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* egl: support EGL_LARGEST_PBUFFER in eglCreatePbufferSurface(...)Daniel Czarnowski2016-03-183-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | Patch provides a default for a set pbuffer surface size when EGL_LARGEST_PBUFFER is used by the client. MIN2 macro is moved to egldefines so that it can be shared. Fixes following Piglit test: egl-create-largest-pbuffer-surface From EGL 1.5 spec: "Use EGL_LARGEST_PBUFFER to get the largest available pbuffer when the allocation of the pbuffer would otherwise fail." Currently there exists no API to query largest available pixmap size using xlib or xcb so right now this seems most straightforward way to ensure that we fulfill above API and also we don't attempt to allocate 'too big' pixmap which might succeed on server side but not work in practice when driver starts to use it as a texture. v2: add more explanation about the change (Emil) Signed-off-by: Matt Roper <[email protected]> Cc: "11.0 11.1" <[email protected] Reviewed-by: Emil Velikov <[email protected]>
* gallium/swr: Cleaned up some context-resource managementGeorge Kyriazis2016-03-175-26/+27
| | | | | | | | | | Removed bound_to_context. We now pick up the context from the screen instead of the resource itself. The resource could be out-of-date and point to a pipe that is already freed. Fixes manywin mesa xdemo. Reviewed-by: Bruce Cherniak <[email protected]>
* mesa: remove remaining tabs in prog_parameter.cTimothy Arceri2016-03-181-8/+8
| | | | Acked-by: Matt Turner <[email protected]>
* mesa: inline _mesa_add_unnamed_constant()Timothy Arceri2016-03-182-24/+6
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: simplify and inline _mesa_lookup_parameter_index()Timothy Arceri2016-03-183-41/+18
| | | | | | The function has only one user and strings are always null terminated. Reviewed-by: Matt Turner <[email protected]>
* mesa: make _mesa_lookup_parameter_constant staticTimothy Arceri2016-03-182-100/+94
| | | | | | This is not used outside of prog_parameter.c Reviewed-by: Matt Turner <[email protected]>
* mesa: remove unused functionTimothy Arceri2016-03-181-6/+0
| | | | Reviewed-by: Matt Turner <[email protected]>
* st/mesa: honour sized internal formats in st_choose_format (v2)Nicolai Hähnle2016-03-171-21/+6
| | | | | | | | | | | | | | | | | | | | | The bitcasting which is possible with shader images (and texture views?) requires that when the user specifies a sized internal format for a texture, we really allocate that format. To this end: (1) find_exact_format should ignore sized internal formats and (2) some of the entries in the mapping table corresponding to sized internal formats are reordered to use an RGBA format instead of a BGRA one. This fixes arb_shader_image_load_store-bitcast in the (work in progress) ARB_shader_image_load_store implementation for radeonsi. v2: don't change the mapping of GL_RGB10: the change caused a regression because it preferred a format with an alpha channel, and GL_RGB10 is not among the supported formats for shader images Reviewed-by: Marek Olšák <[email protected]>
* configure.ac: enable_asm=yes when x-compiling across same X86 archDongwon Kim2016-03-171-2/+4
| | | | | | | | | | | | | | | Currently, configure script is forcing 'enable_asm' to be 'no' whenever cross-compilation is performed on X86 host. This is based on an assumption that target architecture is different from host's (i.e. ARM). But there's always a case that we do cross-compilation for target that is also X86 based just like host in which same ASM codes will be supported. 'enable_asm' should not be forced to be "no" anymore in this case. v2: corrected commit message Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Dongwon Kim <[email protected]>
* glsl: disable varying packing when its not safeTimothy Arceri2016-03-184-53/+180
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In GL 4.4+ there is no guarantee that interpolation qualifiers will match between stages so we cannot safely pack varyings using the current packing pass in Mesa. We also disable packing on outerward facing interfaces for SSO because in ES we need to retain the unpacked varying information for draw time validation. For desktop GL we could allow packing for SSO in versions < 4.4 but its just safer not to do so. We do however enable packing on individual arrays, structs, and matrices as these are required by the transform feedback code and it is still safe to do so. Finally we also enable packing when a varying is only used for transform feedback and its not a SSO. This fixes all remaining rendering issues with the dEQP SSO tests, the only issues remaining with thoses tests are to do with validation. Note: There is still one remaining SSO bug that this patch doesn't fix. Their is a chance that VS -> TCS will have mismatching interfaces because we pack VS output in case its used by transform feedback but don't pack TCS input for performance reasons. This patch will make the situation better but doesn't fix it. V4: fix out of order function params after rebase, make sure packing still disabled in tess stages. Update comments as to why we disable packing on SSO. V3: ES 3.1 *does* require interpolation to match so don't disable packing there. Rebased on master rather than on enhanced layouts component packing series. V2: Make is_varying_packing_safe() a function in the varying_matches class, fix spelling (Matt) and make sure to remove the outer array when dealing with Geom and Tess shaders where appropriate. Lastly fix piglit regression in new piglit test and document the undefined behaviour it depends on: arb_separate_shader_objects/execution/vs-gs-linking.shader_test Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* glsl: pass disable_varying_packing bool to the lowering passTimothy Arceri2016-03-183-15/+24
| | | | | | | | | | This will allow us to choose to ignore the disable which will be useful for more fine grained control over when to enable or disable packing. Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* radeonsi: fix Hyper-Z hangs on P2 configsMarek Olšák2016-03-171-2/+8
| | | | | Cc: 11.1 11.2 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* docs: Renormalize older extensions.Romain Failliot2016-03-171-26/+26
| | | | | | | | | | | | | | For older extensions, there is an explanation first and the extension name in brackets, like that: Clamping controls (GL_ARB_color_buffer_float) I inverted that so we have the extension first and then the explanation in brackets, like that: GL_ARB_color_buffer_float (Clamping controls) It will help me later to parse the few extensions that use this syntax: all drivers that support <GL_extension> Reviewed-by: Nicolai Hähnle <[email protected]>
* docs: Renormalize some extensions.Romain Failliot2016-03-171-3/+3
| | | | | | | | | | | This fixes some exceptions I have to deal with in mesamatrix.net. The extensions GL_ARB_texture_buffer_object had a comment between "DONE" and the brackets. And the extension GL_KHR_robustness (in GL 4.5 and GLES 3.1) was using "90% done" instead of "in progress". The "90% done" is still here though, but as an extension comment. Reviewed-by: Nicolai Hähnle <[email protected]>
* docs: Realign the "Status" column.Romain Failliot2016-03-171-139/+139
| | | | | | | The "Status" column was misaligned in some GL sections. This is a lot of diffs, but it's only spaces in the end. Reviewed-by: Nicolai Hähnle <[email protected]>
* docs: howto to read and edit GL3.txtRomain Failliot2016-03-171-5/+20
| | | | | | | Added a small guide on how to read and edit GL3.txt. I think this would help as much the devs as the users reading this file. Reviewed-by: Nicolai Hähnle <[email protected]>
* r300g: add missing layer argument to rws->buffer_get_handle() callBrian Paul2016-03-171-1/+1
| | | | | | Fixes compilation error since 5aea0d691. Reviewed-by: Christian König <[email protected]>
* radeon/winsys: add layer support for BO exportChristian König2016-03-174-0/+7
| | | | | | | Add layer support to export individual array layers. Signed-off-by: Christian König <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeon/winsys: add offset support for BO import/exportChristian König2016-03-175-18/+33
| | | | | | | Add offset support to handle NV12 offsets as well. Signed-off-by: Christian König <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/winsys/drm: add layer to struct winsys_handleChristian König2016-03-171-0/+5
| | | | | | | For exporting a specific layer of an array texture. Signed-off-by: Christian König <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/winsys/drm: add offset to struct winsys_handleChristian König2016-03-176-0/+13
| | | | | | | We are going to need this for EGL_EXT_image_dma_buf_import. Signed-off-by: Christian König <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* nir: propagate bitsize information in nir_searchConnor Abbott2016-03-173-27/+247
| | | | | | | | | | | | | | | | | | | | | | | | | | | When we replace an expresion we have to compute bitsize information for the replacement. We do this in two passes to validate that bitsize information is consistent and correct: first we propagate bitsize from child nodes to parent, then we do it the other way around, starting from the original's instruction destination bitsize. v2 (Iago): - Always use nir_type_bool32 instead of nir_type_bool when generating algebraic optimizations. Before we used nir_type_bool32 with constants and nir_type_bool with variables. - Fix bool comparisons in nir_search.c to account for bitsized types. v3 (Sam): - Unpack the double constant value as unsigned long long (8 bytes) in nir_algrebraic.py. v4 (Sam): - Use helpers to get type size and base type from nir_alu_type. Signed-off-by: Iago Toral Quiroga <[email protected]> Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: add a bit_size parameter to nir_ssa_dest_initConnor Abbott2016-03-1728-76/+137
| | | | | | | | | | | | | | | | | | | | | | v2: Squash multiple commits addressing the new parameter in different files so we don't break the build (Iago) v3: Fix tgsi (Samuel) v4: Fix nir_clone.c (Samuel) v5: Fix vc4 and freedreno (Iago) v6 (Sam) - Fix build errors in nir_lower_indirect_derefs - Use helper to get type size from nir_alu_type. Signed-off-by: Iago Toral Quiroga <[email protected]> Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Tested-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: rename nir_const_value fields to include bitsize informationIago Toral Quiroga2016-03-1724-130/+130
| | | | | Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* nir: update opcode definitions for different bit sizesConnor Abbott2016-03-177-158/+283
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some opcodes need explicit bitsizes, and sometimes we need to use the double version when constant folding. v2: fix output type for u2f (Iago) v3: do not change vecN opcodes to be float. The next commit will add infrastructure to enable 64-bit integer constant folding so this is isn't really necessary. Also, that created problems with source modifiers in some cases (Iago) v4 (Jason): - do not change bcsel to work in terms of floats - leave ldexp generic Squashed changes to handle different bit sizes when constant folding since otherwise we would break the build. v2: - Use the bit-size information from the opcode information if defined (Iago) - Use helpers to get type size and base type of nir_alu_type enum (Sam) - Do not fallback to sized types to guess bit-size information. (Jason) Squashed changes in i965 and gallium/nir drivers to support sized types. These functions should only see sized types, but we can't make that change until we make sure that nir uses the sized versions in all the relevant places. A later commit will address this. Signed-off-by: Iago Toral Quiroga <[email protected]> Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: add nir_{src,dest}_bit_size() helpersConnor Abbott2016-03-171-0/+12
| | | | | | | | v2: use a ternary (Jason) Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: Add a bit_size to nir_register and nir_ssa_defJason Ekstrand2016-03-173-4/+46
| | | | | | | | | | | | | | | | | | | | | This really hacky commit adds a bit size to registers and SSA values. It also adds rules in the validator to validate that they do the right things. It's still an open question as to whether or not we want a bit_size in nir_alu_instr or if we just want to let it inherit from the destination. I'm inclined to just let it inherit from the destination. A similar question needs to be asked about intrinsics. v2 (Connor): - Relax validation: comparisons have explicit destination sizes and implicit source sizes. v3 (Sam): - Use helpers to get size and base types of nir_alu_type enum. Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir/types: add a function to get the bitsize of a base typeConnor Abbott2016-03-171-0/+21
| | | | | | | | | v2: fix it for GLSL_TYPE_SUBROUTINE (Iago) Signed-off-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965/nir: fix check to resolve booleans to work with sized nir_alu_typeSamuel Iglesias Gonsálvez2016-03-171-1/+1
| | | | | | | | | | As nir_alu_type has now embedded the data size, the check for the instruction's output type (to see if a boolean resolve is required) should ignore the data size part. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: Add explicitly sized typesJason Ekstrand2016-03-171-1/+28
| | | | | | | | | | | | v2: Fix size/type mask to properly handle 8-bit types. v3: Add helpers to get the bitsize and base type of a nir_alu_type enum. Signed-off-by: Juan A. Suarez Romero <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965/nir: Lower nir compute shader shared variablesJordan Justen2016-03-173-0/+11
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Lower shared var atomics during nir_lower_ioJordan Justen2016-03-171-2/+85
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Add support for lowering load/stores of shared variablesJordan Justen2016-03-175-8/+32
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Add atomic operations on variablesJordan Justen2016-03-171-0/+27
| | | | | | | | | This allows us to first generate atomic operations for shared variables using these opcodes, and then later we can lower those to the shared atomics intrinsics with nir_lower_io. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Add compute shader shared variable storage classJordan Justen2016-03-177-3/+26
| | | | | | | | | Previously we were receiving shared variable accesses via a lowered intrinsic function from glsl. This change allows us to send in variables instead. For example, when converting from SPIR-V. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir/print: Add space after shader_storage var modeJordan Justen2016-03-171-1/+1
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Skip execution size adjustment for instructions of width 4Iago Toral Quiroga2016-03-171-1/+13
| | | | | | | | | | | | | | | | | | | | This code in brw_set_dest adjusts the execution size of any instruction with a dst.width < 8. However, we don't want to do this with instructions operating on doubles, since these will have a width of 4, but still need an execution size of 8 (for SIMD8). Unfortunately, we can't just check the size of the operands involved to detect if we are doing an operation on doubles, because we can have instructions that do operations on double operands interpreted as UD, operating on any of its 2 32-bit components. Previous commits have made it so we never emit instructions with a horizontal width of 4 that don't have the correct execution size set for gen6+, so we can skip it in this case, avoiding the conflicts with fp64 requirements. Expanding the same fix to other hardware generations requires many more changes but since we are not targetting fp64 support on them wer don't really care for now. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/vec4/gen6: fix exec_size for MOV with a width of 4 in generate_gs_ff_sync()Samuel Iglesias Gonsalvez2016-03-171-1/+3
| | | | | Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/vec4/gen6: fix exec_size for instructions with destination width of 4Samuel Iglesias Gonsalvez2016-03-171-0/+6
| | | | | Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/vec4/gen6: fix exec_size for instructions with width of 4 in ↵Samuel Iglesias Gonsalvez2016-03-171-0/+3
| | | | | | | generate_gs_svb_write() Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/gs/gen6: fix execsize for instructions with width of 4 in ↵Samuel Iglesias Gonsalvez2016-03-171-1/+10
| | | | | | | | | | gen6_sol_program() v2: - Add assert (Topi). Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: set correct execsize for MOVS with a width of 4 in brw_find_live_channelIago Toral Quiroga2016-03-171-0/+3
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/eu: set execution size for SEND message in brw_send_indirect_messageIago Toral Quiroga2016-03-171-0/+3
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/fs: Set exec size for gen7 pull const loadsIago Toral Quiroga2016-03-171-0/+1
| | | | | | | | | | v2 (Topi): - No need to set the execsize for the indirect send message, the next patch will handle that. - Set the execution size explicitly instead of taking it from the width of the dst that we set before. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/eu: set correct execution size in brw_NOPIago Toral Quiroga2016-03-171-2/+3
| | | | | | | v2: NOP should have an execsize of 1 (Matt) Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* meta: Don't use integer handles for shaders or programs.Kenneth Graunke2016-03-167-147/+130
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we gave our internal clear/blit shaders actual GL handles and stored them in the shader/program hash table. We used ordinary GL API entrypoints to work with them. We thought this shouldn't be a problem because GL doesn't allow applications to invent their own names for shaders or programs. GL allocates all names via glCreateShader and glCreateProgram. However, having them in the hash table is a bit risky: if a broken application guesses the name of our shaders or programs, it could alter them, potentially screwing up future meta operations. Also, test cases can observe the programs in the hash table. Running a single dEQP process that executes the following test list: dEQP-GLES3.functional.negative_api.buffer.clear dEQP-GLES3.functional.negative_api.shader.compile_shader dEQP-GLES3.functional.negative_api.shader.delete_shader would result in the last two tests breaking. The compile_shader test calls glCompileShader(9) straight away, and since it hasn't even created any shaders or programs, it expects to get a GL_INVALID_VALUE error because there's no such name. However, because the clear test ran first, it created Meta programs, so an object named "9" did exist. This patch reworks Meta to work with gl_shader and gl_shader_program pointers directly. These internal programs have bogus names, and are never stored in the hash tables, so they're invisible to applications. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94485 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* mesa: Expose compile_shader() and link_program() beyond the file.Kenneth Graunke2016-03-162-10/+16
| | | | | | | | This will allow me to use them directly from Meta, bypassing the versions that work with GL integer handles. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Make link_program() take a gl_shader_program, not a GLuint.Kenneth Graunke2016-03-161-6/+4
| | | | | | | | In half the callers, we already have a pointer, and don't need to look it up again. This will also help with upcoming meta work. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Make compile_shader() take a gl_shader, not a GLuint.Kenneth Graunke2016-03-161-9/+6
| | | | | | | | In half the callers, we already have a pointer, and don't need to look it up again. This will also help with upcoming meta work. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* meta: Use the _mesa_meta_compile_and_link_program helper more places.Kenneth Graunke2016-03-162-40/+8
| | | | | | | Less boilerplate. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>