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* docs: Mention GL_ARB_ES3_1_compatibility in release notes.Kenneth Graunke2016-06-161-0/+1
* i965: Fix comment about CS scratch space encodings on Broadwell+.Kenneth Graunke2016-06-161-1/+1
* docs: Update ARB_ES3_1_compatibility status for i965.Kenneth Graunke2016-06-161-1/+1
* i965: Drop perf_debug about rasterizer discard in SOL vs. clipper.Kenneth Graunke2016-06-161-3/+5
* i965: Enable GL_ARB_ES3_1_compatibility on Gen8+ if CS are available.Kenneth Graunke2016-06-161-1/+3
* mesa: If validation fails in a debug context just emit a debug messageIan Romanick2016-06-161-2/+15
* glsl: Always strip arrayness in precision_qualifier_allowedIan Romanick2016-06-161-11/+6
* mesa/main: Update _mesa_new_shader.Jose Fonseca2016-06-161-1/+1
* st/vdpau: we support lumakeying nowChristian König2016-06-161-0/+1
* vl: support luma keying for interlaced surfaces as wellChristian König2016-06-161-35/+41
* i965: remove remaining tabs in brw_link.cppTimothy Arceri2016-06-161-13/+13
* vbo: Use a bitmask to track the active arrays in vbo_save*.Mathias Fröhlich2016-06-163-55/+69
* vbo: Use a bitmask to track the active arrays in vbo_exec*.Mathias Fröhlich2016-06-163-70/+79
* mesa: Use bitmask/ffs to iterate the active_samplers bitmask.Mathias Fröhlich2016-06-161-3/+5
* mesa: Use bitmask/ffs to iterate the enabled textures.Mathias Fröhlich2016-06-161-15/+16
* mesa: Use designated bool value to check texture unit completeness.Mathias Fröhlich2016-06-161-1/+4
* mesa: Use bitmask/ffs to iterate SamplersUsedMathias Fröhlich2016-06-161-21/+21
* i965: Use bitmask/ffs to iterate used vertex attributes.Mathias Fröhlich2016-06-161-5/+5
* i965: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich2016-06-161-10/+11
* radeon/r200: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich2016-06-162-20/+18
* mesa: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich2016-06-167-121/+117
* mesa: Use bitmask/ffs to iterate color material attributes.Mathias Fröhlich2016-06-162-9/+12
* mesa: Use bitmask/ffs to build ff fragment shader keys.Mathias Fröhlich2016-06-161-3/+7
* mesa: Use bitmask/ffs to build ff vertex shader keys.Mathias Fröhlich2016-06-161-2/+4
* mesa: Remove the linked list of enabled lightsMathias Fröhlich2016-06-164-22/+1
* mesa: Switch to bitmask based enabled lights in gen_matypes.cMathias Fröhlich2016-06-161-3/+1
* radeon/r200: Use bitmask/ffs to iterate enabled lightsMathias Fröhlich2016-06-162-41/+41
* nouveau: Use bitmask/ffs to iterate enabled lightsMathias Fröhlich2016-06-163-26/+38
* tnl: Use bitmask/ffs to iterate enabled lightsMathias Fröhlich2016-06-162-8/+21
* mesa: Use bitmask/ffs to iterate enabled lights for ff shader keys.Mathias Fröhlich2016-06-161-13/+15
* mesa: Use bitmask/ffs to iterate enabled lightsMathias Fröhlich2016-06-162-14/+39
* mesa: Track enabled lights in a bitmaskMathias Fröhlich2016-06-163-0/+5
* mesa: Rename CoordReplaceBits back to CoordReplace.Mathias Fröhlich2016-06-1612-17/+17
* mesa: Remove the now unused CoordsReplace array.Mathias Fröhlich2016-06-163-8/+0
* i965: Convert i965 to use CoordsReplaceBits.Mathias Fröhlich2016-06-163-12/+3
* i915: Convert i915 to use CoordsReplaceBits.Mathias Fröhlich2016-06-161-10/+7
* r200: convert r200 to use CoordsReplaceBits.Mathias Fröhlich2016-06-161-5/+2
* gallium: Convert the state_tracker to use CoordsReplaceBits.Mathias Fröhlich2016-06-161-6/+2
* swrast: Convert swrast to use CoordsReplaceBits.Mathias Fröhlich2016-06-161-2/+2
* mesa: Add gl_point_attrib::CoordReplaceBits bitfield.Mathias Fröhlich2016-06-165-14/+26
* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-1616-57/+51
* auxilary/os: allow appending to GALLIUM_LOG_FILEBrian Paul2016-06-151-2/+13
* anv: Fix a harmless overflow warningChad Versace2016-06-151-1/+1
* vc4: fix vc4_resource_from_handle() stride calculationRob Herring2016-06-151-2/+2
* i965: Use a uniform for gl_PatchVerticesIn in the TCS on Gen8+.Kenneth Graunke2016-06-152-2/+5
* glsl: Optionally lower TCS gl_PatchVerticesIn to a uniform.Kenneth Graunke2016-06-154-1/+18
* i965: Use a uniform for gl_PatchVerticesIn in the TES.Kenneth Graunke2016-06-151-0/+1
* glsl: Optionally lower TES gl_PatchVerticesIn to a uniform.Kenneth Graunke2016-06-154-3/+26
* winsys/radeon: use the common job queue for multithreaded command submission v2Marek Olšák2016-06-154-82/+19
* gallium/util: import the multithreaded job queue from amdgpu winsys (v2)Marek Olšák2016-06-157-83/+229