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* mesa: glGetVertexAttribPointerv is part of core profile and ES2Ian Romanick2012-08-291-1/+1
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glPointParameter pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-25/+1
| | | | | | | v2: Add proper core-profile filtering. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Require OpenGL 2.0 for GL_POINT_SPRITE_COORD_ORIGINIan Romanick2012-08-291-5/+4
| | | | | | | The comment in the code even says this is the right thing to do. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Require that drivers supporting point sprites support point parametersIan Romanick2012-08-291-60/+46
| | | | | | | | All drivers in Mesa do. This allows a lot of extension checking code to be gutted from the function. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/es: Validate glGetTexEnv parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-292-87/+5
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glTexEnv parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-293-329/+43
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glGetTexGen parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-294-62/+22
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glTexGen parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-293-128/+39
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glLightModel pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-35/+11
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glMaterial face and pname in Mesa code rather than the ES ↵Ian Romanick2012-08-293-34/+11
| | | | | | wrapper Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glGetMaterial pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-21/+6
| | | | | | | | Fixes a bug that glGetMaterial[fx]v in ES1 contexts would (try to) allow queries of GL_AMBIENT_AND_DIFFUSE. This enum can only be used in glMaterial, not in the get. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glGetPointerv pname in Mesa code rather than the ES wrapperIan Romanick2012-08-292-12/+33
| | | | | | v2: Add proper core-profile, GLES1, and GLES3 filtering. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glMatrixMode mode in Mesa code rather than the ES wrapperIan Romanick2012-08-292-10/+4
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glFog pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-54/+12
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glReadPixels format and type in Mesa code rather than the ↵Ian Romanick2012-08-292-53/+33
| | | | | | | | ES wrapper v2: Add proper GLES3 filtering. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glPixelStore pname in Mesa code rather than the ES wrapperIan Romanick2012-08-292-29/+37
| | | | | | v2: Add proper core-profile and GLES3 filtering. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glEnable cap in Mesa code rather than the ES wrapperIan Romanick2012-08-292-183/+296
| | | | | | | | | Also handle glDisable, glIsEnabled, glEnableClientState, and glDisableClientState. v2: Add proper core-profile and GLES3 filtering. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glHint target in Mesa code rather than the ES wrapperIan Romanick2012-08-292-19/+25
| | | | | | v2: Add proper core-profile and GLES3 filtering. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glGetVertexAttribf pname in Mesa code rather than the ES ↵Ian Romanick2012-08-292-19/+12
| | | | | | | | | | | wrapper v2: Add proper core-profile and GLES3 filtering. v3: Allow glGetVertexAttribfv(0, GL_CURRENT_VERTEX_ATTRIB_ARB, param) in OpenGL 3.1, just like OpenGL ES 2.0. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glGetString pname in Mesa code rather than the ES wrapperIan Romanick2012-08-292-15/+12
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate primitive modes in Mesa code rather than the ES wrapperIan Romanick2012-08-292-42/+5
| | | | | | v2: Add proper core-profile filtering. Signed-off-by: Ian Romanick <[email protected]>
* mesa: Refactor _mesa_valid_prim_mode to use a switch-statementIan Romanick2012-08-291-5/+27
| | | | | | This makes the next change a bit easier. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate blend function enums in Mesa code rather than the ES wrapperIan Romanick2012-08-292-115/+11
| | | | | | | | | v2: Add proper core-profile filtering. v3: Allow GL_SRC_ALPHA_SATURATE as a destination factor in GLES3. Based on review feedback from Eric Anholt. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glClear mask in Mesa code rather than the ES wrapperIan Romanick2012-08-292-11/+9
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* mesa/es: Validate glRenderbufferStorage internalFormat in Mesa code rather ↵Ian Romanick2012-08-292-90/+132
| | | | | | | | | | | | | | than the ES wrapper v2: Add proper core-profile and GLES3 filtering. v3: Allow GL_RGB10_A2UI in GLES3 based on review feedback from Eric Anholt. v4: Arg. Reject unsized RED and RG enums on GLES. More feedback from Eric. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glGetRenderbufferParameter pname in Mesa code rather than ↵Ian Romanick2012-08-292-29/+2
| | | | | | | | | the ES wrapper v2: Add proper core-profile and GLES3 filtering. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/es: Validate glGetFramebufferAttachmentParameter pname in Mesa code ↵Ian Romanick2012-08-292-42/+29
| | | | | | | | | | | | rather than the ES wrapper v2: Add proper core-profile, GLES1, and GLES3 filtering. v3: Fix the GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query when the attachment type is GL_NONE on GLES3. Other cleanups. Based on review feedback from Eric Anholt. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glGenerateMipmap target in Mesa code rather than the ES ↵Ian Romanick2012-08-292-9/+9
| | | | | | | | | | | | | | | wrapper v2: Add proper core-profile and GLES3 filtering. v3: Fix a typo in GL_TEXTURE_2D_ARRAY checking. v4: Change !_mesa_is_desktop_gl tests to _mesa_is_gles test. The test around GL_TEXTURE_2D_ARRAY got some other changes because that enum is also available with GLES3 (which uses API_OPENGLES2). Based on review feedback from Eric Anholt. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glFramebufferTexture2D textarget in Mesa code rather than ↵Ian Romanick2012-08-292-18/+4
| | | | | | | | | | | | | the ES wrapper v2: Add proper core-profile and GLES3 filtering. v3: Change !_mesa_is_desktop_gl tests to _mesa_is_gles test. The test around GL_TEXTURE_2D_ARRAY got some other changes because that enum is also available with GLES3 (which uses API_OPENGLES2). Based on review feedback from Eric Anholt. Signed-off-by: Ian Romanick <[email protected]>
* radeon/llvm: Fix encoding of FP immediates on SITom Stellard2012-08-291-1/+6
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* radeon/llvm: Create a register class for the M0 registerTom Stellard2012-08-295-16/+24
| | | | | | | | | | | The Common Subexpression Elimination pass will not operate on instructions with physical register defs, so we end up with several redundant copies to M0 when using interpolation. Adding a register class that only contains the M0 register allows use to use a virtual register to represent M0, and makes it possible for the Common Subexpression Elimination pass to remove the extra copies.
* radeon/llvm: Set the neverHasSideEffects bit on more instructionsTom Stellard2012-08-291-0/+2
| | | | | This flag makes these instructions candidates for the dead code elimination and common subexpression elimination.
* radeon/llvm: Declare the interpolation intrinsics as ReadOnlyTom Stellard2012-08-293-3/+4
| | | | | This signals to the Dead Code Elimination pass that it is safe to remove these instructions when they are dead.
* radeon/llvm: Mark M0 as a def when lowering interpolation instructionsTom Stellard2012-08-291-4/+2
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* meta: Add GLSL variant of _mesa_meta_GenerateMipmap() functionAnuj Phogat2012-08-291-58/+220
| | | | | | | | | | | | | | | | This reduces the overhead of using the fixed function internally in the driver. V2: Use setup_glsl_generate_mipmap() and setup_ff_generate_mipmap() functions to avoid code duplication. Use glsl version when ARB_{vertex, fragmet}_shader are present. Remove redundant code. V3: Remove redundant border related code leaving the assertion. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glsl: s/class/struct/ for ast_type_qualifierBrian Paul2012-08-291-1/+1
| | | | | | To silence an MSVC compiler warning about class vs. struct. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: convert a few more macros to inline functionsBrian Paul2012-08-291-22/+21
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* mesa: remove COPY_4V_CAST() macroBrian Paul2012-08-292-10/+1
| | | | Only used in one place, and not really needed.
* mesa: convert a bunch of math macros to inline functionsBrian Paul2012-08-291-56/+86
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* tnl: use INTERP_4F() instead of four INTERP_F() callsBrian Paul2012-08-291-4/+1
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* swrast: fix wrong assignments in _swrast_add_spec_terms_line()Brian Paul2012-08-291-2/+2
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* mesa: test for GL_EXT_framebuffer_sRGB in glPopAttrib()Brian Paul2012-08-291-1/+2
| | | | To avoid spurious GL_INVALID_ENUM errors if the extension isn't supported.
* mesa: Define CPU_TO_LE32 to work on OpenBSDMartin Pieuchot2012-08-291-0/+3
| | | | Signed-off-by: Brian Paul <[email protected]>
* docs: remove mention of old driver maintenanceBrian Paul2012-08-281-5/+0
| | | | People who need old drivers can use older versions of Mesa.
* docs/utilities: add/update some useful utilitiesAndreas Boll2012-08-281-10/+16
| | | | | | | | | | the progs/util directory is now in mesa demos replace glean with piglit add ApiTrace markup: replace the unordered list <ul> with a definition list <dl> Signed-off-by: Brian Paul <[email protected]>
* i965: Disable the swrast context setup on GL 3.1 core.Eric Anholt2012-08-283-15/+34
| | | | | | | | | | | | | | I've reviewed the code, and the swrast callsites remaining are all in drawpixels/copypixels/bitmap/accum, or _swrast_BlitFramebuffer that shouldn't be hit. A piglit run with the context setup disabled on legacy GL and GLES2 showed regressions only in the copypixels and drawpixels tests. If the context type is forced, this reduces the shader_runner maximum heap size for glsl-algebraic-add-add-1.shader_test from 15,137,496b to 4,165,376b. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Replace general sw fallback support with a manual check for rendermode.Eric Anholt2012-08-285-120/+14
| | | | | | | There were no other cases that set it any more. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* intel: Move RenderMode fallback func to i915 driver.Eric Anholt2012-08-285-18/+20
| | | | | | | | The Fallback field of the context struct doesn't work that way on i965, and it's the only caller of FALLBACK() in the driver. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Drop the old sw fallback for position array being disabled.Eric Anholt2012-08-281-7/+0
| | | | | | | | | This code has been in the driver since the first commit. I think it was trying to stop rendering from happening with a disabled position array. Core mesa has since had changes to deal with disabled position arrays correctly. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Drop support for forcing drawing through sw fallbacks.Eric Anholt2012-08-282-5/+2
| | | | | | | It turns out it hasn't worked since at least 8.0. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>