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* mesa: Added linux-egl target, that only builds the i915simple driver and egl ↵Jakob Bornecrantz2008-05-232-0/+66
| | | | drivers
* mesa: On second thought lets not build the driverJakob Bornecrantz2008-05-231-6/+6
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* disable egl by defaultZack Rusin2008-05-221-1/+1
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* mesa: Made linux-dri targets build EGLJakob Bornecrantz2008-05-141-3/+5
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* egl: Updated EGL samples to use new i915 EGL winsysJakob Bornecrantz2008-05-146-6/+12
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* i915: Added EGL winsysJakob Bornecrantz2008-05-1428-0/+7110
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* i915: Real fix for weird fence leak. Thanks ThomasJakob Bornecrantz2008-04-232-44/+67
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* i915: Fixed weird fence leak when I915_VBUF=trueJakob Bornecrantz2008-04-221-1/+1
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* i915: Changed name to i915_dri.soJakob Bornecrantz2008-04-151-1/+1
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* Removed intel_ioctl it wasn't neededJakob Bornecrantz2008-04-143-179/+1
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* Fixed memory leakJakob Bornecrantz2008-04-121-0/+1
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* i915: Added debug counter to bufmgrJakob Bornecrantz2008-04-081-0/+9
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* i915: Fixed fence related problemsJakob Bornecrantz2008-04-082-9/+13
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* i915: Fixed fence leak in intel_swapbuffers.cJakob Bornecrantz2008-04-081-1/+0
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* Added fence counter to fence managerJakob Bornecrantz2008-04-081-0/+5
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* Fixed user_buffer memory leakJakob Bornecrantz2008-04-082-2/+3
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* i915: Pulled in changes from i915texJakob Bornecrantz2008-04-0723-726/+3712
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* mesa: Pulled in glthread from i915texJakob Bornecrantz2008-04-071-4/+44
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* gallium: Stop warningsJakob Bornecrantz2008-04-071-0/+3
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* draw: strip edgeflags out of fetch-emit pathKeith Whitwell2008-04-071-1/+1
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* draw: fix edgeflag handling on the pt pathsKeith Whitwell2008-04-064-175/+253
| | | | | | | | | Encode edgeflags (and reset_stipple info) into the top two bits of the fetch elements. This info could be moved elsewhere, but for now we can live with a 1<<30 maximum element size... Also use the primitive decomposition code from draw_prim.c verbatim, as it includes all this stuff and is known to work.
* draw: Use debug_printf().Michal Krol2008-04-051-2/+2
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* gallium: Keep fenced buffers list ordered.José Fonseca2008-04-051-53/+99
| | | | This allows to keep the list small without the overhead of full walks.
* gallium: Fix typo.José Fonseca2008-04-051-1/+1
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* gallium: Use the custom snprintf implementation everywhere (for Win32).José Fonseca2008-04-052-8/+12
| | | | Because winddk's implemenation does not handle floats.
* mesa: no longer combine vertex/fragment shader parameters/uniformsBrian2008-04-044-270/+239
| | | | | | | GLSL Vertex and fragment shaders now have independent parameter buffers. A new gl_uniform_list is used to keep track of program uniforms and where each uniform is located in each shader's parameter buffer. This makes better use of the space in each buffer and simplifies shader linking.
* mesa: new functions for managing list/index of uniformsBrian2008-04-042-0/+248
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* mesa: test code to exercise more GLSL functionsBrian2008-04-041-27/+18
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* mesa: added more ext funcs (from Mesa/master)Brian2008-04-041-0/+24
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* gallium: always pass size=4 to make_immediate()Brian2008-04-041-2/+1
| | | | | Mesa always packs 4 immediates into each parameter/const buffer slot. I think we were just getting lucky with this as it was.
* gallium: adjust the code in update_textures() to look more like ↵Brian2008-04-041-8/+7
| | | | update_samplers()
* mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
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* mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
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* gallium: state tracker fixes for compressed texturesRoland Scheidegger2008-04-042-0/+9
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* gallium: add new call to st_flush_bitmap_cache() to fix recent regressionBrian Paul2008-04-041-0/+2
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* gallium: new debug code, disabledBrian Paul2008-04-041-0/+15
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* gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shadersBrian Paul2008-04-044-0/+5
| | | | | Also, make sure that field is copied/updated in the program clone and combine functions. Without this we weren't getting SAMP declarations in the TGSI shaders.
* gallium: Handle client-supplied edgeflags.Keith Whitwell2008-04-047-28/+71
| | | | | | | | Also, implement support in the draw module. We were hardwiring these to one for quite a long time... Currently using a draw_set_edgeflags() function, may be better to push the argument into the draw_arrays() function. TBD.
* gallium: Revert st_gl_flush() changes from when the **fence argument was added.Michel Dänzer2008-04-041-1/+10
| | | | | As st_gl_flush() isn't used by st_finish() anymore, it doesn't have to make sure pipe->flush() always gets called.
* gallium: Call st_flush() instead of st_gl_flush() in st_finish().Michel Dänzer2008-04-041-1/+1
| | | | | This is enough for the current purpose of st_finish(), which is to wait for things to settle down before context teardown.
* draw: move code to run pipeline from pt to new fileKeith Whitwell2008-04-046-99/+196
| | | | | Add facility for draw_vbuf.c to reset these vertex ids on flushes. Pre-initialize vertex ids correctly.
* Alias glStencilOpSeparateATI with glStencilOpSeparate.Brian2008-04-0413-283/+168
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* test glStencilFuncSeparateATI()Brian2008-04-041-0/+26
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* Finish up ATI_separate_stencilBrian2008-04-0414-1074/+1258
| | | | | | Add entrypoints to glapi XML file and regenerate files. Implement glStencilOpSeparateATI(). Consolidate some code in stencil.c
* add missing _mesa_StencilFuncSeparateATI functionRoland Scheidegger2008-04-042-0/+77
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* gallium: fix two-side stencil handlingRoland Scheidegger2008-04-042-2/+3
| | | | | | | | | | | Previously all drivers were in twosided mode since they checked for stencil.enable[1] flag which was a copy of stencil.enable[0]. Note that drivers should not reference stencil[1] state (other than the enable) if twosided stenciling is disabled (for now the stencil state is still copied but for instance clear_with_quads won't provide useful values in there). Also, use _TestTwoSide instead of TestTwoSide since results would be bogus otherwise if using APIs with implicit two side stencil enable (i.e. core ogl 2.0).
* gallium: make msvc less unhappyKeith Whitwell2008-04-041-7/+8
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* gallium: Always allocate new const buffers instead of modifying existing ones.Michel Dänzer2008-04-041-7/+6
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* cell: added some comments/ideas about better texture samplingBrian2008-04-031-1/+17
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* cell: minor texture improvementsBrian2008-04-033-11/+26
| | | | Precompute tiles_per_row. Use ushort multiplies in a few places. New comments.