Commit message (Collapse) | Author | Age | Files | Lines | |
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* | r300g: simplify get_shader_constant to be rc-constant-state specific | Marek Olšák | 2010-04-14 | 1 | -47/+34 |
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* | st/mesa: put ATI_texture_mirror_once in the right place | Marek Olšák | 2010-04-14 | 1 | -2/+1 |
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* | progs/gallium: Fix relative path in Makefile. | Vinson Lee | 2010-04-14 | 2 | -2/+2 |
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* | u_blitter: Coords are normalized. | Corbin Simpson | 2010-04-13 | 1 | -0/+1 |
| | | | | Thanks to Luca Barbieri for spotting this one. | ||||
* | r300g: remove the CS compenstation for non-atomized states | Marek Olšák | 2010-04-14 | 1 | -3/+0 |
| | | | | | Now there aren't any. If CS overflow occurs, the fix should go directly before the problematic BEGIN_CS. | ||||
* | r300g: remove always_dirty flag and correct leftovers | Marek Olšák | 2010-04-14 | 2 | -7/+5 |
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* | r300g: atomize beginning occlusion query | Marek Olšák | 2010-04-14 | 7 | -17/+8 |
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* | r300g: atomize VS constant buffer | Marek Olšák | 2010-04-14 | 7 | -25/+30 |
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* | r300g: emit VS immediates along with VS code | Marek Olšák | 2010-04-14 | 4 | -7/+37 |
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* | r300g: make setting up fragment depth output less hackish | Marek Olšák | 2010-04-14 | 3 | -16/+18 |
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* | st/mesa: trivially enable ATI_texture_mirror_once | Marek Olšák | 2010-04-14 | 1 | -0/+2 |
| | | | | | This is a strict subset of already-advertised EXT_texture_mirror_clamp and shares the same enumerants. | ||||
* | r300g: kill off r300_fragment_shader::shadow_samplers and friends | Marek Olšák | 2010-04-14 | 2 | -9/+0 |
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* | retrace: Update for recent interface changes. | José Fonseca | 2010-04-14 | 1 | -23/+24 |
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* | trace: Ignore transfer_flush_region too. | José Fonseca | 2010-04-14 | 1 | -7/+0 |
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* | i915g: Fix winsys SCons build. | Vinson Lee | 2010-04-13 | 1 | -0/+2 |
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* | i915g: Whitespace & formating | Jakob Bornecrantz | 2010-04-13 | 2 | -15/+11 |
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* | i915g: Mark shared layouts more clearly | Jakob Bornecrantz | 2010-04-13 | 1 | -9/+15 |
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* | i915: Fix comments about cube layouts | Jakob Bornecrantz | 2010-04-13 | 1 | -2/+3 |
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* | Merge branch '7.8' | Jesse Barnes | 2010-04-13 | 3 | -5/+4 |
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| * | DRI2: report swap events correctly in direct rendered case | Jesse Barnes | 2010-04-13 | 1 | -2/+1 |
| | | | | | | | | | | | | | | In the direct rendered case, we need to convert DRI2 swap complete events to GLX events for the client to consume. This path had what looks like a stray "& 0x75" from some earlier debugging that prevented clients from seeing the right event code. | ||||
| * | docs: update name, link for mesa-dev list | Brian Paul | 2010-04-12 | 1 | -2/+2 |
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| * | i915g: Fix assert. | Vinson Lee | 2010-04-11 | 1 | -1/+1 |
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* | | llvmpipe: disable half float formats | Alan Hourihane | 2010-04-13 | 1 | -0/+5 |
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* | | gallium: Remove pipe_screen::update_buffer. | Chia-I Wu | 2010-04-13 | 2 | -12/+0 |
| | | | | | | | | | | It has no user after the removal of st_public. Plus, it has never been implemented by a pipe driver or winsys. | ||||
* | | gallium: disable tests when using embedded build | Alan Hourihane | 2010-04-13 | 1 | -2/+3 |
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* | | scons: Fix exception when llvm-config is not present. | José Fonseca | 2010-04-13 | 1 | -1/+6 |
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* | | util: Fix util_dynarray_trim(). | Michal Krol | 2010-04-13 | 1 | -9/+10 |
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* | | nvfx: use dynamically sized rotating BO pool for fragment programs | Luca Barbieri | 2010-04-13 | 2 | -110/+137 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently we used a single buffer for each fragment programs, leading to rendering synchronization. This patch uses a doubly linked list of BOs, which is dynamically resized if all the BOs are busy. Note that inline image transfers could be an alternative option: this will be explored later. This removes one of the big performance limitations of the current driver. We also stop using pipe_resource internally in favor of using nouveau_bo directly. | ||||
* | | draw llvm: Initialize variable. | Vinson Lee | 2010-04-13 | 1 | -1/+1 |
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* | | r300g: Silence uninitialized variable warning. | Vinson Lee | 2010-04-13 | 1 | -0/+1 |
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* | | st/mesa: Remove state_tracker/st_framebuffer.c from SConscript. | Vinson Lee | 2010-04-13 | 1 | -1/+0 |
| | | | | | | | | | | This was missed in commit da8412ec19ad00627ae9139dc02f46f344bbb6ac. Fixes SCons build. | ||||
* | | st/mesa: Drop st_public support. | Chia-I Wu | 2010-04-13 | 16 | -1018/+22 |
| | | | | | | | | There is no user of st_public now. | ||||
* | | st/vega: Drop st_public support. | Chia-I Wu | 2010-04-13 | 4 | -610/+0 |
| | | | | | | | | There is no user of st_public now. | ||||
* | | st/vega: Do not rely on st_resize_framebuffer. | Chia-I Wu | 2010-04-13 | 1 | -24/+239 |
| | | | | | | | | | | | | Add vg_context_update_draw_buffer (and helpers) that duplicates the logic of st_resize_framebuffer. Use the new function instead of st_resize_framebuffer in vg_manager.c. | ||||
* | | nvfx: fix for 64-bit systems | Luca Barbieri | 2010-04-13 | 1 | -1/+1 |
| | | | | | | | | Thanks to Patrice Mandin for debugging this. | ||||
* | | gallium/auxiliary: make util_dynarray_trim do nothing if size == capacity | Luca Barbieri | 2010-04-13 | 1 | -1/+3 |
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* | | gallium/auxiliary: add util_dynarray_resize | Luca Barbieri | 2010-04-13 | 1 | -2/+8 |
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* | | gallium/auxiliary: fix util_dynarray_trim to 0 to free the data | Luca Barbieri | 2010-04-13 | 1 | -2/+8 |
| | | | | | | | | | | This works better and preserves the data != 0 if and only if capacity != 0 invariant. | ||||
* | | util: implement Jose Fonseca's suggestions for u_buffer.h -> u_dynarray.h | Luca Barbieri | 2010-04-13 | 2 | -57/+96 |
| | | | | | | | | Also describe invariants explicitly and use char* for arithmetic. | ||||
* | | r300/compiler: Hax around instructions limits in mirroring code. | Corbin Simpson | 2010-04-12 | 1 | -0/+10 |
| | | | | | | | | Stuff's starting to show up in arbnpot. | ||||
* | | ffvertex: don't touch tex coords if coord replace is enabled. | Dave Airlie | 2010-04-13 | 2 | -1/+12 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | The fixed function vertex program shouldn't need to deal or touch tex coords if stuffing is enabled. Though I'm not 100% this won't break assumption made elsewhere it seems like the correct thing to do, and makes r300g point sprites a lot easier to implement. draw: fix point-sprite when vertex program is used. This commit regressed draw, so fix it as well to help bisection. Signed-off-by: Dave Airlie <[email protected]> | ||||
* | | r300g: add generating texture coordinates for point sprites | Marek Olšák | 2010-04-13 | 5 | -21/+85 |
| | | | | | | | | | | | | | | | | | | | | | | | | [airlied - Convert sprite coord index to a per-coord enable bit set the rasteriser block up correctly for point sprites. The inputs to the RS hw block change for sprite coords, so fix them up properly - this fixes piglit point-sprite test. ] Signed-off-by: Dave Airlie <[email protected]> | ||||
* | | progs/gallium: Move into src/gallium/tests | José Fonseca | 2010-04-13 | 89 | -2/+3 |
| | | | | | | | | | | | | | | Two reasons: - progs will eventually have its own repository - it is just to easy to forget updating the code for interface changes when it is outside of src | ||||
* | | gallium/auxiliary: add dynamically sized buffer/array/vector | Luca Barbieri | 2010-04-12 | 1 | -0/+57 |
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* | | nvfx: add LRP in vertprog | Luca Barbieri | 2010-04-12 | 1 | -0/+5 |
| | | | | | | | | glsl generates these. | ||||
* | | nvfx: add SIN and COS in vertprog | Luca Barbieri | 2010-04-12 | 1 | -0/+6 |
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* | | nvfx: add missing vertprog setcond instructions | Luca Barbieri | 2010-04-12 | 1 | -0/+18 |
| | | | | | | | | Trivially adds SEQ, SGT, SLE, SNE, SFL, STR and SSG which were missing. | ||||
* | | nvfx: allocate a bigger block for queries | Luca Barbieri | 2010-04-12 | 2 | -4/+11 |
| | | | | | | | | | | This patch allocates a bigger chunk of memory to store queries in, increasing the (hidden) outstanding query limit. | ||||
* | | nvfx: support an unlimited number of occlusion queries | Luca Barbieri | 2010-04-12 | 3 | -8/+22 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently on nv30/nv40 an assert will be triggered once 32 queries are outstanding. This violates the OpenGL/Gallium interface, which requires support for an unlimited number of fences. This patch fixes the problem by putting queries in a linked list and waiting on the oldest one if allocation fails. nVidia seems to use a similar strategy, but with 1024 instead of 32 fences. The next patch will improve this. | ||||
* | | r300g: Move declaration before code. | Vinson Lee | 2010-04-12 | 1 | -2/+4 |
| | | | | | | | | Fixes SCons build. |