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* gallivm: do texture swizzle after shadow compareBrian Paul2010-12-142-4/+2
| | | | | | | | | We need to swizzle after the shadow comparison so that the GL_DEPTH_MODE functionality is handled properly. This fixes all the piglit glsl-fs-shadow2d*.shader_test cases, except for glsl-fs-shadow2dproj-bias.shader_test which fails because of a bug in the GLSL compiler (fd.o 32395).
* st/mesa: rename the varient release functionsBrian Paul2010-12-143-12/+12
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* r600g: fix segfault when translating vertex bufferJerome Glisse2010-12-144-21/+10
| | | | | | | | | Note the support for non float vertex draw likely regressed need to find what we want to do there. candidates for 7.10 branches Signed-off-by: Jerome Glisse <[email protected]>
* mesa: Clean up header file inclusion in prog_optimize.h.Vinson Lee2010-12-141-1/+2
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* mesa: Clean up header file inclusion in prog_cache.h.Vinson Lee2010-12-141-1/+2
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* mesa: Clean up header file inclusion in nvvertparse.h.Vinson Lee2010-12-141-1/+4
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* i965: Add support for using the BLT ring on gen6.Eric Anholt2010-12-138-56/+72
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* i965: Improve the hacks for ARB_fp scalar^scalar POW on gen6.Eric Anholt2010-12-131-36/+17
| | | | | | | | | | | | This is still awful, but my ability to care about reworking the old backend so we can just get a temporary value into a POW is awfully low since the new backend does this all sensibly. Fixes: fp1-LIT test 1 fp1-LIT test 3 (case x < 0) fp1-POW test (exponentiation) fp-lit-mask
* st/mesa: 80-columns wrapping, whitespace fixes in st_cb_bitmap.cBrian Paul2010-12-131-16/+30
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* st/mesa: add geom program code in destroy_program_variants()Brian Paul2010-12-131-0/+21
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* st/mesa: program struct commentsBrian Paul2010-12-131-1/+3
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* st/mesa: use st_fragment_program() instead of castBrian Paul2010-12-131-2/+2
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* st/mesa: rename variableBrian Paul2010-12-131-2/+2
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* st/mesa: minor re-indentingBrian Paul2010-12-131-17/+16
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* st/mesa: make st_delete_program() staticBrian Paul2010-12-132-4/+1
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* st/mesa: add comments, fix formatting in st_cb_program.cBrian Paul2010-12-131-29/+31
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* Squashed commit of the following (st-mesa-per-context-shaders branch):Brian Paul2010-12-1310-476/+894
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | commit 4f106f44a32eaddb6cf3fea6ba5ee9787bff609a Author: Brian Paul <[email protected]> Date: Mon Dec 13 14:06:08 2010 -0700 st/mesa: reorganize vertex program translation code Now it looks like the fragment and geometry program code. Also remove the serial number fields from programs. It was used to determine when new translations were needed. Now the variant key is used for that. And the st_program_string_notify() callback removes all variants when the program's code is changed. commit e12d6791c5e4bff60bb2e6c04414b1b4d1325f3e Author: Brian Paul <[email protected]> Date: Mon Dec 13 13:38:12 2010 -0700 st/mesa: implement geometry shader varients Only needed in order to support per-context gallium shaders. commit c5751c673644808ab069259a852f24c4c0e92b9d Author: Brian Paul <[email protected]> Date: Sun Dec 12 15:28:57 2010 -0700 st/mesa: restore glDraw/CopyPixels using new fragment program variants Clean up the logic for fragment programs for glDraw/CopyPixels. We now generate fragment program variants for glDraw/CopyPixels as needed which do texture sampling, pixel scale/bias, pixelmap lookups, etc. commit 7b0bb99bab6547f503a0176b5c0aef1482b02c97 Author: Brian Paul <[email protected]> Date: Fri Dec 10 17:03:23 2010 -0700 st/mesa: checkpoint: implement fragment program variants The fragment programs variants are per-context, as the vertex programs. NOTE: glDrawPixels is totally broken at this point. commit 2cc926183f957f8abac18d71276dd5bbd1f27be2 Author: Brian Paul <[email protected]> Date: Fri Dec 10 14:59:32 2010 -0700 st/mesa: make vertex shader variants per-context Gallium shaders are per-context but OpenGL shaders aren't. So we need to make a different variant for each context. During context tear-down we need to walk over all shaders/programs and free all variants for the context being destroyed.
* mesa, st/mesa: disable GL_ARB_geometry_shader4Brian Paul2010-12-132-1/+4
| | | | | | | The new GLSL compiler doesn't support geom shaders yet so disable the GL_ARB_geometry_shader4 extension. Undo this when geom shaders work again. NOTE: This is a candidate for the 7.10 branch.
* ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectorsIan Romanick2010-12-131-1/+7
| | | | | | | | This is the same as what the array dereference handler does. Fixes piglit test glsl-link-struct-array (bugzilla #31648). NOTE: This is a candidate for the 7.9 and 7.10 branches.
* linker: Allow built-in arrays to have different sizes between shader stagesIan Romanick2010-12-131-8/+29
| | | | Fixes pitlit test glsl-link-varying-TexCoord (bugzilla #31650).
* i965: Fix gl_FragCoord.z setup on gen6.Eric Anholt2010-12-131-2/+7
| | | | Fixes glsl-bug-22603.
* i956: Fix the old FP path fragment position setup on gen6.Eric Anholt2010-12-131-18/+20
| | | | Fixes fp-arb-fragment-coord-conventions-none
* i965: Fix ARL to work on gen6.Eric Anholt2010-12-131-1/+17
| | | | | | | RNDD isn't one of the instructions that can do conversion from execution type to destination type. Fixes glsl-vs-arrays-3.
* intel: Include stdbool so we can stop using GLboolean when we want to.Eric Anholt2010-12-132-14/+12
| | | | | This requires shuffling the driconf XML macros around, since they use true and false tokens expecting them to not get expanded to anything.
* gallivm: store callbacks in a linked list rather than fixed size arrayBrian Paul2010-12-131-26/+28
| | | | Should fix http://bugs.freedesktop.org/show_bug.cgi?id=32308
* tnl: a better way to initialize the gl_program_machine memoryBrian Paul2010-12-131-15/+17
| | | | | | This improves commit ef3f7e61b314236cbb7ed2cf24d34c6f90d9cfca NOTE: This is a candidate for the 7.9 and 7.10 branches.
* r600g: fix rendering with a vertex attrib having a zero strideAlex Deucher2010-12-121-4/+6
| | | | | | | | | The hardware supports zero stride just fine. This is a port of 2af8a1983180fc0168c1e0e53bcc69ee3d684ea4 from r300g. NOTE: This is a candidate for both the 7.9 and 7.10 branches. Signed-off-by: Alex Deucher <[email protected]>
* r300g: fixup rs690 tiling stride alignment calculations.Dave Airlie2010-12-133-31/+19
| | | | | | | | | | | | | The RS690 memory controller prefers things to be on a different boundary than the discrete GPUs, we had an attempt to fix this, but it still failed, this consolidates the stride calculation into one place and removes the really special case check. This fixes gnome-shell and 16 piglit tests on my rs690 system. NOTE: This is a candidate for both the 7.9 and 7.10 branches. Signed-off-by: Dave Airlie <[email protected]>
* egl: Do not unload drivers.Chia-I Wu2010-12-121-5/+11
| | | | | | When the driver is the last reference to libEGL.so, unloading it will cause libEGL.so to be unmapped and give problems. Disable the unloading for now. Still have to figure out the right timing to unload drivers.
* mapi: Fix a warning in !THREADS build.Chia-I Wu2010-12-121-1/+1
| | | | It should be u_thread_self, not _glthread_GetID.
* mesa: Clean up header file inclusion in nvfragparse.h.Vinson Lee2010-12-111-1/+4
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* mesa: Clean up header file inclusion in ir_to_mesa.h.Vinson Lee2010-12-111-2/+5
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* r300g: fix rendering with a vertex attrib having a zero strideMarek Olšák2010-12-111-7/+7
| | | | | | | | | The hardware apparently does support a zero stride, so let's use it. This fixes missing objects in ETQW, but might also fix a ton of other similar-looking bugs. NOTE: This is a candidate for both the 7.9 and 7.10 branches.
* tgsi: fix rbug compile errorMarek Olšák2010-12-111-1/+2
| | | | | | | ../mesa/src/gallium/auxiliary/tgsi/tgsi_parse.h:139: error: dereferencing pointer ‘tokens.25’ does break strict-aliasing rules Signed-off-by: Marek Olšák <[email protected]>
* r300/compiler: fix swizzle lowering with a presubtract source operandMarek Olšák2010-12-111-0/+1
| | | | | | | | | | | | If a source operand has a non-native swizzle (e.g. the KIL instruction cannot have a swizzle other than .xyzw), the lowering pass uses one or more MOV instructions to move the operand to an intermediate temporary with native swizzles. This commit fixes that the presubtract information was lost during the lowering. NOTE: This is a candidate for both the 7.9 and 7.10 branches.
* r300/compiler: fix LIT in VSMarek Olšák2010-12-111-1/+2
| | | | | | | | | | | This fixes broken rendering of trees in ETQW. The trees still disappear for an unknown reason when they are close. Broken since: 2ff9d4474bdf5f05852ad4963d0b597d20743678 r300/compiler: make lowering passes possibly use up to two less temps NOTE: This is a candidate for the 7.10 branch.
* glsl: Inherrit type of declared variable from initializer after processing ↵Ian Romanick2010-12-101-8/+17
| | | | | | | | | | | assignment do_assignment may apply implicit conversions to coerce the base type of initializer to the base type of the variable being declared. Fixes piglit test glsl-implicit-conversion-02 (bugzilla #32287). This probably also fixes bugzilla #32273. NOTE: This is a candidate for the 7.9 branch and the 7.10 branch.
* glsl: Minor clean-up in validate_assignmentIan Romanick2010-12-101-6/+3
| | | | | This code has been changed around a lot, and there were some temporary variables left around from previous versions.
* i965: Put common info on converting MESA_FORMAT to BRW_FORMAT in a table.Eric Anholt2010-12-101-126/+42
| | | | | | There are exceptions to the table for depth texturing or rendering to not-quite-supported formats thanks to the non-orthogonal component selection for surface formats, but it's still a lot simpler.
* intel: Just use ChooseTextureFormat for renderbuffer format choice.Eric Anholt2010-12-101-52/+9
| | | | One less place to forget to put your new MESA_FORMAT support in.
* intel: Add a couple of helper functions to reduce rb code duplication.Eric Anholt2010-12-105-138/+78
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* intel: Add spans code for the ARB_texture_rg support.Eric Anholt2010-12-102-0/+154
| | | | | This starts spantmp2.h down the path of using MESA_FORMAT_* for specifying the format instead of the crazy GL format/type combo.
* mesa: Don't assertion fail for _mesa_get_format_name(MESA_FORMAT_NONE)Eric Anholt2010-12-101-1/+0
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* tnl: Initialize gl_program_machine memory in run_vp.Vinson Lee2010-12-101-1/+1
| | | | | | | | Fixes piglit valgrind glsl-array-bounds-04 failure (FDO bug 29946). NOTE: This is a candidate for the 7.10 branch. This is a candidate for the 7.9 branch.
* vbo: Avoid the copy to current in dlists if not required.Mathias Fröhlich2010-12-103-25/+36
| | | | | | | | The current state is allowed to be undefined past DrawElements et al. Consequently omit that copying at least in the display list code. This pays us some percents performance. Signed-off-by: Brian Paul <[email protected]>
* mesa/meta: fix broken assertion, rename stack depth varBrian Paul2010-12-101-5/+7
| | | | | | | assert(current_save_state < MAX_META_OPS_DEPTH) did not compile. Rename current_save_state to SaveStackDepth to be more consistent with the style of the other fields.
* r600g: fix bo size when creating bo from handleJerome Glisse2010-12-101-1/+1
| | | | | | Spoted by Alex Diomin Signed-off-by: Jerome Glisse <[email protected]>
* mesa: Clean up header file inclusion in arbprogparse.h.Vinson Lee2010-12-091-1/+5
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* i965: support for two-sided lighting on SandybridgeXiang, Haihao2010-12-105-6/+72
| | | | | | VS places color attributes together so that SF unit can fetch the right attribute according to object orientation. This fixes light issue in mesa demo geartrain, projtex.
* meta: allow nested meta operationsXiang, Haihao2010-12-101-4/+10
| | | | | | _mesa_meta_CopyPixels results in nested meta operations on Sandybridge. Previoulsy the second meta operation overrides all states saved by the first meta function.