Commit message (Collapse) | Author | Age | Files | Lines | |
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* | intel: Share passthrough transform setup between glBitmap and glDrawPixels. | Eric Anholt | 2008-12-31 | 5 | -45/+52 |
| | | | | | | | The DrawPixels path was missing glViewport care, so blender's toolbar icons would go to the wrong places. Bug #19118. | ||||
* | intel: Add support for glBitmap as metaops using GL calls. | Eric Anholt | 2008-12-31 | 4 | -0/+350 |
| | | | | | | | | | | This lets us avoid software fallbacks when clients forget to turn some state off (engine demo) or just do crazy things to test conformance (OGLC). This should probably be brought into mesa generic code so other drivers can make use of it. Bug #19016. | ||||
* | mesa: fix bug in evaluation of structure fields | Brian Paul | 2008-12-30 | 1 | -3/+1 |
| | | | | Fixes incorrect size information. See bug 19273. | ||||
* | mesa: allow variable indexing into the predefined uniform variable arrays | Brian Paul | 2008-12-30 | 5 | -91/+376 |
| | | | | | | | | | | | | | | | | | | | This allows code such as "vec4 a = gl_LightSource[i].ambient;" to work. When a built-in uniform array is indexed with a variable index we need to "unroll" the whole array into the parameter list (aka constant buffer) because we don't know which elements may be accessed at compile-time. In the case of the gl_LightSource array of size [8], we emit 64 state references into the parameter array (8 elements times 8 vec4s per gl_LightSourceParameters struct). Previously, we only allowed constant-indexed references to uniform arrays (such as gl_LightSource[2].position) which resulted in a single state reference being added to the parameter array, not 64. We still optimize this case. Users should be aware that using "gl_LightSource[i].ambient" in their shaders is a bit expensive since state validation will involve updating all 64 light source entries in the parameter list. | ||||
* | mesa: better error message when running out of GLSL samplers | Brian Paul | 2008-12-30 | 1 | -1/+4 |
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* | mesa: comments for some state vars | Brian Paul | 2008-12-30 | 1 | -4/+4 |
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* | mesa: increase max constants/uniforms to 256 (vec4 vectors) | Brian Paul | 2008-12-30 | 1 | -2/+2 |
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* | mesa: updated compilation documentation | Brian Paul | 2008-12-30 | 2 | -31/+39 |
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* | demos: minor fixes to twoside.c glsl demo | Brian Paul | 2008-12-30 | 1 | -16/+28 |
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* | intel: disable ATI_texture_env_combine3 for i830( and related device). | Xiang, Haihao | 2008-12-30 | 2 | -1/+2 |
| | | | | Thanks to Eric for pointing it out. | ||||
* | dri: Fix driWaitForMSC32 when divisor >= 2 and msc < 0. | Eric Anholt | 2008-12-29 | 1 | -9/+9 |
| | | | | | | | | | | We'd come up with a negative remainder, while we were looking for the positive version of it in the loop conditional. And, since the "did we hit our target" break was disabled for the target_msc == 0 ("Just make the divisor/remainder work") path, we'd never exit. Simplify the code by just using int64_t all over instead of trying to do it in a u32 space. | ||||
* | R300: missing semicolon | Alex Deucher | 2008-12-29 | 1 | -1/+1 |
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* | intel: enable ATI_texture_env_combine3. Fixes #17707 | Xiang, Haihao | 2008-12-29 | 1 | -0/+1 |
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* | r300: remove the unknowns from the indx_buffer code | Dave Airlie | 2008-12-28 | 2 | -5/+6 |
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* | i915: separate the fog term from the specular color term. | Xiang, Haihao | 2008-12-24 | 1 | -19/+3 |
| | | | | | | | | Previously fog parameter and specular color are packed into the same dword. Note specular color should be packed in BGRA for device, so if fog parameter and specular color all are present, fog parameter will dirty the alpha term of specular color. This fixes rendering issue when playing 'Yo Frankie' on 915/945. | ||||
* | intel: Fix glBitmap clipping for DRI1. | Eric Anholt | 2008-12-23 | 1 | -2/+2 |
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* | Remove third buffer support from Mesa. | Dave Airlie | 2008-12-23 | 6 | -35/+3 |
| | | | | This is part of the deprecated pageflipping infrastructure. | ||||
* | Add do_row_3d for mipmapping 3D textures | Ian Romanick | 2008-12-19 | 1 | -21/+444 |
| | | | | | | | | | | | | Previously 3D textures were mipmapped using multiple passed through the 2D mipmap generation code. This had 3 disadvantages. First, the extra passes were slow. Second, this required the allocation of a temporary buffer to hold intermediate data. Third, and most important, the extra passes caused loss of additional bits due to integer division / bit-shifting. With this change, our mipmapgen conformance test passes for non-compressed texture formats. | ||||
* | Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REV | Ian Romanick | 2008-12-19 | 1 | -1/+1 |
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* | 965 / GLSL: Use full precision for EXP instruction | Ian Romanick | 2008-12-19 | 1 | -1/+1 |
| | | | | | The partial precision mode doesn't have quite enough bits of precision to pass conformance tests. | ||||
* | GLSL: The LOG2 macro doesn't have enough precision | Ian Romanick | 2008-12-19 | 1 | -2/+9 |
| | | | | | It looks like the LOG2 macro only has 8 or 9 bits of precission, but the ARB_vertex_program spec says "accurate to at least 10 bits". | ||||
* | intel: Fix glBitmap top/bottom clipping. | Eric Anholt | 2008-12-19 | 1 | -40/+35 |
| | | | | Bug #19139. | ||||
* | intel: Don't forget the source bitmap size when clipping the size we draw. | Eric Anholt | 2008-12-19 | 1 | -1/+3 |
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* | intel: Update mesa state in blit operations that want post-scissor draw bounds. | Eric Anholt | 2008-12-19 | 2 | -0/+7 |
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* | intel: don't clip to scissor-clipped read framebuffer bounds in copypixels. | Eric Anholt | 2008-12-19 | 1 | -2/+2 |
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* | intel: Move copyteximage source clipping out of copytexsubimage. | Eric Anholt | 2008-12-18 | 1 | -48/+61 |
| | | | | | | glCopyTexSubImage already gets the (correct) clipping for us, so it doesn't need the path. While moving the clipping out, replace the code with the mesa path to do the same job. | ||||
* | mesa: Clip copytexsubimage to read framebuffer bounds, not scissor region. | Eric Anholt | 2008-12-18 | 1 | -1/+1 |
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* | mesa: Correct _mesa_clip_to_region() off-by-one. | Eric Anholt | 2008-12-18 | 1 | -2/+2 |
| | | | | | | | | | | Note how if: x + width == xmax + 0: width -= 0 x + width == xmax + 1: width -= 0 x + width == xmax + 2: width -= 1 So, the function was clipping to [xmin, xmax+1), not [xmin, xmax) like it was supposed to. Same for ymax. | ||||
* | glsl: Fix handling of nested parens in macro actual arguments. | Michal Krol | 2008-12-18 | 1 | -2/+15 |
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* | demos: all glutDestroyWindow() upon exit to test query object clean-up | Brian Paul | 2008-12-18 | 1 | -2/+3 |
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* | i915: check WRAP_T instead of WRAP_R for cube map texture. | Xiang, Haihao | 2008-12-18 | 1 | -1/+1 |
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* | i915: fix abort issue. (bug #19147) | Xiang, Haihao | 2008-12-18 | 2 | -4/+24 |
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* | mesa: remove unneeded _mesa_reference_fragprog() call | Brian Paul | 2008-12-17 | 1 | -4/+2 |
| | | | | The subsequent if/else cases always call _mesa_reference_fragprog() anyway. | ||||
* | dri: fix for Cygwin compilation, bug 19144 | Jon Turney | 2008-12-17 | 1 | -2/+2 |
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* | mesa: updated comments | Brian Paul | 2008-12-17 | 1 | -10/+12 |
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* | demos: add test of vertex-only and fragment-only shader programs | Brian Paul | 2008-12-17 | 2 | -0/+200 |
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* | util: check for frag/vertShader=0 before attaching | Brian Paul | 2008-12-17 | 1 | -2/+7 |
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* | mesa: disable debug output | Brian Paul | 2008-12-16 | 1 | -2/+2 |
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* | mesa: fix some GLSL array regressions | Brian Paul | 2008-12-16 | 4 | -66/+85 |
| | | | | | array.length() wasn't working. Swizzle mask for accessing elements of float arrays was incorrect. | ||||
* | mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions | Brian Paul | 2008-12-15 | 7 | -535/+665 |
| | | | | | The noise functions were not glsl-specific. Also, ran indent on the code to clean it up. | ||||
* | mesa: updated GLSL docs | Brian Paul | 2008-12-15 | 1 | -43/+27 |
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* | Merge branch 'glsl-1.20-v2' | Brian Paul | 2008-12-15 | 26 | -3470/+3835 |
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| * | mesa: bump glsl grammar revision | Brian Paul | 2008-12-15 | 11 | -13/+13 |
| | | | | | | | | And update some copyrights. | ||||
| * | mesa: more re-org of variable declarations in glsl compiler | Brian Paul | 2008-12-15 | 1 | -52/+56 |
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| * | mesa: more comments, clean up | Brian Paul | 2008-12-15 | 1 | -10/+12 |
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| * | mesa: added comments, remove unused code | Brian Paul | 2008-12-15 | 1 | -32/+9 |
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| * | mesa: checkpoint: handle uniform vars in _slang_gen_var_decl() | Brian Paul | 2008-12-15 | 1 | -18/+59 |
| | | | | | | | | | | This allows uniform declarations with scalar/array initializers. The code is rough though, and will be cleaned up. | ||||
| * | mesa: use IFLOOR(x) instead of (int) FLOORF(x) | Brian Paul | 2008-12-12 | 1 | -1/+1 |
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| * | mesa: place glsl constant arrays in constant memory | Brian Paul | 2008-12-12 | 1 | -7/+93 |
| | | | | | | | | | | | | | | | | For example, a declaration like const float[3] xxx = float[3](1.1, 2.2, 3.3); will place the array in the constant buffer whereas a regular, non-const array would be placed in the temporary register file. Next up: do the same thing for uniform arrays. | ||||
| * | mesa: remove old size=4 limit | Brian Paul | 2008-12-12 | 1 | -1/+0 |
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