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* savage: Remove unnecessary header.Vinson Lee2010-10-011-1/+0
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* glsl: Remove unnecessary header.Vinson Lee2010-10-011-1/+0
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* i965: Enable GL_ARB_texture_rgIan Romanick2010-10-014-0/+91
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* mesa: Enable GL_ARB_texture_rg in software pathsIan Romanick2010-10-011-0/+1
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* ARB_texture_rg: Allow RED and RG textures as FBO color buffer attachmentsIan Romanick2010-10-011-2/+8
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* ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formatsIan Romanick2010-10-018-30/+515
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* ARB_texture_rg: Handle RED and RG the same as RGB for tex envIan Romanick2010-10-011-0/+6
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* ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODEIan Romanick2010-10-012-1/+5
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* ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query supportIan Romanick2010-10-011-0/+10
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* ARB_texture_rg: Correct some errors in RED / RG internal format handlingIan Romanick2010-10-011-9/+32
| | | | | | | | | | | | | | Fixes several problems: The half-float, float, and integer internal formats depend on ARB_texture_rg and other extensions. RG_INTEGER is not a valid internal format. Generic compressed formats depend on ARB_texture_rg, not EXT_texture_compression_rgtc. Use GL_RED instead of GL_R.
* ARB_texture_rg: Add GLX protocol supportIan Romanick2010-10-013-0/+3
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* i965g: use Elements macro instead of manual sizeofsNicolas Kaiser2010-10-011-13/+7
| | | | | Signed-off-by: Nicolas Kaiser <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4.Eric Anholt2010-10-011-2/+0
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* i965: Add real support for pre-gen5 texture sampling to the new FS.Eric Anholt2010-10-011-24/+98
| | | | | Fixes 36 testcases, including glsl-fs-shadow2d*-bias which fail on the Mesa IR backend.
* evergreen : fix z format setting, enable stencil.richard2010-10-012-30/+62
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* i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.Eric Anholt2010-10-011-24/+48
| | | | | | | | | We should fix the SF to actually give us just the data we need, but this fixes regressions in the new FS until then. Fixes: glsl-kwin-blur glsl-routing
* i965: Also increment attribute location when skipping unused slots.Eric Anholt2010-10-011-0/+1
| | | | Fixes glsl1-texcoord varying.
* i965: Fix the gen6 jump size for BREAK/CONT in new FS.Eric Anholt2010-10-011-1/+1
| | | | | Since gen5, jumps are in increments of 64 bits instead of increments of 128-bit instructions.
* i965: Add gen6 attribute interpolation to new FS backend.Eric Anholt2010-10-011-3/+39
| | | | Untested, since my hardware is not booting at the moment.
* r600g: indentation fixesJerome Glisse2010-10-015-58/+57
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* r600g: setup basic loop consts on r600 + evergreen.Dave Airlie2010-10-016-0/+61
| | | | this sets up a single loop constant like r600c does.
* r600g: only set the Z export if shader exports it.Dave Airlie2010-10-012-8/+10
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* r600c: pull over 6xx/7xx vertex fixes for evergreenAlex Deucher2010-10-013-58/+42
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* r600g: flush SH cache on constant change on evergreenDave Airlie2010-10-011-2/+2
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* r600g: fix evergreen draw-buffersDave Airlie2010-10-012-2/+2
| | | | just a typo in the register headers.
* r600g: add cb flushing for extra buffers + depth buffer on r600/evergreenDave Airlie2010-10-013-6/+49
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* r600g: sync vertex/texture cache on resources on evergreenDave Airlie2010-10-011-2/+2
| | | | | this gets rid of lots of the instability on evergreen, which isn't surprising since it really broken not to flush caches.
* r600g: fixup vertex format picking.Dave Airlie2010-10-016-144/+407
| | | | there are some vertex formats defined in r600c not in the docs.
* r600g: add assembler support for other vtx fetch fields.Dave Airlie2010-10-013-1/+11
| | | | | this shouldn't change behaviour, just push the choice of what to do out to the shader.
* i965: Split the gen4 and gen5 sampler handling apart.Eric Anholt2010-09-301-23/+103
| | | | | | | | | Trying to track the insanity of the different argument layouts for normal/shadow crossed with normal/lod/bias one generation at a time is enough. Fixes: glsl1-texture2D() with bias. (first test passing in this code that doesn't pass without it!)
* i965: Use the lowering pass for texture projection.Eric Anholt2010-09-301-16/+3
| | | | | | We should end up with the same code, but anyone else with this issue could share the handling (which I got wrong for shadow comparisons in the driver before).
* glsl: Add a lowering pass for texture projection.Eric Anholt2010-09-303-0/+102
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* r600g: realign evergreen code with r600 code.Dave Airlie2010-10-011-3/+4
| | | | fixes segfault in depth-tex-modes-glsl and OA startup.
* r600c: add reloc for CB_COLOR0_ATTRIBAlex Deucher2010-09-301-3/+11
| | | | | We'll need a reloc for tiling eventually, so add it now.
* r600g: add reloc for evergreen color attribDave Airlie2010-10-012-13/+13
| | | | we'll need this for color tiling on evergreen.
* r600g: drop depth quirk on evergreenDave Airlie2010-10-011-15/+0
| | | | none of the EG cards need the quirk.
* r600g: add winsys support for CTL constants.Dave Airlie2010-10-017-0/+35
| | | | | These need to be emitted, we also need them to do proper vtx start, instead of abusing index offset.
* r600g: fix evergreen depth flushing.Dave Airlie2010-10-015-48/+98
| | | | | although evergreen can apparantly sample direct from 24-bit, just make it work with the current method for now.
* r600g: use Elements macro instead of manual sizeofsDave Airlie2010-10-012-10/+12
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* draw: check for null sampler pointersBrian Paul2010-09-301-4/+6
| | | | http://bugs.freedesktop.org/show_bug.cgi?id=30516
* gallivm: added some commentsBrian Paul2010-09-302-8/+16
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* r600g: keep a mapping around for each boJohn Doe2010-09-302-51/+54
| | | | | | Save a lot of call into the kernel and thus improve performances. Signed-off-by: Jerome Glisse <[email protected]>
* r600g: don't double count dirty blockJohn Doe2010-09-303-26/+42
| | | | | | | This avoid to overcount the number of dwords we need and thus avoid maximazation of cs buffer use. Signed-off-by: Jerome Glisse <[email protected]
* evergreeng: avoid overlapping border color btw VS & PSJerome Glisse2010-09-301-2/+2
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* i965: Fix new FS handling of builtin uniforms with packed scalars in structs.Eric Anholt2010-09-301-4/+4
| | | | | | | We were pointing each element at the .x channel of the ParameterValues. Fixes glsl1-linear fog.
* mesa: Don't reference a W component in setting up a vec3 uniform component.Eric Anholt2010-09-301-1/+5
| | | | | The 965 driver would try to set up storage for the W component, and the offsets would get mixed up.
* i965: Fix whole-structure/array assignment in new FS.Eric Anholt2010-09-301-21/+55
| | | | | We need to walk the type tree to get the right register types for structure components. Fixes glsl-fs-statevar-call.
* Revert "Prefer intrinsics to handrolled atomic ops."Tom Fogal2010-09-301-2/+2
| | | | | This reverts commit 5f66b340aa49c6bc8d0acb2d1a6f8e9a7ef2cb2e, quickly fixing 30514.
* r600g: fix constant & literal src splitting, also fix mplayer gl2 shaderJerome Glisse2010-09-301-16/+40
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* Prefer intrinsics to handrolled atomic ops.Tom Fogal2010-09-301-2/+2
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