| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Otherwise streamout with rasterizer discard will make the kernel upset
if the state tracker doesn't set a depth-stencil-alpha state.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Unused by the current stack and APIs, therefore untestable.
It was used to facilitate the transition to integers.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Eventually I'd like to make every format blittable, so that the function
can go away.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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For polygons, we have been using face culling with success, but that doesn't
work for points and lines.
Setting the point size and line width to 0 fixes it.
Also improve it even more by setting SCREEN_SCISSOR to a zero area.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Implement it right using STRMOUT_CONFIG.RAST_STREAM. This fixes rasterizer
discard with points and lines.
This also adds another derived state. It's a combination of rasterizer discard
and streamout enable.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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We only need one scissor for the framebuffer.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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We must use VPORT_SCISSOR, because that's the only one we can use for multiple
scissor rectangles in ARB_viewport_array.
R700 can use the VPORT_SCISSOR_ENABLE bit, but R600 doesn't have that and must
emit a 8192x8192 rectangle if scissor is disabled.
This commit also cleanups magic numbers in create_rs_state.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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VPORT_SCISSOR is the OpenGL scissor. How do I know? Because there are
16 of them just like GL4.1 has multiple scissor rectangles.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Also use XXX in the other ones, because it's the most used word for that
purpose in Mesa.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Timer queries should be able to measure the time spent in u_blitter as well.
Queries are split into two groups: the timer ones and the others (streamout,
occlusion), because we should only suspend non-timer queries for u_blitter,
and later if the non-timer queries are suspended, the context flush should
only suspend and resume the timer queries.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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This fixes a memory leak introduced with the rework.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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And rename or inline functions where appropriate.
There is no reason to keep this stuff in r600_hw_context.c.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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This reverts commit 0950086376b1c8b7fb89eda81ed7f2f06dee58bc.
It was decided to refactor the transfer API instead of adding workarounds
to address the performance issues.
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The current code would ignore the point size specified by gl_PointSize
builtin variable in vertex shader on Pineview. This patch servers as
fixing that.
This patch fixes the following issues on Pineview:
webglc: https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/rendering/point-size.html
piglit: glsl-vs-point-size
NOTE: This is a candidate for stable release branches.
v2: pick Eric's nice tip for fixing this issue in hardware rendering.
v3: the last arg of EMIT_ATTR specify the size in _byte_. (Eric)
Signed-off-by: Yuanhan Liu <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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We may specify the point size in a glsl vertex shader.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46311
piglit: glsl-vs-point-size
NOTE: This is a candidate for stable release branches.
Signed-off-by: Yuanhan Liu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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On R500 chips, shader instructions can take 7-bit (3-bit mantissa, 4-bit
exponent) floating point values as inputs in place of registers.
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Fix all the other wrong numberings.
Signed-off-by: Christian König <[email protected]>
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This fixes the egl_gallium.so driver build when no system libEGL.so is
present, since it's relying on the lib/ to build against until it gets
converted to automake.
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This is a direct port of the i915 patch in
a856da63247a4b403f6350914f732e14d1530ed1.
Fixes glean's pbo test.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41372
Reviewed-by: Eric Anholt <[email protected]>
NOTE: This is a candidate for release branches.
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We were looking at the size of batch.map for how big the batchbuffer
was, but on 865 we just use a single-page batchbuffer due to hardware
limits.
v2: Removed check for sizeof map < bo->size, since that's always false.
[change by anholt]
NOTE: This is a candidate for release branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41495
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In order to prevent an overflow of the batch buffer when emitting
triangles, we need to limit the initial primitive to fit within the
current batch. To do we need to measure the remaining space and thence
compute the maximum number of vertices that fit into that space.
Reported-by: Kurt Roeckx <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41495
Signed-off-by: Chris Wilson <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
NOTE: This is a candidate for release branches.
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The hardware, like i915, uses an inclusive bounds on min and max for
the drawing rectangle, but we were providing a number for exclusive.
The number of bits used by the hardware only covers this value going
up to the maximum size, so when we programmed 2048 as the maximum
inclusive X, it saw a maximum X of 0 and clipped all rendering. This
caused rendering failures in gnome-shell.
Fixes piglit fbo-maxsize.
v2: dropped changes to the blitter, which does use an exclusive x2, y2.
[change by anholt]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45558
Reviewed-by: Eric Anholt <[email protected]>
NOTE: This is a candidate for release branches.
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swtnl doesn't handle this extension.
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This is a direct port of fc4fba52cf7e9616c70dd76b4d6bdba6582e157b from
i915, and fixes GPU hangs when running piglit.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41372
Reviewed-by: Eric Anholt <[email protected]>
NOTE: This is a candidate for release branches.
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Michel pointed out that my assumption of a global
index namespace is incorrect and breaks r300g.
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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v2: the csc_matrix is optional
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Delay the actual mixer rendering until we really
know which surface is the real destination.
Signed-off-by: Christian König <[email protected]>
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A csc matrix is only 4x3 not 4x4, also define a VDPAU compatible type for it.
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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