual code changes. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Dylan Baker <[email protected]>
* mesa: Introduce a _mesa_format_has_color_component() helper.Kenneth Graunke2014-03-242-0/+33
| | | | | | | | | | | | | When considering color write masks, we often want to know whether an RGBA component actually contains any meaningful data. This function provides an easy way to answer that question, and handles luminance, intensity, and alpha formats correctly. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Dylan Baker <[email protected]>
* i965: Fix compiler warning about signed/unsigned.Eric Anholt2014-03-241-1/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965/gen8: Change the winsys MSAA blits from blorp to meta.Eric Anholt2014-03-244-8/+152
| | | | | | | | | | | | | | | | | | This gets us equivalent code paths on BDW and pre-BDW, except for stencil (where we don't have MSAA stencil resolve code yet) Improves MSAA-forced citybench by 7.94496% +/- 2.38429% (n=16). Reduces DRI2 MSAA glxgears performance by -12.3559% +/- 1.52845% (n=9). v2: Move the new meta code to brw_meta_updownsample.c, name it brw_meta_updownsample(), add a comment about intel_rb_storage_first_mt_slice(), and rename that function and move the RB generation into it (review ideas by Ken). v3: Fix 2 src vs dst pasteos in previous change. v4: Skip this path pre-gen8 for now, until we can analyze the glxgears performance delta some more. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Stop skipping the FinishRenderTexture calls for winsys FBOs.Eric Anholt2014-03-241-2/+3
| | | | | | | | | | Now that BindRenderbufferTexImage() is a thing that drivers can do, winsys FBOs *can* have NeedsFinishRenderTexture set. v2: Keep the short-circuit for non-BindRenderbufferTexImage() drivers (review by Ken). Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Skip reallocating the private MSAA miptree, unless it's resized.Eric Anholt2014-03-241-17/+28
| | | | | | | | | | | Even if the singlesample_mt got reopened from DRI due to pageflipping/buffer swapping, our private miptree shouldn't need any changes. Improves performance of a little swapbuffers-loving microbenchmark with MSAA forced on, by 1.2371% +/- 0.624802% (n=102) Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Simplify the no-reopening-the-winsys-buffer tests.Eric Anholt2014-03-241-22/+16
| | | | | | | The formatting was weird, and the tests were duplicated, and it is guaranteed that mt->region exists. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Don't forget to free the old singlesample_mt.Eric Anholt2014-03-241-0/+1
| | | | | | | Fixes a memory leak with MSAA winsys buffers since my move of singlesample_mt to the rb in 4e0924c5de5f3964e4ca81f923d877dbb59fad0a Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add an env var for forcing window system MSAA.Eric Anholt2014-03-242-0/+17
| | | | | | | | Sometimes it would be nice to benchmark some app with MSAA versus not, but it doesn't offer the controls you want. Just provide a handy knob to force the issue. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vec4: Eliminate dead writes to the flag register.Matt Turner2014-03-241-18/+48
| | | | | | | | | | | For each write, search previous instructions for unread writes to the flag register and remove them. Note that this will not eliminate the last unread write. total instructions in shared programs: 788074 -> 788004 (-0.01%) instructions in affected programs: 4930 -> 4860 (-1.42%) Reviewed-by: Eric Anholt <[email protected]>
* i965/vec4: Eliminate writes that are never read.Matt Turner2014-03-241-0/+46
| | | | | | | | | | With an awful O(n^2) algorithm that searches previous instructions for dead writes. total instructions in shared programs: 805582 -> 788074 (-2.17%) instructions in affected programs: 144561 -> 127053 (-12.11%) Reviewed-by: Eric Anholt <[email protected]>