Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Use _transpose_matrix4x4 from Cell SDK instead of my own version | Ian Romanick | 2008-02-05 | 3 | -59/+5 |
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* | Add some debug messages | Ian Romanick | 2008-02-05 | 1 | -1/+7 |
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* | More semi-trivial vectorization in the shader VM | Ian Romanick | 2008-02-05 | 1 | -35/+27 |
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* | Vectorize vertex puller | Ian Romanick | 2008-02-05 | 2 | -129/+61 |
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* | Vectorize all micro ops | Ian Romanick | 2008-02-05 | 2 | -683/+230 |
| | | | | Fold single instruction micro ops inline. Remove unused micro ops. | ||||
* | gallium: Use align_free to free aligned memory. | Michal Krol | 2008-02-05 | 1 | -1/+1 |
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* | Cell: fix some alignment issues by aligning commands to 8-byte boundaries | Brian | 2008-02-04 | 9 | -61/+57 |
| | | | | | | Contributed by Ian Romanick. Also, temporarily disable inlined vertex buffers. They need to be 16-byte aligned... | ||||
* | Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0 | Brian | 2008-02-04 | 1 | -3/+1 |
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* | Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0 | Brian | 2008-02-04 | 2 | -32/+33 |
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* | Cell: move float4 typedef (temporary datatype) | Brian | 2008-02-04 | 2 | -7/+6 |
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* | Cell: fix small sampling error in sample_texture_bilinear() | Brian | 2008-02-04 | 1 | -0/+2 |
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* | Cell: texture sampler functions always return vector float now | Brian | 2008-02-04 | 4 | -32/+29 |
| | | | | Texture colors look the same now, regardless of X display/pixel format | ||||
* | Cell: added spu_unpack_A8R8G8B8() | Brian | 2008-02-04 | 1 | -0/+15 |
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* | Cell: fix typo | Brian | 2008-02-04 | 1 | -1/+1 |
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* | Cell: some basic blending code | Brian | 2008-02-04 | 4 | -0/+105 |
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* | Cell: replace float 4 with vector float in eval_coeff() | Brian | 2008-02-04 | 1 | -16/+17 |
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* | Cell: emit blend state to SPUs | Brian | 2008-02-04 | 4 | -1/+26 |
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* | Cell: choose bilinear vs. nearest filtering according to sampler state | Brian | 2008-02-04 | 5 | -6/+12 |
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* | Cell: improved bilinear filtering | Brian | 2008-02-04 | 1 | -8/+19 |
| | | | | avoid calling get_tex_tile() if all texels are in same tile | ||||
* | Cell: implement basic bilinear texture sampler | Brian | 2008-02-04 | 2 | -0/+71 |
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* | Cell: added spu_unpack_color(), spu_pack_R8G8B8A8() | Brian | 2008-02-04 | 1 | -0/+25 |
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* | Cell: SIMD-ize more of texture sampling | Brian | 2008-02-04 | 1 | -37/+29 |
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* | Cell: checkpoint: start to SIMD-ize texture sampling | Brian | 2008-02-04 | 5 | -8/+33 |
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* | Cell: move tile clear code to flush_spans() | Brian | 2008-02-04 | 1 | -23/+28 |
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* | Cell: clamp txmax, tymax in tile_bounding_box() | Brian | 2008-02-04 | 1 | -0/+10 |
| | | | | Also, added some debug printfs | ||||
* | Cell: insert some draw_flush() calls | Brian | 2008-02-04 | 1 | -0/+7 |
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* | Cell: comment about emit_quad() mask | Brian | 2008-02-01 | 1 | -0/+3 |
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* | Cell: move some tile get/clear code | Brian | 2008-02-01 | 1 | -11/+16 |
| | | | | Also, we weren't marking the ztile as dirty after ztesting, fixes gears glitches. | ||||
* | Cell: use global color_shuffle to remove a switch stmnt | Brian | 2008-02-01 | 5 | -46/+56 |
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* | Cell: New color packing functions (A8R8G8B8 and B8G8R8A8) | Brian | 2008-02-01 | 2 | -13/+69 |
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* | Cell: rename/move global vars | Brian | 2008-02-01 | 6 | -90/+86 |
| | | | | | Put tile-related globals into spu_global struct. Rename c/ztile fields to be more consistant. | ||||
* | Cell: deprecate some use of struct cell_command - it should go away completely | Brian | 2008-02-01 | 1 | -3/+6 |
| | | | | Also, remove ALIGN16_ATTRIB from structs that no longer need it. | ||||
* | Cell: remove commands from top-level while loop which should only appear in ↵ | Brian | 2008-02-01 | 1 | -16/+4 |
| | | | | batch buffers | ||||
* | Cell: move ztest before color interp/packing | Brian | 2008-02-01 | 1 | -22/+21 |
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* | Cell: rename fields of the tile_t union | Brian | 2008-02-01 | 5 | -22/+22 |
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* | Cell: implement Z16 and Z32 testing with SIMD instructions. | Brian | 2008-02-01 | 3 | -197/+163 |
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* | Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTING | Brian | 2008-02-01 | 5 | -22/+87 |
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* | Fix using "ccache ppu-gcc" for CC and fix parallel builds | Ian Romanick | 2008-01-31 | 1 | -4/+5 |
| | | | | | CC wasn't quoted in a couple places in src/mesa/Makefile. Also, the OSMesa link was missing a dependency. | ||||
* | fix typo | Brian | 2008-01-31 | 1 | -1/+1 |
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* | gallium: fix problem in which texcoords and varying vars got mapped to the ↵ | Brian | 2008-01-31 | 1 | -6/+16 |
| | | | | | | same slot This fixes the glsl/bump.c and glsl/texdemo1.c programs | ||||
* | Fix problem in mapping vertex program outputs (found with "spring" game engine) | Brian | 2008-01-31 | 1 | -4/+6 |
| | | | | | If the vertex program writes to an output that's not consumed by the fragment program, map the vp output to an unused slot. | ||||
* | gallium: comments about fragment Z computation | Brian | 2008-01-31 | 1 | -0/+9 |
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* | gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0 | Brian | 2008-01-31 | 1 | -0/+2 |
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* | gallium: fix get/put typo regression | Brian | 2008-01-31 | 1 | -5/+5 |
| | | | | | This came from commit f3aa4de034b0d791ce2e38e8aeb3b3abdb4e3b50 on 1/22/08. Fixes strange Z buffer glitches seen in progs/glsl/texdemo1.c | ||||
* | Cell: SIMD-ize const_coeff() | Brian | 2008-01-31 | 1 | -15/+9 |
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* | Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformation | Brian | 2008-01-31 | 1 | -2/+6 |
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* | tgsi: Use ESI instead of EBX as temp reg on non-win32 | Keith Whitwell | 2008-01-31 | 1 | -0/+6 |
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* | gallium: Portability fixes. | José Fonseca | 2008-01-31 | 1 | -2/+2 |
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* | gallium: Make the build output dir depend on the configuration. | José Fonseca | 2008-01-31 | 1 | -6/+17 |
| | | | | | | | | | | The build output dirs mimics the old config names: build/linux build/linux-dri build/linux-dri-x86 build/linux-dri-x86-debug ... | ||||
* | gallium: Add SCons as alternative build system for Gallium. | José Fonseca | 2008-01-31 | 9 | -0/+875 |
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