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* i965/gen6: Enable HiZ by defaultChad Versace2011-11-221-6/+2
* intel: Use separate stencil whenever possibleChad Versace2011-11-222-2/+2
* i965: Implement the actual tables for texture alignment units [v2]Kenneth Graunke2011-11-223-13/+105
* i965/gen6: Set vertical alignment in SURFACE_STATE batchChad Versace2011-11-222-6/+11
* intel: Store miptree alignment units in the miptreeChad Versace2011-11-224-32/+26
* intel: Enable HiZ for texture renderbuffersChad Versace2011-11-221-0/+7
* intel: Resolve buffers in intel_map_renderbuffer()Chad Versace2011-11-221-0/+5
* intel: Resolve buffers in intel_map_texture_image()Chad Versace2011-11-221-0/+5
* intel: Mark needed resolves when first enabling HiZ on a miptreeChad Versace2011-11-221-1/+20
* i965: Mark that depth buffer needs depth resolve after drawingChad Versace2011-11-221-0/+23
* intel: Resolve buffers in intelSpanRenderStartChad Versace2011-11-221-1/+39
* intel: Refactor intelSpanRenderStartChad Versace2011-11-221-16/+25
* i965: Resolve buffers before drawing [v2]Chad Versace2011-11-221-0/+73
* i965: Prevent recursive calls to FLUSH_VERTICES [v2]Chad Versace2011-11-221-0/+66
* i965/gen6: Manipulate state batches for HiZ meta-ops [v4]Chad Versace2011-11-228-9/+74
* i965/gen6: Complete stubs for HiZ buffer resolvesChad Versace2011-11-221-2/+298
* i965: Add HiZ operation state to brw_contextChad Versace2011-11-221-0/+35
* intel: Add resolve functions for renderbuffersChad Versace2011-11-222-0/+94
* intel: Add resolve functions for miptreesChad Versace2011-11-222-1/+174
* intel: Add field intel_mipmap_tree::hiz_mapChad Versace2011-11-221-0/+13
* intel: Define struct intel_resolve_map [v2]Chad Versace2011-11-224-0/+196
* intel: Change signature of HiZ resolve functionsChad Versace2011-11-224-19/+32
* intel: Remove unused HiZ functionsChad Versace2011-11-223-27/+0
* intel: Replace intel_mipmap_tree::hiz_region with a miptree [v2]Chad Versace2011-11-225-30/+50
* intel: Replace intel_texture_image::stencil_irb with intel_mipmap_tree::stenc...Chad Versace2011-11-226-236/+252
* intel: Refactor intel_render_texture() [v2]Chad Versace2011-11-221-33/+88
* intel: Define intel_miptree_check_level_layer()Chad Versace2011-11-221-0/+13
* intel: Remove unneeded params from intel_renderbuffer_set_draw_offset()Chad Versace2011-11-223-14/+10
* intel: Track the miptree layer wrapped by a renderbuffer [v2]Chad Versace2011-11-222-5/+49
* intel: Kill intel_mipmap_level::nr_images [v4]Chad Versace2011-11-226-43/+57
* intel: Refactor intel_miptree_copy_teximage()Chad Versace2011-11-211-56/+66
* intel: Refactor intel_mipmap_level offsetsChad Versace2011-11-212-25/+37
* intel: Replace intel_renderbuffer::region with a miptree [v3]Chad Versace2011-11-2116-140/+203
* intel: Define intel_miptree_create_for_renderbuffer()Chad Versace2011-11-212-0/+36
* intel: Move inline functions from intel_fbo.h to .cChad Versace2011-11-212-17/+23
* intel: Kill intel_framebuffer_get_hiz_region()Chad Versace2011-11-211-17/+3
* intel: Temporarily disable HiZ for texturesChad Versace2011-11-211-59/+3
* intel: Always gather stencil buffer in intel_map_renderbuffer_separate_s8z24()Chad Versace2011-11-211-32/+20
* intel: Fix swrast_render_start() for depthstencil buffers with separate stencilChad Versace2011-11-212-29/+15
* intel: Don't use special stencil span accessorsChad Versace2011-11-211-42/+1
* nvc0: add support for GF119 (NVD9)Ben Skeggs2011-11-182-0/+2
* mesa: initialize stencilMap, Stride if stencilRb==depthRbBrian Paul2011-11-161-0/+4
* mesa: Only update sampler uniforms that are used by the shader stageIan Romanick2011-11-161-3/+19
* mesa: don't map depth+stencil buffer twice in glReadPixels()Brian Paul2011-11-161-3/+11
* i965: Fix inconsistent indentation in brw_gs_emit.c.Kenneth Graunke2011-11-161-33/+33
* glsl: Add missing textureSize(samplerCubeShadow, int) variant.Kenneth Graunke2011-11-161-0/+1
* mesa: do not skip att and spot calculation for infinite lightYuanhan Liu2011-11-161-63/+50
* mesa: make sure all lighting tables are updated before the computationYuanhan Liu2011-11-161-0/+3
* mesa: Fix a couple of missed conversion to arrays in format_unpack.Eric Anholt2011-11-151-11/+11
* mesa: Include R/RG integer textures in _mesa_is_integer_format.Eric Anholt2011-11-151-0/+12