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*
Remove GL_MESA_packed_depth_stencil
Ian Romanick
2010-09-27
4
-19
/
+3
*
mesa: Force GL_SGIS_generate_mipmap to always be enabled
Ian Romanick
2010-09-27
14
-41
/
+9
*
mesa: Force GL_ARB_copy_buffer to always be enabled
Ian Romanick
2010-09-27
4
-12
/
+6
*
d3d1x: work around crash in widl
Luca Barbieri
2010-09-28
2
-2
/
+12
*
d3d11: fix reference counting so devices get freed
Luca Barbieri
2010-09-27
1
-0
/
+2
*
dri: Ensure that DRI driver cpp files are in tarballs
Ian Romanick
2010-09-27
1
-0
/
+1
*
softpipe: fix swizzling of texture border color
Brian Paul
2010-09-27
3
-3
/
+29
*
llvmpipe: fix swizzling of texture border color
Brian Paul
2010-09-27
1
-2
/
+2
*
r600g: fix occlusion query after change to block structure
Jerome Glisse
2010-09-27
1
-3
/
+3
*
softpipe: allocate tile data on demand
Brian Paul
2010-09-27
2
-42
/
+113
*
d3d1x: fix Map
Luca Barbieri
2010-09-27
1
-4
/
+6
*
d3d1x: rework DXGI for occlusion testing and default width/height
Luca Barbieri
2010-09-27
3
-29
/
+174
*
d3d1x: put proper calling convention in headers, fixes 64-bit builds
Luca Barbieri
2010-09-27
2
-2
/
+2
*
d3d1x: properly support specifying MipLevels as 0
Luca Barbieri
2010-09-27
1
-6
/
+15
*
d3d1x: support centroid interpolation
Luca Barbieri
2010-09-27
1
-10
/
+16
*
ureg: support centroid interpolation
Luca Barbieri
2010-09-27
2
-9
/
+31
*
d3d1x: link to libdrm for X11 platform too
Luca Barbieri
2010-09-27
1
-1
/
+1
*
d3d11: ignore StructureByteStride
Luca Barbieri
2010-09-27
1
-4
/
+0
*
d3d11: advertise IDXGIDevice1, not just IDXGIDevice
Luca Barbieri
2010-09-27
1
-1
/
+1
*
scons: Add MinGW-w64 prefixes for MinGW build.
Vinson Lee
2010-09-27
1
-0
/
+2
*
r600g: fix routing btw vertex & pixel shader
Jerome Glisse
2010-09-27
3
-2
/
+18
*
r600g: fix pointsprite & resource unbinding
Jerome Glisse
2010-09-27
4
-16
/
+44
*
r600g: build packet header once
Jerome Glisse
2010-09-27
4
-85
/
+178
*
r600g: fix index buffer drawing
Jerome Glisse
2010-09-27
2
-3
/
+5
*
d3d1x: link progs with CXXFLAGS
Luca Barbieri
2010-09-27
1
-4
/
+4
*
d3d1x: fix progs linking if not all EGL platforms are enabled
Luca Barbieri
2010-09-27
1
-4
/
+18
*
d3d1x: add private gitignore file
Luca Barbieri
2010-09-27
1
-0
/
+20
*
d3d1x: fix parallel build
Luca Barbieri
2010-09-27
2
-2
/
+4
*
gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)
Luca Barbieri
2010-09-27
1
-1
/
+1
*
mesa: make makedepend an hard requirement
Luca Barbieri
2010-09-27
1
-0
/
+4
*
r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().
Tilman Sauerbeck
2010-09-27
1
-0
/
+3
*
r600g: add evergreen texture resource properly.
Dave Airlie
2010-09-27
3
-11
/
+122
*
r600g: Silence uninitialized variable warnings.
Vinson Lee
2010-09-26
1
-0
/
+5
*
r300g: fix macrotiling on R350
Marek Olšák
2010-09-26
1
-2
/
+2
*
r600g: use depth decompression in new path
Jerome Glisse
2010-09-26
2
-11
/
+53
*
r600g: move around variables to share depth uncompression code
Jerome Glisse
2010-09-26
3
-12
/
+11
*
radeong: fix leaks
Joakim Sindholt
2010-09-26
1
-0
/
+3
*
util/u_blitter: fix leak
Joakim Sindholt
2010-09-26
1
-1
/
+1
*
r600g: set ENABLE_KILL on evergreen too
Bas Nieuwenhuizen
2010-09-26
1
-0
/
+8
*
r600g: set ENABLE_KILL in the shader state in the new design
Bas Nieuwenhuizen
2010-09-26
1
-0
/
+8
*
r600g: disable early cull optimization when occlusion query running
Jerome Glisse
2010-09-26
5
-0
/
+61
*
r600g: Include p_compiler.h instead of malloc.h.
Vinson Lee
2010-09-26
1
-1
/
+1
*
r600g: Remove unused variables.
Vinson Lee
2010-09-26
1
-1
/
+1
*
r600g: Don't return a value in function returning void.
Vinson Lee
2010-09-26
1
-1
/
+1
*
r300g: Remove unused variable.
Vinson Lee
2010-09-26
1
-1
/
+0
*
r300g: fix glsl-fs-pointcoord
Dave Airlie
2010-09-26
4
-23
/
+28
*
r600g: Remove unused variable.
Vinson Lee
2010-09-25
1
-1
/
+0
*
r300/compiler: Fix two mistakes in the presubtract optimization pass.
Tom Stellard
2010-09-25
1
-14
/
+31
*
softpipe: minor asst. clean-ups
Brian Paul
2010-09-25
2
-12
/
+11
*
softpipe: make clip state functions static
Brian Paul
2010-09-25
3
-26
/
+26
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