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* unbreak the buildTilman Sauerbeck2006-05-171-0/+1
* add texture rectangle support for i815, I wrote the original patch aboutDave Airlie2006-05-173-56/+112
* bug 6941: fixed initial rendering problems in glxgearsTilman Sauerbeck2006-05-161-0/+1
* Fix typo.Michal Krol2006-05-161-2/+2
* Add functions.Michal Krol2006-05-162-0/+7
* Write attribs to slang machine.Michal Krol2006-05-161-15/+22
* Change error message wording.Michal Krol2006-05-162-10/+10
* Rename print() to printMESA().Michal Krol2006-05-162-94/+101
* Fix attrib handling.Michal Krol2006-05-162-31/+53
* Extend printMESA function to output also to shader's info log.Michal Krol2006-05-163-22/+75
* Cleanup code. Change constructor prototype.Michal Krol2006-05-167-65/+58
* Cleanup code.Michal Krol2006-05-162-284/+210
* Change constructor prototype.Michal Krol2006-05-162-36/+42
* Remove carriage returns.Michal Krol2006-05-162-84/+84
* Add GetInfoLogLength and WriteAttrib functions.Michal Krol2006-05-161-36/+129
* Cleanup GLhandle-to-object translation macros.Michal Krol2006-05-162-107/+93
* GLSL regression test suite.Michal Krol2006-05-1612-0/+3168
* added a few extension #ifdef testsBrian Paul2006-05-151-1/+12
* Added a check_context_limits() function that checks that the ctx->Const.*Brian Paul2006-05-151-0/+30
* usage() functionBrian Paul2006-05-151-2/+15
* remove some unused macrosBrian Paul2006-05-141-43/+6
* s/GLbyte/GLubyte/Brian Paul2006-05-141-2/+2
* fix typo, remove dead codeBrian Paul2006-05-141-2/+1
* Expanded output with -l option: vertex/fragment program and vertex/fragmentBrian Paul2006-05-131-24/+157
* the r300 should only use 8 until Mesa can deal with thisDave Airlie2006-05-121-1/+1
* this should use the configured number not the MAX, this has no effect untilDave Airlie2006-05-121-1/+1
* In __glXPushArrayState() we weren't pushing the index field.Brian Paul2006-05-111-1/+2
* simplify image setup code, added LOD Bias control (l/L keys)Brian Paul2006-05-111-76/+62
* simple texture compression testBrian Paul2006-05-102-0/+274
* new test image - Delicate Arch, UtahBrian Paul2006-05-101-0/+0
* Test program for exercising GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL.Brian Paul2006-05-102-0/+248
* move check for event.xbutton.button <= GLUT_MAX_MENUS (see sf bug 1484284)Brian Paul2006-05-101-2/+6
* check if button >= GLUT_MAX_MENUS in glutAttacheMenu()Brian Paul2006-05-101-0/+4
* Clean up previous change slightlyKeith Whitwell2006-05-101-4/+2
* Use a (much!) larger executable memory heap so that the glsl x86Keith Whitwell2006-05-101-2/+6
* check event button against GLUT_MAX_MENUS (bug 1484284)Brian Paul2006-05-091-1/+2
* 16/32-bit chan fixes, texture compression fixesBrian Paul2006-05-091-0/+3
* When error-checking 'unit' against num_texture_units, need to use >=, not >.Brian Paul2006-05-091-1/+1
* Add a new 'all' parameter to _mesa_get_compressed_formats() to indicate whetherBrian Paul2006-05-095-21/+31
* use _mesa_compressed_texture_size() for GL_TEXTURE_COMPRESSED_IMAGE_SIZE queryBrian Paul2006-05-091-4/+12
* two more texture compression fixesBrian Paul2006-05-081-3/+10
* More updates for texture compression.Brian Paul2006-05-084-31/+91
* Fix a number of texture compression issues.Brian Paul2006-05-087-129/+178
* fix warningBrian Paul2006-05-081-2/+1
* updates to dri drivers for recent stencil changesKeith Whitwell2006-05-0812-50/+52
* added CHAN_BITS != 8 testBrian Paul2006-05-071-0/+3
* misc clean-upsBrian Paul2006-05-071-35/+38
* minor clean-ups around DepthScale/BiasBrian Paul2006-05-072-8/+7
* restore -O flag (bug 6814)Brian Paul2006-05-061-1/+1
* Check for overflow when converting floating pt Z values to 32-bit GLuint.Brian Paul2006-05-061-8/+39