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* mesa: Bump version to 9.0Ian Romanick2012-08-304-10/+26
| | | | | | | | Now that OpenGL 3.1 is supported by at least one driver, follow tradition and bump the major version number. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* r600g: enable transform feedback on CaymanMarek Olšák2012-08-311-3/+1
| | | | There doesn't seem to be anything wrong with it.
* r600g: implement MSAA for CaymanMarek Olšák2012-08-318-73/+187
| | | | | Everything works except for blitting MSAA colorbuffers, which isn't so trivial on Cayman. It's a rarely-used feature anyway.
* i965/msaa: flag _NEW_MULTISAMPLE in the brw_tracked_stateAnuj Phogat2012-08-302-2/+3
| | | | | | | This is required to get the program recompiled when SampleAlphaToCoverage is enabled. Reviewed-by: Paul Berry <[email protected]>
* r600g: enable MSAA on r6xx by defaultMarek Olšák2012-08-301-3/+6
| | | | | DRM 2.22.0 is required though. Also require the new DRM for r700, as there are some important fixes for that generation too.
* r600g: disable MSAA depth decompression on r6xxMarek Olšák2012-08-301-1/+10
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* r600g: implement color resolve for r600Marek Olšák2012-08-307-26/+199
| | | | | | | | | The blend state is different and the resolve single-sample buffer must have FMASK and CMASK enabled. I decided to have one CMASK and one FMASK per context instead of per resource. There are new FMASK and CMASK allocation helpers and a new buffer_create helper for that.
* r600g: fix CB_SHADER_MASK and CB_TARGET_MASK for r6xxMarek Olšák2012-08-301-11/+24
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* r600g: implement draw_rectangle callbackMarek Olšák2012-08-305-16/+88
| | | | | | The color resolve on r6xx needs PT_RECTLIST. Using conventional primitive types (triangles and quads) produces an ugly line between two diagonally opposite corners. I guess a rectangular point sprite would work too.
* r600g: implement MSAA for r700Marek Olšák2012-08-307-41/+262
| | | | Reviewed-by: Jerome Glisse <[email protected]>
* r600g: change programming of CB_SHADER_MASK on r600-r700Marek Olšák2012-08-301-1/+2
| | | | | | | This one actually makes more sense and gives the expected value for MSAA resolve. Reviewed-by: Jerome Glisse <[email protected]>
* configure.ac: require libdrm_radeon 2.6.39 for MSAAMarek Olšák2012-08-301-1/+1
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* meta: remove call to _meta_in_progress(), fix multisample enable/disableBrian Paul2012-08-302-8/+32
| | | | | | | | | | | | | | | | | | | This partially reverts d638da23d2ec2e9c52655b1ea138249e7f8bcccb. With gallium the meta code is not always built so the call to _meta_in_progress() was unresolved. Simply special-case the GL_MULTISAMPLE case in the meta code. There might be other special cases in the future given all the differences between legacy GL, core GL, GLES, etc. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=54234 and https://bugs.freedesktop.org/show_bug.cgi?id=54239 v2 (Paul Berry <[email protected]>): keep _meta_in_progress function, since it's needed by the i965 driver, but don't call it from core mesa. Signed-off-by: Brian Paul <[email protected]>
* meta: add parenthesis to silence compiler warningsBrian Paul2012-08-301-2/+2
| | | | Reviewed-by: Paul Berry <[email protected]>
* scons : add HAVE_DLOPEN to build environmentTapani Pälli2012-08-301-0/+1
| | | | | | | | | fixes dlopen issue caused by 57c57df7b4579b60a84062df2e64f84dd84558b5 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54140 Signed-off-by: Tapani Pälli <[email protected]> Signed-off-by: José Fonseca <[email protected]>
* radeonsi: fix stupid bug added in commit ↵Christian König2012-08-301-7/+8
| | | | | | | 07838603b9a69c05911edbcd351bfce5ad9b5a2c Signed-off-by: Christian König <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* i965/fs: Remove a dead member from live variables analysis.Eric Anholt2012-08-292-6/+0
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Initialize output_components[] by filling it with zeros.Kenneth Graunke2012-08-291-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | Prior to commit 2f1869822, emit_fb_writes() looped from 0 to 3, writing all four components of a vec4 color output. However, that broke for smaller output types (float, vec2, or vec3). To fix that, I introduced a new variable (output_components[]) containing the size of the output type for each render target. Unfortunately, I forgot to actually initialize it in the constructor, which meant that unless a shader wrote to gl_FragColor, or the specific output for each render target, output_components would contain a garbage value, and we'd loop for a completely non-deterministic amount of time. Not actually emitting any color writes seems like the right approach. We may still need to emit a render target write (to terminate the thread), but don't have to put in any sensible values (the shader didn't write anything, after all). Fixes a regression since 2f18698220d8b27991fab550c4721590d17278e0. NOTE: This is a candidate for stable release branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54193 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]> Tested-by: Ian Romanick <[email protected]>
* mesa: Do something sensible when on-line compression is requested but not ↵Ian Romanick2012-08-291-0/+31
| | | | | | | | | | | | | | | | | | | | | possible It is possible to force S3TC extensions to be enabled. This is generally done to support applications that will only supply pre-compressed textures. This accounts for the vast majority of applications. However, there is still the possibility of an application asking for on-line compression. In that case, generate a warning and substitute a generic compressed format. The driver will either pick an uncompressed format or a compressed format that Mesa can handle on-line (e.g., FXT1). This should only cause problems for applications that request on-line compression and read the compressed texture back. This is likely an infinitesimal subset of an already infinitesimal subset. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Allow creation of OpenGL 3.1 contextsIan Romanick2012-08-291-0/+19
| | | | | | | | v2: Fix API_OPENGL_CORE handling when TEXTURE_FLOAT_ENABLED is not defined. Based on review feedback from Eric Anholt. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Advertise GLSL 1.40 and TexBOs in core contextsIan Romanick2012-08-291-1/+9
| | | | Signed-off-by: Ian Romanick <[email protected]>
* intel: Clean up bits of cruft in intelCreateContextIan Romanick2012-08-291-40/+11
| | | | | | This and the previous three commits should probably be squashed together... Signed-off-by: Ian Romanick <[email protected]>
* i965: Set context flagsIan Romanick2012-08-293-2/+12
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/dri: Allow creation of forward-compatible contextsIan Romanick2012-08-291-5/+5
| | | | | | This is done by changing the API to API_OPENGL_CORE. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Enable GL_OES_vertex_array_objectIan Romanick2012-08-295-13/+41
| | | | | | | Functionally the same as GL_ARB_vertex_array_object. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Enable GL_{ARB,APPLE}_vertex_array_object in all driversIan Romanick2012-08-297-17/+3
| | | | | | | | This is a purely software extension. The drivers don't need to do any work to support it. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Don't use deprecated keyword in 1.30 shaderIan Romanick2012-08-291-1/+1
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Disallow alpha, luminance, and LA textures in core contextIan Romanick2012-08-291-4/+6
| | | | | | Also disallow the 1, 2, 3, and 4 formats. Signed-off-by: Ian Romanick <[email protected]>
* mesa: Disallow more deprecated functions in core contextIan Romanick2012-08-292-3/+2
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Require names from Gen in core contextIan Romanick2012-08-292-0/+9
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Allow NULL vertex pointer without a VBOIan Romanick2012-08-291-4/+13
| | | | | | | There is text in the OpenGL 3.x specs to explicitly allow this case. Weird. Signed-off-by: Ian Romanick <[email protected]>
* mesa: Disallow VertexAttribPointer without a VAO in a core contextIan Romanick2012-08-291-0/+17
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Disallow wide lines in forward compatible contextIan Romanick2012-08-291-0/+17
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Only FRONT_AND_BACK is allowed for PolygonMode in core contextIan Romanick2012-08-292-2/+16
| | | | | | | | | | | | | Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says (in the list of deprecated functionality): "Separate polygon draw mode - PolygonMode face values of FRONT and BACK; polygons are always drawn in the same mode, no matter which face is being rasterized." Also modify meta to not use FRONT or BACK in a core context. Signed-off-by: Ian Romanick <[email protected]>
* meta: Don't stray outside the confines of the API specified in the contextPaul Berry2012-08-292-43/+65
| | | | | Signed-off-by: Paul Berry <[email protected]> Signed-off-by: Ian Romanick <[email protected]>
* mesa: Don't allow display lists or evaluators in core contextIan Romanick2012-08-292-3/+7
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Don't allow GL_EXTENSIONS query in core contextIan Romanick2012-08-291-0/+4
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Non-sprite points are deprecatedIan Romanick2012-08-291-1/+13
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Fix VAO deletion on GL 3.1 core.Eric Anholt2012-08-291-1/+1
| | | | | | We were calling through a dispatch table entry that was NULL, since the apple variant is only on legacy desktop. Just call the function we mean instead of indirecting through the dispatch.
* mesa: Enable a bunch of missing getters on 3.1 core.Eric Anholt2012-08-291-1/+1
| | | | NOTE: maybe I enabled too many?
* mesa: Expose texture buffer objects when the context is GL 3.1 core.Eric Anholt2012-08-292-10/+18
| | | | | | | | | | | v2: Use API_OPENGL_CORE. v3: Only require desktop GL. If a driver can't support TexBOs in a non-core context, it should not enable them. Signed-off-by: Eric Anholt <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Allow PACK / UNPACK queries for ES2Ian Romanick2012-08-291-9/+9
| | | | | | These are part of the GL_EXT_unpack_subimage extension and ES 3.0. Signed-off-by: Ian Romanick <[email protected]>
* mesa: Kill ES2 wrapper functionsIan Romanick2012-08-299-166/+226
| | | | | | | | | v2: Fix completely broken condition around ClearColorIiEXT and ClearColorIuiEXT. v3: Add special VertexAttrib handling for ES2. Signed-off-by: Ian Romanick <[email protected]>
* mesa: glGetVertexAttribPointerv is part of core profile and ES2Ian Romanick2012-08-291-1/+1
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glPointParameter pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-25/+1
| | | | | | | v2: Add proper core-profile filtering. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Require OpenGL 2.0 for GL_POINT_SPRITE_COORD_ORIGINIan Romanick2012-08-291-5/+4
| | | | | | | The comment in the code even says this is the right thing to do. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Require that drivers supporting point sprites support point parametersIan Romanick2012-08-291-60/+46
| | | | | | | | All drivers in Mesa do. This allows a lot of extension checking code to be gutted from the function. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/es: Validate glGetTexEnv parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-292-87/+5
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glTexEnv parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-293-329/+43
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glGetTexGen parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-294-62/+22
| | | | Signed-off-by: Ian Romanick <[email protected]>