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* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-2712-19/+529
| | | | | | | | | | | | | | | | This adds the FMASK and CMASK buffers. They share the same resource with color data. COMPRESSION and FAST_CLEAR are always enabled if both FMASK and CMASK are allocated. We initialize the CMASK to a "compressed" state (not "fast cleared"), so that we can keep FAST_CLEAR enabled all the time. Both FMASK and CMASK must be present at the moment. If either one is missing, the other one is not used. v2: add cayman regs in the list Reviewed-by: Jerome Glisse <[email protected]>
* r600g: cleanup names around depth decompressionMarek Olšák2012-08-275-24/+24
| | | | | | for consistency with the upcoming color decompression naming Reviewed-by: Jerome Glisse <[email protected]>
* r600g: fix evergreen 8x MSAA sample positionsMarek Olšák2012-08-271-16/+16
| | | | | | | The original samples positions took samples outside of the pixel boundary, leading to dark pixels on the edge of the colorbuffer, among other things. Reviewed-by: Jerome Glisse <[email protected]>
* r600g: set CB_TARGET_MASK to 0xf and not 0xff for resolve on evergreenMarek Olšák2012-08-271-0/+1
| | | | | | | independent_blend_enable must be true, so that the colormask isn't replicated in all colorbuffers. Reviewed-by: Jerome Glisse <[email protected]>
* gallium/u_blitter: initialize sample mask in resolveMarek Olšák2012-08-271-0/+1
| | | | Reviewed-by: Jerome Glisse <[email protected]>
* r300/compiler: Use variable lists in the rename_regs passTom Stellard2012-08-261-17/+14
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* i965: Rewrite the comment describing the query object support.Eric Anholt2012-08-261-10/+12
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965/gen6+: Add support for GL_ARB_timer_query.Eric Anholt2012-08-266-2/+64
| | | | | | Needs updated libdrm. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add support for GL_ARB_occlusion_query2.Eric Anholt2012-08-262-1/+2
| | | | | | | This extension is just a bit of core code on top of the GL_ARB_occlusion_query support. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add constants for the GL_QUERY_COUNTER_BITS per target.Eric Anholt2012-08-262-1/+44
| | | | | | | | | | | | Drivers need to be able to communicate their actual number of bits populated in the field in order for applications to be able to properly handle rollover. There's a small behavior change here: Instead of reporting the GL_SAMPLES_PASSED bits for GL_ANY_SAMPLES_PASSED (which would also be valid), just return 1, because more bits don't make any sense. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: Fix accumulator_contains() test to also reject swizzles of the dst.Eric Anholt2012-08-261-1/+1
| | | | | | | | | | | | | | When faced with this sequence: MOV R1, c[1]; MAD R0, R2, R1.x, R1.y; we were concluding that the MOV of R1 set up our accumulator and so we could just use the previous result. Only, it's got R1.xyzw in it instead of the r1.y we're looking for. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46784 NOTE: This is a candidate for the 8.0 branch.
* st/dri: Support width and height gettersJakob Bornecrantz2012-08-261-1/+7
| | | | | Tested-by: Scott Moreau <[email protected]> Signed-off-by: Jakob Bornecrantz <[email protected]>
* st/dri: Claim to support validate_usageJakob Bornecrantz2012-08-261-1/+16
| | | | | | | | Support version 3 as well as 2, since that is only the new format query, which Jesse added support for to st/dri when he added it to dri_inteface.h. Tested-by: Scott Moreau <[email protected]> Signed-off-by: Jakob Bornecrantz <[email protected]>
* dri: Make query image WIDTH and HEIGHT be version 4Jakob Bornecrantz2012-08-262-1/+5
| | | | | Tested-by: Scott Moreau <[email protected]> Signed-off-by: Jakob Bornecrantz <[email protected]>
* dri: Remove image write functionJakob Bornecrantz2012-08-264-40/+1
| | | | | | | | Since its not used by anything anymore and no release has gone out where it was being used. Tested-by: Scott Moreau <[email protected]> Signed-off-by: Jakob Bornecrantz <[email protected]>
* gbm: Use libkms to replace DRI cursor imagesJakob Bornecrantz2012-08-265-12/+67
| | | | | | | | | | | | | | Uses libkms instead of dri image cursor. Since this is the only user of the DRI cursor and write interface we can remove cursor surfaces entirely from the DRI interface and as a consequence also from the Gallium interface as well. Tho to make everybody happy with this it would probably should add a kms_bo_write function, but that is probably wise in anyways. The only downside is that it adds a dependancy on libkms, this could how ever be replaced with the dumb_bo drm ioctl interface. Tested-by: Scott Moreau <[email protected]> Signed-off-by: Jakob Bornecrantz <[email protected]>
* i965: Don't set iz_lookup the FS precompile's program key on Gen6+.Kenneth Graunke2012-08-251-7/+10
| | | | | | | | | We already changed the actual program key builder to only set these bits on gen < 6; this patch just brings the precompile state back in line so it doesn't mismatch every time. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/fs: Fix INTEL_DEBUG=perf program key printing.Kenneth Graunke2012-08-251-18/+18
| | | | | | | | | | | | | | | | | | | | When dumping differences in program keys, it printed messages of the format: [Name of thing that changed] [new]->[old] This was terribly confusing: the right arrow implies "the value changed from this to that", when in fact the message conveyed the opposite. Except that some of the time, it didn't, since we accidentally swapped the arguments to brw_debug_recompile_sampler_key. With two swaps, it would often come out in the expected format. This patch fixes it to properly print: [Name of thing that changed] [old]->[new] Signed-off-by: Kenneth Graunke <[email protected]>
* mesa: Use a new, more specific hook for shader uniform changes.Kenneth Graunke2012-08-254-2/+19
| | | | | | | | | | | | | | | Gallium drivers and i965 don't require special notification when sampler uniforms change. They simply see the _NEW_TEXTURE and adjust their indirection tables. These drivers don't want ProgramStringNotify: it simply causes pointless recompiles. Unfortunately, i915 still requires shader recompiles and needs ProgramStringNotify. Rather than trying to fix that, simply change the hook to a new, more specific one: ShaderUniformChange. On i915, this translates to ProgramStringNotify; others simply ignore it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Use linker-assigned sampler IDs in instruction encoding.Kenneth Graunke2012-08-255-35/+74
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When assigning uniform locations, the linker assigns each sampler uniform a sequential numerical ID. gl_shader_program::SamplerUnits maps these sampler variable IDs to the actual texture units they reference (specified via glUniform1i). Previously, we encoded this mapping in the SEND instruction encoding: the "sampler" was the texture unit number, and the binding table index was SURF_INDEX_TEXTURE(the texture unit number). This unfortunately meant that whenever the application changed the value of a sampler uniform, we had to recompile the shader to change the SEND instructions. This was horrible for the game Cogs, which repeatedly switches between using texture unit 0 and 1. It also made fragment shader precompiles useless: we'd do the precompile at glLinkShader() time, before the application called glUniform1i to set the sampler values. As soon as it did that, we'd have to recompile, wasting time and space in the program cache. This patch encodes the SamplerUnits indirection in the binding table, sampler state, and sampler default color tables. Instead of baking the texture unit number into the shader, we bake in the sampler variable ID assigned by the linker. Since those never change, we don't need to recompile programs on uniform changes. This does mean that the tables now depend on the linked shader program being used for rendering, rather than simply representing all available texture units. This could cause an increase in state emission. Another plus is that the sampler state and sampler default color tables are now compact: we only emit as many entries as there are sampler uniforms, with no holes in the table since the new sampler IDs are sequential. Previously we had to emit a full 16 entries every time, since the tables tracked the state of all active texture units. Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Add a "sampler state index" parameter to update_sampler_state().Kenneth Graunke2012-08-253-14/+15
| | | | | | | | | | | This represents the index into the sampler state table or sampler default color table (the two are identical). Right now, this is still the texture unit, but that will change shortly. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Un-hardcode WM binding table from update_texture_surface.Kenneth Graunke2012-08-253-20/+31
| | | | | | | | | | Currently, we mirror the VS and WM binding tables' texture entries. That may not continue to be true, so in preparation, pass in the binding table and surface index as arguments. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/vs: Rename "sampler" to "texunit" in texturing code.Kenneth Graunke2012-08-251-5/+5
| | | | | | | | | | | The number we're passing around is actually the ID of the texture unit, as opposed to the numerical value our of sampler uniforms. Calling it "texunit" clarifies this slightly. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/fs: Rename "sampler" to "texunit" in texturing code.Kenneth Graunke2012-08-251-14/+14
| | | | | | | | | | | | | | The number we're passing around is actually the ID of the texture unit, as opposed to the numerical value our of sampler uniforms. Calling it "texunit" clarifies this slightly. Don't bother renaming fs_instruction::sampler. Although it's currently the texture unit, this series will change that. No need for the churn. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/fs: Remove unused 'sampler' parameter in emit_texture_genX().Kenneth Graunke2012-08-252-15/+9
| | | | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Set SWIZZLE_NOOP for unused texture units in the program keys.Kenneth Graunke2012-08-251-3/+2
| | | | | | | | | | | | | | Previously, we left the swizzle key field as zero for unused texture units. The precompile sets all of them to SWIZZLE_NOOP, which meant that we mismatched almost every time. Since either works equally well, change it to SWIZZLE_NOOP to match the precompiles. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Remove four and a half year old TODO comments about samplers.Kenneth Graunke2012-08-252-8/+0
| | | | | | | | | | | | | I can't actually understand what these mean, and they seem to essentially say "we should simplify things", which is a nice goal but not very specific. Presumably things got cleaned up at some point. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Fix brw_link_shader to return false rather than NULL.Kenneth Graunke2012-08-251-1/+1
| | | | | | | | | | Fixes brw_shader.cpp:101:9: warning: converting to non-pointer type 'GLboolean {aka unsigned char}' from NULL [-Wconversion-null] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-with-great-enthusiasm-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by Eric Anholt <[email protected]>
* mesa/es: Validate glGetBufferParameteriv pname in Mesa code rather than the ↵Ian Romanick2012-08-242-10/+6
| | | | | | | | | ES wrapper v2: Add proper core-profile and GLES3 filtering. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/es: Validate glMapBuffer access in Mesa code rather than the ES wrapperIan Romanick2012-08-242-4/+9
| | | | | | | | | | | v2: Add proper core-profile and GLES3 filtering. v3: *Really* add proper core-profile and GLES3 filtering based on review feedback from Eric Anholt. It looks like previously there was some rebase / merge fail. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/es: Validate glBufferData usage in Mesa code rather than the ES wrapperIan Romanick2012-08-242-11/+18
| | | | | | | | | v2: Add proper core-profile and GLES3 filtering based on review feedback from Eric Anholt. It looks like previously there was some rebase / merge fail. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/es: Validate buffer object targets in Mesa code rather than the ES wrapperIan Romanick2012-08-242-36/+8
| | | | | | | v2: Add proper core-profile and GLES3 filtering. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/es: Validate VertexPointer types in Mesa code rather than the ES wrapperIan Romanick2012-08-242-15/+6
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Remove redundant vertex pointer size validationIan Romanick2012-08-241-6/+0
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate TexCoordPointer size in Mesa code rather than the ES wrapperIan Romanick2012-08-242-7/+2
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate TexCoordPointer types in Mesa code rather than the ES wrapperIan Romanick2012-08-242-16/+6
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate NormalPointer types in Mesa code rather than the ES wrapperIan Romanick2012-08-242-13/+6
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate ColorPointer size in Mesa code rather than the ES wrapperIan Romanick2012-08-242-5/+2
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate ColorPointer types in Mesa code rather than the ES wrapperIan Romanick2012-08-242-14/+8
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Remove redundant vertex attrib pointer type validationIan Romanick2012-08-241-22/+0
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Remove redundant vertex attrib pointer size validationIan Romanick2012-08-241-7/+0
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Disallow BGRA vertex arrays in ES or ES2 contextsIan Romanick2012-08-241-0/+5
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Rearrange array type checking, filter more types in ESIan Romanick2012-08-241-9/+25
| | | | | | | | | v2: Fix handling of GL_INT and GL_UNSIGNED_INT types pre-ES3.0, and fix handling of GL_INT_2_10_10_10_REV and GL_UNSIGNED_INT_2_10_10_10_REV in ES3.0. Based on review comments by Ken Graunke. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Refactor element type checking into its own functionIan Romanick2012-08-241-23/+25
| | | | | | | | | | | | This consolidates the tests and makes the emitted error message consistent. v2: Rename _mesa_valid_element_type to valid_elements_type. Log the enum string instead of the hex value in error messages. Based on review comments from Brian Paul and Ken Graunke. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* wgl: update some commentsBrian Paul2012-08-242-2/+2
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* st/mesa: don't do (generic) compression of 1D or 1D_ARRAY texturesBrian Paul2012-08-241-1/+11
| | | | | | As with the previous commit for core Mesa. Reviewed-by: Anuj Phogat <[email protected]>
* mesa: add generic compressed -> uncompressed format helperBrian Paul2012-08-242-0/+42
| | | | | | | _mesa_generic_compressed_format_to_uncompressed_format() probably wins the prize for longest function name in Mesa. Reviewed-by: Anuj Phogat <[email protected]>
* mesa: don't try (generic) compression of 1D and 1D_ARRAY texturesBrian Paul2012-08-241-12/+26
| | | | | | | | | | See comments in the code for details. Note: we only need to special-case the generic compressed formats since specific texture formats are error-checked earlier to see if the compression format is compatible with the texture type. Reviewed-by: Anuj Phogat <[email protected]>
* mesa: add texture target field to ChooseTextureFormat() driver hookBrian Paul2012-08-2413-18/+29
| | | | | | | | | This will let us choose the actual hardware format depending on the type of texture. v2: fixup radeon, nouveau, intel and swrast drivers too Reviewed-by: Eric Anholt <[email protected]>
* xlib: remove texture compression hackeryBrian Paul2012-08-243-29/+0
| | | | | | I think this was left-over debug code from long ago. Reviewed-by: Ian Romanick <[email protected]>