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| * mesa: avoid leaking closure when iterating over a string_to_uint_mapIlia Mirkin2015-10-021-0/+1
| * nir: Fix uninitialized 'progress' variable in nir_lower_system_values.Chris Wilson2015-10-021-1/+1
| * nir/remove_phis: handle trivial back-edgesConnor Abbott2015-10-021-0/+19
| * glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)Kyle Brenneman2015-10-022-1/+6
| * mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.Kyle Brenneman2015-10-021-1/+1
| * glx: Fix build errors with --enable-mangling (v2)Kyle Brenneman2015-10-022-2/+12
| * glsl: validate binding qualifier on block membersTapani Pälli2015-10-021-0/+4
| * glsl: emit row_major matrix's SSBO stores only for components in writemaskSamuel Iglesias Gonsalvez2015-10-021-0/+6
| * glsl: error out if non-constant indexing of SSBO arrays with GLSL ESTapani Pälli2015-10-021-6/+8
| * mesa: Add abs input modifier to base for POW in ffvertex_progDaniel Scharrer2015-10-011-3/+14
| * i965/fs: Print reg and reg_offset separately for ATTR files.Kenneth Graunke2015-10-011-1/+1
| * i965/nir: Refactor input/output lowering setup into helpers.Kenneth Graunke2015-10-011-20/+26
| * nir: Allow nir_lower_io() to only lower one type of variable.Kenneth Graunke2015-10-013-6/+20
| * mesa: fix incorrect error in _mesa_BindTextureUnit()Brian Paul2015-10-011-1/+2
| * mesa: remove _mesa_get_tex_unit_err() and fix error handlingBrian Paul2015-10-012-20/+7
| * mesa: consolidate texture binding codeBrian Paul2015-10-011-121/+79
| * mesa: fix indentation in _mesa_create_nameless_texture()Brian Paul2015-10-011-9/+9
| * st/mesa: clean up #includes in st_draw.cBrian Paul2015-10-011-2/+2
| * mesa: clean up #includes in sampler.cppBrian Paul2015-10-011-6/+5
| * mesa: clean up #includes in ir_to_mesa.cppBrian Paul2015-10-011-12/+10
| * mesa: clean up #includes in uniforms.hBrian Paul2015-10-011-3/+3
| * mesa: clean up #includes in uniform_query.cppBrian Paul2015-10-011-7/+6
| * mesa: clean up #includes in pipelineobj.cBrian Paul2015-10-011-3/+3
| * mesa: clean up #includes in ff_fragment_shader.cppBrian Paul2015-10-011-12/+10
| * main: Fix block index when mixing UBO and SSBO blocksIago Toral Quiroga2015-10-011-3/+2
| * mesa: use strtok_s for strtok_r on windowsTapani Pälli2015-10-011-0/+3
| * meta: Handle array textures in scaled MSAA blitsIan Romanick2015-09-301-15/+20
| * i965/miptree: Add PRM references for most struct members (v2)Chad Versace2015-09-301-25/+154
| * i965/miptree: Rename align_w,align_h -> halign,valignChad Versace2015-09-309-52/+62
| * i965/miptree: Rename intel_miptree_map::mt -> ::linear_mt (v2)Chad Versace2015-09-302-15/+17
| * i965/miptree: Fix comments for map modeChad Versace2015-09-301-1/+1
| * i965/miptree: More comments for BRW_MAP_DIRECT_BIT (v2)Chad Versace2015-09-301-1/+3
| * i965: Remove duplicate copy of is_scalar_shader_stage().Kenneth Graunke2015-09-301-31/+20
| * i915: Remember to call intel_prepare_render() before blittingVille Syrjälä2015-09-301-0/+5
| * i915: Fix texcoord vs. varying collision in fragment programsVille Syrjälä2015-09-302-26/+71
| * i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)Ville Syrjälä2015-09-301-4/+4
| * i965/cs: Upload UBO/SSBO surfacesJordan Justen2015-09-304-1/+30
| * mesa: Fix format specifier warning in mesa_DispatchComputeIndirect()Rhys Kidd2015-09-301-1/+1
| * i965: Get rid of prog_data compare functionsJason Ekstrand2015-09-3011-135/+1
| * i965/state_cache: Remove the aux_compare fieldsJason Ekstrand2015-09-302-11/+0
| * i965/copy_image: Fix a copy+past errorJason Ekstrand2015-09-301-1/+1
| * i965: Remove early release of DRI2 miptreeChris Wilson2015-09-301-1/+0
| * glsl: assert base_alignment > 0 for recordsSamuel Iglesias Gonsalvez2015-09-301-0/+1
| * util: use strnlen() in strndup() implementationsSamuel Iglesias Gonsalvez2015-09-302-8/+2
| * i965/vec4/nir: add nir_intrinsic_memory_barrier supportSamuel Iglesias Gonsalvez2015-09-301-0/+9
| * glsl: apply shader storage block member rules when adding program resourcesSamuel Iglesias Gonsalvez2015-09-301-0/+58
| * nir: Don't set dest in SSBO store glsl_to_nir conversionJordan Justen2015-09-291-1/+0
| * nir: Use a system value for gl_PrimitiveIDIn.Kenneth Graunke2015-09-295-2/+21
* | anv/allocator: Add a sanity assertion in state stream finish.Jason Ekstrand2015-10-021-0/+1
* | anv: Remove the GLSL -> SPIR-V scraper/converterJason Ekstrand2015-10-023-260/+0