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* Store material attributes in an Attrib[] style array. This is aKeith Whitwell2003-08-0513-517/+313
* Fix samples/fog.c regression - missing test for NeedEyeCoords.Keith Whitwell2003-08-051-6/+15
* Updates from Daniel Borca.Brian Paul2003-08-054-3/+434
* Fix typo (& instead of &&) to fix olympic.c bugKeith Whitwell2003-08-011-1/+1
* replace assertion with conditionalBrian Paul2003-07-301-2/+1
* Moved.Karl Schultz2003-07-264-1449/+0
* Add the C++ and response files to the project so that they show up in the pro...Karl Schultz2003-07-261-2/+650
* Reorganized projects so there is one project for each Mesa source subdir, and...Karl Schultz2003-07-261-8/+65
* VC 6 Project FileKarl Schultz2003-07-268-0/+1823
* minor option tweakKarl Schultz2003-07-251-1/+1
* Compiler/Linker "response" file containing compiler options and list of files...Karl Schultz2003-07-254-0/+310
* Add documentation.Karl Schultz2003-07-251-1/+26
* Project now builds the C++ sources (with great difficulty). Add module defin...Karl Schultz2003-07-251-2/+9
* add a dependency so that osmesa buildsKarl Schultz2003-07-251-0/+3
* cleanup - add comments and sort names.Karl Schultz2003-07-251-88/+118
* don't include malloc.h (bug 776574)Brian Paul2003-07-241-7/+3
* add osdemo projectKarl Schultz2003-07-241-0/+12
* project file for osdemoKarl Schultz2003-07-241-0/+112
* Add osmesa projectKarl Schultz2003-07-241-0/+15
* add symbols needed by osmesa.Karl Schultz2003-07-241-0/+3
* Project file for osmesaKarl Schultz2003-07-241-0/+121
* moved to top of tree.Karl Schultz2003-07-241-104/+0
* Microsoft Visual Studio 6 Workspace file for building Mesa and related librar...Karl Schultz2003-07-241-0/+104
* if texture color table is enabled, use the color table's format to evaluate t...Brian Paul2003-07-241-0/+3
* fix location of mesa.defKarl Schultz2003-07-241-1/+1
* linker exports defsKarl Schultz2003-07-241-0/+492
* Project to build the gears demo program.Karl Schultz2003-07-241-0/+112
* Workspace to build Mesa demos and sample programs.Karl Schultz2003-07-241-0/+29
* Project file to build GLUT32.DLLKarl Schultz2003-07-241-0/+338
* Project file to build GLU32.DLLKarl Schultz2003-07-241-0/+233
* Source code for GDI driver.Karl Schultz2003-07-244-0/+4649
* Project file to build gdi driver and OPENGL32.DLL.Karl Schultz2003-07-241-0/+129
* Project file to build tnl - creates static LIB that is later linked to make a...Karl Schultz2003-07-241-0/+252
* Project file to build swrast - creates static LIB that is later linked to mak...Karl Schultz2003-07-241-0/+360
* Project file to build core mesa - creates static LIB that is later linked to ...Karl Schultz2003-07-241-0/+716
* Visual Studio Workspace file for building Mesa. This workspace contains proj...Karl Schultz2003-07-241-0/+104
* Removing from this directory. Will be added to new gdi driver directory.Karl Schultz2003-07-244-4630/+0
* Remove obsolete file.Karl Schultz2003-07-247-7788/+0
* Windows does not define HUGE_VAL, so use the IEEE hex constants.Karl Schultz2003-07-241-1/+1
* fix a few more glitches from last big check-inBrian Paul2003-07-233-15/+13
* fix GL_SGI_texture_colortable bugsBrian Paul2003-07-232-6/+9
* fill in chapter 5, 6 textBrian Paul2003-07-231-51/+122
* remove printfBrian Paul2003-07-221-2/+0
* New interactive debugging code - vertex or fragment program.Brian Paul2003-07-221-5/+277
* Restore more code lost during last big merge.Brian Paul2003-07-229-32/+103
* Implement debugger callback, etc for vertex programs. Misc clean-ups.Brian Paul2003-07-228-145/+101
* tokens, functions for GL_MESA_program_debugBrian Paul2003-07-211-0/+27
* vertex/fragment debugger extensionBrian Paul2003-07-211-0/+285
* test program for GL_MESA_program_debug extensionBrian Paul2003-07-211-0/+350
* Initial implementation of GL_MESA_program_debug - a vertex/fragment programBrian Paul2003-07-2116-20/+461