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* configure: bail out if building svga without libdrmEmil Velikov2014-09-091-0/+3
| | | | | | | | | | | | | | | | | With recent commit we removed the NEED_NONNULL_WINSYS checks when selecting the hardware (inc svga) winsys. svga has only one winsys that explicitly requires libdrm (via it's bundled version of vmwgfx_drm.h) but configure.ac never really checks for it. Add the check early to prevent people from shooting themselves when they select the driver but lack libdrm. $ ./autogen.sh --disable-dri --disable-egl --disable-gallium-llvm --with-dri-drivers=swrast --with-gallium-drivers=svga,swrast Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82539 Cc: "10.2 10.3" <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* vc4: Fix segfaults when rendering with no color render target.Eric Anholt2014-09-092-8/+18
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* vc4: Fill out the stencil clear field.Eric Anholt2014-09-093-1/+5
| | | | | | The rest of stencil handling isn't done yet, but it documents an extra cl_u8(0) and helps make it obvious why we don't need to format clear_depth the same way the depth/stencil buffer is formatted.
* vc4: Flip around the depth/stencil fields.Eric Anholt2014-09-093-5/+9
| | | | | After implementing depth stores, it looks like this is the way things actually are, according to hiz-depth-read-fbo-d24-s0's probes.
* vc4: Add support for loading/storing the depth buffer.Eric Anholt2014-09-092-7/+62
| | | | | | For now it still requires the color buffer to be present -- we're relying on the store of color buffer contents to end the frame, and we have to do something with color buffers in the rendering config packet.
* vc4: Don't forget to do initial tile clearing for depth/stencil.Eric Anholt2014-09-091-1/+6
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* vc4: Ignore non-address bits of the offset for load/store.Eric Anholt2014-09-091-1/+1
| | | | | These only get used for full buffer dumps, which we don't support yet anyway.
* vc4: Add a debug flag for flushing after every draw.Eric Anholt2014-09-093-0/+6
| | | | | It was useful on i965, but it's even more useful for debugging tiled renderers.
* vc4: Add missing null terminator to the debug options list.Eric Anholt2014-09-091-0/+1
| | | | | So far, apparently there's been some NULL laying at the address just after the options anyway, but the next commit changed that.
* configure.ac: Fix build with git-svn llvm version stringTom Stellard2014-09-091-1/+1
| | | | Reviewed-and-tested-by: Jan Vesely <[email protected]>
* Linking fails when not writing gl_Position.Kalyan Kondapally2014-09-091-3/+3
| | | | | | | | | | | | | | | According to GLSL-ES Spec(i.e. 1.0, 3.0), gl_Position value is undefined after the vertex processing stage if we don't write gl_Position. However, GLSL 1.10 Spec mentions that writing to gl_Position is mandatory. In case of GLSL-ES, it's not an error and atleast the linking should pass. Currently, Mesa throws an linker error in case we dont write to gl_position and Version is less then 140(GLSL) and 300(GLSL-ES). This patch changes it so that we don't report an error in case of GLSL-ES. Signed-off-by: Kalyan Kondapally <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83380
* ilo: remove unused ilo_cp functionsChia-I Wu2014-09-092-146/+0
| | | | | | | | | | | | | Remove ilo_cp_begin() ilo_cp_steal() ilo_cp_write() ilo_cp_write_multi() ilo_cp_write_bo() ilo_cp_end() ilo_cp_steal_ptr() ilo_cp_assert_no_implicit_flush()
* ilo: convert GPE GEN6 command functions to use ilo_builderChia-I Wu2014-09-094-764/+730
| | | | | | | Similar to the changes to GEN7 command functions, but to GEN6 this time. As every GPE function has been converted, remove ilo_cp_assert_no_implicit_flush() calls.
* ilo: convert GPE GEN7 command functions to use ilo_builderChia-I Wu2014-09-094-517/+479
| | | | | | | | | | Make these changes ilo_cp_begin() -> ilo_builder_batch_pointer() ilo_cp_write() -> direct memory set ilo_cp_write_bo() -> ilo_builder_batch_reloc() and use this chance to drop the "_emit_" infix.
* ilo: convert GPE state functions to use ilo_builderChia-I Wu2014-09-094-154/+129
| | | | | | | | | Make these changes ilo_cp_steal_ptr() and memcpy() -> ilo_builder_state_write() ilo_cp_steal_ptr() -> ilo_builder_state_pointer() and use this chance to drop the "_emit_" infix.
* ilo: convert GPE surface functions to use ilo_builderChia-I Wu2014-09-092-56/+36
| | | | | | | | | | Make these changes ilo_cp_steal_ptr() and memcpy() -> ilo_builder_surface_write() ilo_cp_steal() and ilo_cp_write() -> ilo_builder_surface_write() ilo_cp_write_bo() -> ilo_builder_surface_reloc() and use this chance to drop the "_emit_" infix.
* ilo: convert BLT to use ilo_builderChia-I Wu2014-09-091-119/+122
| | | | | | | | | | | Make these changes ilo_cp_begin() -> ilo_builder_batch_pointer() ilo_cp_write() -> direct memory set ilo_cp_write_bo() -> ilo_builder_batch_reloc() and make sure there is no implicit flush. Use this chance to drop the "_emit_" infix.
* ilo: use ilo_builder for kernels and STATE_BASE_ADDRESSChia-I Wu2014-09-099-201/+61
| | | | | | Remove instruction buffer management from ilo_3d and adapt ilo_shader_cache to upload kernels to ilo_builder. To be able to do that, we also let ilo_builder manage STATE_BASE_ADDRESS.
* ilo: make ilo_cp based on ilo_builderChia-I Wu2014-09-0916-979/+114
| | | | | This makes ilo_cp use the builder to manage batch buffers, and use ilo_builder_decode() to replace ilo_3d_pipeline_dump().
* ilo: add a builder for building BOs for submissionChia-I Wu2014-09-094-0/+1641
| | | | | | | | | | | Comparing to how we manage batch and instruction buffers, the new builder - does not flush - manages both types of buffers - manages STATE_BASE_ADDRESS - uploads kernels using unsynchronized mapping - has its own decoder for the buffers - provides more helpers
* ilo: make toy_compiler_disassemble() more usefulChia-I Wu2014-09-095-9/+11
| | | | | | Do not require a toy_compiler so that it can be used in other places, such as state dumping. Add a bool to control whether the raw instruction words are shown.
* nv50/ir: accomodate all file types, there are now more than 8Ilia Mirkin2014-09-081-2/+2
| | | | | | Reported by Coverity Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0/ir: uses was always null at that point in the codeIlia Mirkin2014-09-081-7/+1
| | | | | | Reported by Coverity Signed-off-by: Ilia Mirkin <[email protected]>
* nv50/ir: avoid array overrun when checking for supported modsIlia Mirkin2014-09-082-2/+2
| | | | | | | Reported by Coverity Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.2 10.3" <[email protected]>
* nouveau: buffer can never be nullIlia Mirkin2014-09-081-2/+0
| | | | | | Reported by Coverity Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0/ir: insn can never be nullIlia Mirkin2014-09-081-1/+1
| | | | | | Reported by Coverity. Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: size is a uint16_t, remove unnecessary assertionIlia Mirkin2014-09-081-1/+0
| | | | | | Reported by Coverity. Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: avoid null deref of screen when collecting statsIlia Mirkin2014-09-081-1/+1
| | | | | | Reported by Coverity Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: use 64-bit math when scaling the query resultsIlia Mirkin2014-09-081-4/+4
| | | | | | Reported by Coverity. Signed-off-by: Ilia Mirkin <[email protected]>
* gallivm: (trivial) don't try to use rcp when the division 1/x is integerRoland Scheidegger2014-09-091-1/+1
| | | | | | | | This would just crash. Noticed by accident while checking int divisions by zero with a quickly hacked piglit test. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* docs: (trivial) mark softpipe, llvmpipe as done for GL_ARB_base_instanceRoland Scheidegger2014-09-091-1/+1
| | | | | | | Forgot to add it when I fixed up the start instance handling in (llvm) draw. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: (trivial) fix min / max variable namesRoland Scheidegger2014-09-091-8/+8
| | | | | | | | Calling the variable min when it's really max and vice versa seems a bit confusing. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* i965: Handle ir_binop_ubo_load in boolean expression code.Kenneth Graunke2014-09-082-4/+4
| | | | | | | | | | | | | | | | | | | UBO loads can be boolean-valued expressions, too, so we need to handle them in emit_bool_to_cond_code() and emit_if_gen6(). However, unlike most expressions, it doesn't make sense to evaluate their operands, then do something with the results. We just want to evaluate the UBO load as a whole---which performs the read from memory---then load the boolean result into the flag register. Instead of adding code to handle it, we can simply bypass the ir_expression handling, and fall through to the default code, which will do exactly that. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83468 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Cc: [email protected]
* i965/fs: Make emit_if_gen6 never fall back to emit_bool_to_cond_code.Kenneth Graunke2014-09-081-8/+17
| | | | | | | | | | | | | | | | | Matt and I believe that Sandybridge actually uses 0xFFFFFFFF for a "true" comparison result, similar to Ivybridge. This matches the internal documentation, and empirical results, but contradicts the PRM. So, the comment is inaccurate, and we can actually just handle these directly without ever needing to fall through to the condition code path. Also, the vec4 backend has always done it this way, and has apparently been working fine. This patch makes the FS backend match the vec4 backend's behavior. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Handle ir_triop_csel in emit_if_gen6().Kenneth Graunke2014-09-082-4/+33
| | | | | | | | | | | | ir_triop_csel can return a boolean expression, so we need to handle it here; we simply forgot when we added ir_triop_csel, and forgot again when adding it to emit_bool_to_cond_code. Fixes Piglit's EXT_shader_integer_mix/{vs,fs}-mix-if-bool on Sandybridge. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Cc: [email protected]
* mesa/st: don't advertise NV_vdpau_interop if it doesn't work.Christian König2014-09-081-1/+7
| | | | | | | | | | | As long as we don't have a workaround for frame based decoding in VDPAU we should not advertise NV_vdpau_interop. v2: fix commit message, check if get_video_param is present Signed-off-by: Christian König <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* docs: add news link to 10.2.7 release notesBrian Paul2014-09-081-0/+6
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* i965/fs: Remove direct fs_visitor gl_fragment_program dependenceJordan Justen2014-09-064-4/+8
| | | | | | | Instead we cast backend_visitor::prog for fragment shader specific code paths. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* gallivm: Fix Altivec pack intrinsics for little-endianUlrich Weigand2014-09-061-5/+21
| | | | | | | | | | | | | | | | | | | | This patch fixes use of Altivec pack intrinsics on little-endian PowerPC systems. Since little-endian operation only affects the load and store instructions, the semantics of pack (and other) instructions that take two input vectors implicitly change: the pack instructions still fill a register placing values from the first operand into the "high" parts of the register, and values from the second operand into the "low" parts of the register, but since vector loads and stores perform an endian swap, the high parts end up at high memory addresses. To still achieve the desired effect, we have to swap the two inputs to the pack instruction on little-endian systems. This is done automatically by the back-end for instructions generated by LLVM, but needs to be done manually when emitting intrisincs (which still result in that instruction being emitted directly). Signed-off-by: Ulrich Weigand <[email protected]> Signed-off-by: Maarten Lankhorst <[email protected]>
* i965/fs: Remove direct fs_generator brw_wm_prog_key dependenceJordan Justen2014-09-052-2/+10
| | | | | | | | Instead we store a void pointer to the key, and cast it to brw_wm_prog_key for fragment shader specific code paths. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Remove direct fs_generator brw_wm_prog_data dependenceJordan Justen2014-09-052-15/+24
| | | | | | | | Instead we store a brw_stage_prog_data pointer, and cast it to brw_wm_prog_data for fragment shader specific code paths. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Don't store gl_fragment_program* in fs_generatorJordan Justen2014-09-052-7/+8
| | | | | | | gl_program* is named prog similar to backend_visitor. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add uses_kill to brw_wm_prog_dataJordan Justen2014-09-055-8/+10
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Rename fs_generator::prog to shader_progJordan Justen2014-09-052-7/+7
| | | | | | | This matches backend_visitor, and will allow gl_program to be named prog. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Add stage variable to fs_generatorJordan Justen2014-09-052-3/+5
| | | | | | | This will allow for stage specific code paths. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Adjust fast-clear resolve rect for BDWKristian Høgsberg2014-09-051-4/+10
| | | | | | | | | | The scale factors for the resolve rectangle change for BDW and we have to look at brw->gen now to figure out how big it should be. Fixes: https://bugs.freedesktop.org/attachment.cgi?id=105777 Cc: "10.3" <[email protected]> Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nvc0/ir: clarify recursion fix to finding first tex usesChristoph Bumiller2014-09-051-9/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is a simple shader for reproducing the case mentioned: FRAG DCL IN[0], GENERIC[0], PERSPECTIVE DCL OUT[0], COLOR DCL SAMP[0] DCL CONST[0] DCL TEMP[0..1], LOCAL IMM[0] FLT32 { 0.0000, -1.0000, 1.0000, 0.0000} 0: MOV TEMP[0].x, CONST[0].wwww 1: MOV TEMP[1].x, CONST[0].wwww 2: BGNLOOP 3: IF TEMP[0].xxxx 4: BRK 5: ENDIF 6: ADD TEMP[0].x, TEMP[0], IMM[0].zzzz 7: IF CONST[0].xxxx 8: TEX TEMP[1].x, CONST[0], SAMP[0], 2D 9: ENDIF 10: IF CONST[0].zzzz 11: MOV TEMP[1].x, CONST[0].zzzz 12: ENDIF 13: ENDLOOP 14: MOV OUT[0], TEMP[1].xxxx 15: END Cc: "10.2 10.3" <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50/ir/util: fix BitSet issuesChristoph Bumiller2014-09-053-3/+10
| | | | | | | | | | | | | BitSet::allocate() is being used with the expectation that it would leave the bitfield untouched if its size hasn't changed, however, the function always zeroed the last word, which led to obscure bugs with live set computation. This also fixes BitSet::resize(), which was broken, but luckily not being used. Cc: "10.2 10.3" <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: remove nvc0_push, replaced with nvc0_vbo_translateIlia Mirkin2014-09-052-410/+0
| | | | | | Fixes build. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50,nvc0: get rid of draw module supportIlia Mirkin2014-09-057-224/+0
| | | | | | | This hasn't been enabled in a long time and is completely stale and unnecessary. Remove, esp since it doesn't build. Signed-off-by: Ilia Mirkin <[email protected]>