| Commit message (Collapse) | Author | Age | Files | Lines |
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Patch provides a default for a set pbuffer surface size when
EGL_LARGEST_PBUFFER is used by the client. MIN2 macro is moved
to egldefines so that it can be shared.
Fixes following Piglit test:
egl-create-largest-pbuffer-surface
From EGL 1.5 spec:
"Use EGL_LARGEST_PBUFFER to get the largest available pbuffer
when the allocation of the pbuffer would otherwise fail."
Currently there exists no API to query largest available pixmap size
using xlib or xcb so right now this seems most straightforward way to
ensure that we fulfill above API and also we don't attempt to allocate
'too big' pixmap which might succeed on server side but not work in
practice when driver starts to use it as a texture.
v2: add more explanation about the change (Emil)
Signed-off-by: Matt Roper <[email protected]>
Cc: "11.0 11.1" <[email protected]
Reviewed-by: Emil Velikov <[email protected]>
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Removed bound_to_context. We now pick up the context from the screen
instead of the resource itself. The resource could be out-of-date
and point to a pipe that is already freed.
Fixes manywin mesa xdemo.
Reviewed-by: Bruce Cherniak <[email protected]>
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Acked-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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The function has only one user and strings are always null terminated.
Reviewed-by: Matt Turner <[email protected]>
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This is not used outside of prog_parameter.c
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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The bitcasting which is possible with shader images (and texture views?)
requires that when the user specifies a sized internal format for a
texture, we really allocate that format. To this end:
(1) find_exact_format should ignore sized internal formats and
(2) some of the entries in the mapping table corresponding to sized
internal formats are reordered to use an RGBA format instead of
a BGRA one.
This fixes arb_shader_image_load_store-bitcast in the (work in progress)
ARB_shader_image_load_store implementation for radeonsi.
v2: don't change the mapping of GL_RGB10: the change caused a regression
because it preferred a format with an alpha channel, and GL_RGB10
is not among the supported formats for shader images
Reviewed-by: Marek Olšák <[email protected]>
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Currently, configure script is forcing 'enable_asm' to be 'no'
whenever cross-compilation is performed on X86 host. This is
based on an assumption that target architecture is different
from host's (i.e. ARM). But there's always a case that we do
cross-compilation for target that is also X86 based just like
host in which same ASM codes will be supported. 'enable_asm'
should not be forced to be "no" anymore in this case.
v2: corrected commit message
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Dongwon Kim <[email protected]>
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In GL 4.4+ there is no guarantee that interpolation qualifiers will
match between stages so we cannot safely pack varyings using the
current packing pass in Mesa.
We also disable packing on outerward facing interfaces for SSO
because in ES we need to retain the unpacked varying information
for draw time validation. For desktop GL we could allow packing for
SSO in versions < 4.4 but its just safer not to do so.
We do however enable packing on individual arrays, structs, and
matrices as these are required by the transform feedback code and it
is still safe to do so.
Finally we also enable packing when a varying is only used for
transform feedback and its not a SSO.
This fixes all remaining rendering issues with the dEQP SSO tests,
the only issues remaining with thoses tests are to do with validation.
Note: There is still one remaining SSO bug that this patch doesn't fix.
Their is a chance that VS -> TCS will have mismatching interfaces
because we pack VS output in case its used by transform feedback but
don't pack TCS input for performance reasons. This patch will make the
situation better but doesn't fix it.
V4: fix out of order function params after rebase, make sure packing
still disabled in tess stages. Update comments as to why we disable
packing on SSO.
V3: ES 3.1 *does* require interpolation to match so don't disable
packing there. Rebased on master rather than on enhanced layouts
component packing series.
V2: Make is_varying_packing_safe() a function in the varying_matches
class, fix spelling (Matt) and make sure to remove the outer array
when dealing with Geom and Tess shaders where appropriate.
Lastly fix piglit regression in new piglit test and document the
undefined behaviour it depends on:
arb_separate_shader_objects/execution/vs-gs-linking.shader_test
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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This will allow us to choose to ignore the disable which will be
useful for more fine grained control over when to enable or disable
packing.
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Cc: 11.1 11.2 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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For older extensions, there is an explanation first and the extension
name in brackets, like that:
Clamping controls (GL_ARB_color_buffer_float)
I inverted that so we have the extension first and then the explanation
in brackets, like that:
GL_ARB_color_buffer_float (Clamping controls)
It will help me later to parse the few extensions that use this syntax:
all drivers that support <GL_extension>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This fixes some exceptions I have to deal with in mesamatrix.net.
The extensions GL_ARB_texture_buffer_object had a comment between "DONE"
and the brackets.
And the extension GL_KHR_robustness (in GL 4.5 and GLES 3.1) was using
"90% done" instead of "in progress". The "90% done" is still here
though, but as an extension comment.
Reviewed-by: Nicolai Hähnle <[email protected]>
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The "Status" column was misaligned in some GL sections.
This is a lot of diffs, but it's only spaces in the end.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Added a small guide on how to read and edit GL3.txt.
I think this would help as much the devs as the users reading this file.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Fixes compilation error since 5aea0d691.
Reviewed-by: Christian König <[email protected]>
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Add layer support to export individual array layers.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Add offset support to handle NV12 offsets as well.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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For exporting a specific layer of an array texture.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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We are going to need this for EGL_EXT_image_dma_buf_import.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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When we replace an expresion we have to compute bitsize information for the
replacement. We do this in two passes to validate that bitsize information
is consistent and correct: first we propagate bitsize from child nodes to
parent, then we do it the other way around, starting from the original's
instruction destination bitsize.
v2 (Iago):
- Always use nir_type_bool32 instead of nir_type_bool when generating
algebraic optimizations. Before we used nir_type_bool32 with constants
and nir_type_bool with variables.
- Fix bool comparisons in nir_search.c to account for bitsized types.
v3 (Sam):
- Unpack the double constant value as unsigned long long (8 bytes) in
nir_algrebraic.py.
v4 (Sam):
- Use helpers to get type size and base type from nir_alu_type.
Signed-off-by: Iago Toral Quiroga <[email protected]>
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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v2: Squash multiple commits addressing the new parameter in different
files so we don't break the build (Iago)
v3: Fix tgsi (Samuel)
v4: Fix nir_clone.c (Samuel)
v5: Fix vc4 and freedreno (Iago)
v6 (Sam)
- Fix build errors in nir_lower_indirect_derefs
- Use helper to get type size from nir_alu_type.
Signed-off-by: Iago Toral Quiroga <[email protected]>
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Tested-by: Rob Clark <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Some opcodes need explicit bitsizes, and sometimes we need to use the
double version when constant folding.
v2: fix output type for u2f (Iago)
v3: do not change vecN opcodes to be float. The next commit will add
infrastructure to enable 64-bit integer constant folding so this is isn't
really necessary. Also, that created problems with source modifiers in
some cases (Iago)
v4 (Jason):
- do not change bcsel to work in terms of floats
- leave ldexp generic
Squashed changes to handle different bit sizes when constant
folding since otherwise we would break the build.
v2:
- Use the bit-size information from the opcode information if defined (Iago)
- Use helpers to get type size and base type of nir_alu_type enum (Sam)
- Do not fallback to sized types to guess bit-size information. (Jason)
Squashed changes in i965 and gallium/nir drivers to support sized types.
These functions should only see sized types, but we can't make that change
until we make sure that nir uses the sized versions in all the relevant places.
A later commit will address this.
Signed-off-by: Iago Toral Quiroga <[email protected]>
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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v2: use a ternary (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This really hacky commit adds a bit size to registers and SSA values. It
also adds rules in the validator to validate that they do the right things.
It's still an open question as to whether or not we want a bit_size in
nir_alu_instr or if we just want to let it inherit from the destination.
I'm inclined to just let it inherit from the destination. A similar
question needs to be asked about intrinsics.
v2 (Connor):
- Relax validation: comparisons have explicit destination sizes
and implicit source sizes.
v3 (Sam):
- Use helpers to get size and base types of nir_alu_type enum.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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v2: fix it for GLSL_TYPE_SUBROUTINE (Iago)
Signed-off-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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As nir_alu_type has now embedded the data size, the check for the
instruction's output type (to see if a boolean resolve is required)
should ignore the data size part.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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v2: Fix size/type mask to properly handle 8-bit types.
v3: Add helpers to get the bitsize and base type of a
nir_alu_type enum.
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This allows us to first generate atomic operations for shared
variables using these opcodes, and then later we can lower those to
the shared atomics intrinsics with nir_lower_io.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Previously we were receiving shared variable accesses via a lowered
intrinsic function from glsl. This change allows us to send in
variables instead. For example, when converting from SPIR-V.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This code in brw_set_dest adjusts the execution size of any instruction
with a dst.width < 8. However, we don't want to do this with instructions
operating on doubles, since these will have a width of 4, but still
need an execution size of 8 (for SIMD8). Unfortunately, we can't just check
the size of the operands involved to detect if we are doing an operation on
doubles, because we can have instructions that do operations on double
operands interpreted as UD, operating on any of its 2 32-bit components.
Previous commits have made it so we never emit instructions with a horizontal
width of 4 that don't have the correct execution size set for gen6+, so
we can skip it in this case, avoiding the conflicts with fp64 requirements.
Expanding the same fix to other hardware generations requires many more
changes but since we are not targetting fp64 support on them
wer don't really care for now.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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generate_gs_svb_write()
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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gen6_sol_program()
v2:
- Add assert (Topi).
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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v2 (Topi):
- No need to set the execsize for the indirect send message,
the next patch will handle that.
- Set the execution size explicitly instead of taking it from
the width of the dst that we set before.
Reviewed-by: Topi Pohjolainen <[email protected]>
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v2: NOP should have an execsize of 1 (Matt)
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Previously, we gave our internal clear/blit shaders actual GL handles
and stored them in the shader/program hash table. We used ordinary
GL API entrypoints to work with them.
We thought this shouldn't be a problem because GL doesn't allow
applications to invent their own names for shaders or programs.
GL allocates all names via glCreateShader and glCreateProgram.
However, having them in the hash table is a bit risky: if a broken
application guesses the name of our shaders or programs, it could
alter them, potentially screwing up future meta operations.
Also, test cases can observe the programs in the hash table. Running
a single dEQP process that executes the following test list:
dEQP-GLES3.functional.negative_api.buffer.clear
dEQP-GLES3.functional.negative_api.shader.compile_shader
dEQP-GLES3.functional.negative_api.shader.delete_shader
would result in the last two tests breaking. The compile_shader test
calls glCompileShader(9) straight away, and since it hasn't even created
any shaders or programs, it expects to get a GL_INVALID_VALUE error
because there's no such name. However, because the clear test ran
first, it created Meta programs, so an object named "9" did exist.
This patch reworks Meta to work with gl_shader and gl_shader_program
pointers directly. These internal programs have bogus names, and are
never stored in the hash tables, so they're invisible to applications.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94485
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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This will allow me to use them directly from Meta, bypassing the
versions that work with GL integer handles.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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In half the callers, we already have a pointer, and don't need
to look it up again. This will also help with upcoming meta work.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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In half the callers, we already have a pointer, and don't need
to look it up again. This will also help with upcoming meta work.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Less boilerplate.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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