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* r300g: remove unused declarationsMarek Olšák2010-04-181-4/+0
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* r300g: add debugging options "notiling" and "noimmd" (for testing)Marek Olšák2010-04-184-9/+18
| | | | | notiling = Disable texture tiling noimmd = Disable immediate mode (this optimization was really worth it!)
* r300g: remove r300_transfer::ctxMarek Olšák2010-04-181-5/+1
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* r300g: remove use of c++ keywordsMarek Olšák2010-04-184-15/+12
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* r300g: always create microtiled zbuffer regardless of texture dimensionsMarek Olšák2010-04-181-2/+3
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* i915g: Remove unnecessary headers.Vinson Lee2010-04-171-3/+0
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* nvfx: Remove unnecessary headers.Vinson Lee2010-04-174-6/+0
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* nv50: Remove redundant assignment.Vinson Lee2010-04-171-1/+1
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* i965g: Remove redundant assert.Vinson Lee2010-04-171-1/+0
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* os: Implement pipe_barrier for POSIX platforms without pthread_barrier_t.Vinson Lee2010-04-171-5/+26
| | | | This patch was tested on Mac OS X.
* i915g: Add a software only debuging winsysJakob Bornecrantz2010-04-178-0/+480
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* gallium/tests: Fix trivial examplesJakob Bornecrantz2010-04-173-25/+29
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* gallium/util: IgnoresJakob Bornecrantz2010-04-171-0/+1
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* progs/tests: IgnoresJakob Bornecrantz2010-04-171-3/+14
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* r300/compiler: Remove unnecessary header.Vinson Lee2010-04-171-2/+0
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* draw llvm: Remove unnecessary header.Vinson Lee2010-04-161-1/+0
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* llvmpipe: Remove unnecessary header.Vinson Lee2010-04-161-1/+0
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* r300/compiler: Add radeon_program_tex.c to SCons build.Vinson Lee2010-04-161-0/+1
| | | | This was missed in commit f8a14186809356871ae74159c774e9e3959a22e5.
* r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT texturesMarek Olšák2010-04-173-3/+24
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* r300/compiler: replace mirrored-repeat emulation with a faster versionMarek Olšák2010-04-171-62/+65
| | | | | Also, the Negate bitfield was 1 instead of RC_MASK_XYZ in the previous version, causing incorrect rendering.
* r300/compiler: add handy definitions for XYZ0 and smeared half swizzlingMarek Olšák2010-04-172-3/+5
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* r300/compiler: make ARB_shadow_ambient optionalMarek Olšák2010-04-165-12/+18
| | | | | This saves constant register space for r300g, which doesn't need this feature.
* llvmpipe: fix color maskingBrian Paul2010-04-161-2/+4
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* r300/compiler: restore r500-specific bits of TEX transformationsMarek Olšák2010-04-161-23/+40
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* llvmpipe: fix linking for lp_test_blendBrian Paul2010-04-161-1/+1
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* llvmpipe: work-around an LLVM bugBrian Paul2010-04-161-0/+17
| | | | | The blend combinations ZERO,DST_ALPHA and ZERO,INV_DST_ALPHA seem to generate bad code which leads to a segfault.
* llvmpipe: clean-up lp_surface_copy()Brian Paul2010-04-161-74/+64
| | | | Remove unreachable code, etc from previous revisions.
* llvmpipe: remove unneeded declaration (which caused a warning)Brian Paul2010-04-161-1/+0
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* llvmpipe: use unsigned type to avoid warningsBrian Paul2010-04-161-2/+2
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* gallium/draw: fix breakage from moving lp_bld_* filesBrian Paul2010-04-162-2/+2
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* llvmpipe: remove unneeded break stmtBrian Paul2010-04-161-1/+0
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* llvmpipe: fix compilation, linking of lp_test_blendBrian Paul2010-04-161-1/+1
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* llvmpipe: updated #includesBrian Paul2010-04-161-4/+5
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* gallivm/llvmpipe: move lp_bld_blend* files to llvmpipe/ directoryBrian Paul2010-04-168-14/+15
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* gallivm/llvmpipe: move lp_bld_alpha.c to llvmpipe/ directoryBrian Paul2010-04-166-7/+8
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* gallivm/llvmpipe: move lp_bld_depth.[ch] to llvmpipe/ directoryBrian Paul2010-04-166-9/+10
| | | | This is specific to the llvmpipe driver and not re-usable.
* gallivm/llvmpipe: move lp_bld_interp.c to llvmpipe/ directoryBrian Paul2010-04-166-7/+7
| | | | This file is specific to the llvmpipe driver and not re-usable.
* llvmpipe: rename vars, update comments for texture->resource changesBrian Paul2010-04-162-176/+176
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* gallivm: init some vars to silence warningsBrian Paul2010-04-161-3/+3
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* llvmpipe: plug in draw's polygon stipple stageBrian Paul2010-04-161-0/+1
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* llvmpipe: check for dirty context state in lp_setup_update_state()Brian Paul2010-04-161-0/+16
| | | | | | This fixes problems with the draw module's aaline, aapoint and pstipple stages where we change some driver state after the call to the draw module's draw_arrays() function.
* llvmpipe: flush upon PIPE_FLUSH_TEXTURE_CACHE tooBrian Paul2010-04-161-1/+2
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* llvmpipe: make sure state is up to date before getting vertex layout/infoBrian Paul2010-04-161-0/+4
| | | | | | Some of the draw pipeline stages emit additional vertex attributes. Without this change, we were getting stale vertex info that didn't include the extra attributes.
* llvmpipe: additional texture assertionBrian Paul2010-04-161-0/+4
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* llvmpipe: print_triangle() func (disabled)Brian Paul2010-04-161-0/+29
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* softpipe: rename vars, update comments, etcBrian Paul2010-04-162-92/+91
| | | | Use 'resource' instead of 'texture', etc.
* st/mesa: add prototype for st_bufferobj_validate_usage()Brian Paul2010-04-161-0/+6
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* softpipe: s/template/templat/ to avoid potential C++ issuesBrian Paul2010-04-161-12/+12
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* Merge the lp-surface-tiling branch into master.Brian Paul2010-04-1622-347/+1430
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This branch implemented dual representations of texture/drawing surfaces: one in the conventional linear layout and the other the tiled layout which is used by the fragment shader pipe. Per-tile flags indicate the layout of each image tile. In many situations this lets us avoid converting image data between the two layouts. Squashed commit of the following: commit 563a7e3cc552fdcfcaf9ac0d4b1683c3ba2ae732 Author: Brian Paul <[email protected]> Date: Thu Apr 8 14:48:21 2010 -0600 llvmpipe: convert points/lines to triangles with draw module This isn't the most efficient way to render points/lines but it allows us to run more tests. commit a8aa763e8a717533f2b13bb6ea53cbccbede68c9 Author: Brian Paul <[email protected]> Date: Thu Apr 8 14:47:28 2010 -0600 llvmpipe: call llvmpipe_get_texture_tile() for depth/stencil The returned pointer isn't used, but the tile status/layout info gets updated. Helps to fix glReadPixels(DEPTH / STENCIL). commit 463bc64af266194acbea71cd52e26a79b8c8a260 Author: Brian Paul <[email protected]> Date: Thu Apr 8 10:58:48 2010 -0600 llvmpipe: add store_color to debug cmd_names list commit 784cc73fb334a9d7b7c93cbd8a1445cdf742ff58 Author: Brian Paul <[email protected]> Date: Thu Apr 8 10:57:43 2010 -0600 llvmpipe: fix debug build commit 792c93171ec075664f55720ffed397ac2834a4fc Author: Brian Paul <[email protected]> Date: Thu Apr 8 10:49:01 2010 -0600 llvmpipe: fix cube mapping commit 882b1035db88c3dd8aebe28dc971ac30a9ee39e3 Author: Brian Paul <[email protected]> Date: Thu Apr 8 09:53:30 2010 -0600 llvmpipe: remove some older/unused code commit b807d32b23145301e8842824664d9f06b9c5502e Author: Brian Paul <[email protected]> Date: Thu Apr 8 09:29:50 2010 -0600 llvmpipe: silence warning commit 7b337e64fec92836ccdf9d96216289dd58418e35 Author: Brian Paul <[email protected]> Date: Wed Apr 7 17:06:08 2010 -0600 llvmpipe: clean-up, comments in lp_surface_copy() commit c52fa36f249cc652fa8d5fdd94d6574127c08c41 Author: Brian Paul <[email protected]> Date: Wed Apr 7 16:51:42 2010 -0600 llvmpipe: overhaul tiled/linear memory management Now we keep per-tile layout info (linear vs. tiled (or neither or both) and convert from one layout to the other on demand. commit 4a50ccfd470547c9be0704005818a87014e9c0e9 Author: Brian Paul <[email protected]> Date: Wed Apr 7 16:51:27 2010 -0600 llvmpipe: added tile read/write counters commit b7d0ea9c687ac8773b083791623826fa604adf21 Author: Brian Paul <[email protected]> Date: Mon Apr 5 14:54:04 2010 -0600 llvmpipe: rename some functions commit ee45c6e5b95cbd3c8cccc9aa4d45d8aef11e20c4 Author: Brian Paul <[email protected]> Date: Mon Apr 5 14:42:15 2010 -0600 llvmpipe: re-org some get block/tile pointer code commit 26ce97c16c0b6520ff1538803baa772d8c3b1280 Author: Brian Paul <[email protected]> Date: Mon Apr 5 14:34:13 2010 -0600 llvmpipe: disable bad assertions commit 5c670481248c4d46f87f13bf3af5655925e7002d Author: Brian Paul <[email protected]> Date: Fri Apr 2 16:36:11 2010 -0600 llvmpipe: add a special-case optimization to lp_surface_copy() Be more efficient when copying tiled image to linear image. Before, the fallback path was always converting the whole source image to linear. Now we can convert just a sub region. commit faa684645e64d6024b3a11e4e08da825e8220b2e Author: Brian Paul <[email protected]> Date: Fri Apr 2 16:15:16 2010 -0600 llvmpipe: assorted texture and tile/line conversion code change s The tiled/linear conversion functions take x/y positions now to allow converting only sub-regions. More texture-related helper functions. commit baad81ec5318d44bfac1e37c7643afc0836607bb Author: Brian Paul <[email protected]> Date: Tue Mar 30 13:18:40 2010 -0600 llvmpipe: convert tiled->linear upon PIPE_FLUSH_SWAPBUFFERS If we know we're about to do a swapbuffers we should immediately convert the tiled color tiles to linear instead of later in llvmpipe_texture_unmap() since we can take advantage of threading/ parallelism here. commit 928dd41256811daeddb7506a49a34dbad04beaf8 Author: Brian Paul <[email protected]> Date: Tue Mar 30 09:16:58 2010 -0600 llvmpipe: polish-up the llvmpipe_flush() code commit dd6014abcf86c517d159b8175e0eaeb167ea2ef6 Author: Brian Paul <[email protected]> Date: Tue Mar 30 09:15:17 2010 -0600 llvmpipe: SETUP_x enum clean-up commit 0b1ce6da2b28a41f3389685ab93e10b43c950f5d Author: Brian Paul <[email protected]> Date: Fri Mar 26 10:43:37 2010 -0600 llvmpipe: remove unused vars commit 4562663480f88162ed4452cb05569eecb67f9f39 Author: Brian Paul <[email protected]> Date: Fri Mar 26 10:31:55 2010 -0600 llvmpipe: cope with non-existant color/depth buffers The fragment jit functions always grab these pointers, even if they're not used. commit df4329edbaf204ed501f1eac0698b8198178f9af Author: Brian Paul <[email protected]> Date: Thu Mar 25 15:20:15 2010 -0600 llvmpipe: do all render target surface mapping/unmapping in the rast code commit 3d0c25d5ba8b8f61e8366d4c97324e45d526ff41 Author: Brian Paul <[email protected]> Date: Thu Mar 25 14:31:21 2010 -0600 llvmpipe: map z/stencil buffer on demand like color buffers Plus lots of code clean-up and loose ends taken care of. commit c3b6fddd788aef09b4b84b843b7b1272231151e8 Author: Brian Paul <[email protected]> Date: Thu Mar 25 13:15:03 2010 -0600 llvmpipe: remove unused write_zstencil field commit 63374d97836926a6357e9d6dd24a509a8e155c56 Author: Brian Paul <[email protected]> Date: Thu Mar 25 09:45:59 2010 -0600 llvmpipe: add missing lp_rast_end() call Fixes crash on window resize when LP_NUM_THREADS=0. commit 92fe9952161cc06f6edc58778e9e5a8b9ea447dc Author: Brian Paul <[email protected]> Date: Wed Mar 24 10:15:19 2010 -0600 llvmpipe: add tiled/linear conversion for 16-bit Z images commit 6605fa28c147f30df351da0e4413cab33e4db5da Author: Brian Paul <[email protected]> Date: Tue Mar 23 16:06:41 2010 -0600 llvmpipe: implement tiled/linear conversion for Z/stencil images commit 804528d84ffa292ef9d49d3666cdd3fa099ff3ff Author: Brian Paul <[email protected]> Date: Tue Mar 23 16:05:45 2010 -0600 llvmpipe: added texture stride comment commit 66a88c012edf670c4ac887a912f02dcff93266dd Author: Brian Paul <[email protected]> Date: Tue Mar 23 16:04:07 2010 -0600 llvmpipe: remove unused vars commit e2ca8d1328316dc8b36d5f688c16d109e49a6870 Author: Brian Paul <[email protected]> Date: Mon Mar 22 18:53:11 2010 -0600 llvmpipe: checkpoint WIP: overhaul texture/surface mapping Conversion between tiled and linear surfaces is working everywhere now. The LP_TEXTURE_READ/READ_WRITE/WRITE_ALL flags let us avoid unnecessary image layout conversions. Still some loose ends, temporary/debug code, etc. Need to implement tiled/linear conversion for depth/stencil images. commit f2730a03839ee8984c1f537b7cbebba24961397a Author: Brian Paul <[email protected]> Date: Mon Mar 22 14:41:58 2010 -0600 llvmpipe: rename/repurpose lp_rast_store_color() commit e192a47552c5d20d2caef452ca7697e2cd852c9b Author: Brian Paul <[email protected]> Date: Mon Mar 22 14:38:51 2010 -0600 llvmpipe: remove lp_rast_load_color() commit 3cff0bde4b4ab980e1c3e812700419091527c76b Author: Brian Paul <[email protected]> Date: Mon Mar 22 14:11:38 2010 -0600 llvmpipe: remove/consolidate texture image code commit 3a2f08b6a550c69ef5e874f482be30252cbf8bfa Author: Brian Paul <[email protected]> Date: Fri Mar 19 17:03:14 2010 -0600 llvmpipe: checkpoint WIP: directly render to tiled texture buffers We're now directly writing colors into the tiled texture image buffers. This is a checkpoint commit with lots of dead code and temporary hacks. Everything will get cleaned up eventually. commit c5ca987e03870849514d4e3c99af143722a09695 Author: Brian Paul <[email protected]> Date: Fri Mar 19 16:41:14 2010 -0600 llvmpipe: refactor code, create tile_pixel_offset() commit 2133e8273e937cbac09cd7264d6ce53af9764ddb Author: Brian Paul <[email protected]> Date: Fri Mar 19 14:55:11 2010 -0600 llvmpipe: pass LP_TEXTURE_LINEAR/TILED flags around commit b9b9d4b82b01f4588721fdc8444740f859b4a021 Author: Brian Paul <[email protected]> Date: Fri Mar 19 14:51:05 2010 -0600 llvmpipe: checkpoint WIP: hanlde co-existing tiled/linear texture data Cube maps are temporarily broken, maybe other things. commit 4cd322e6889940b5f155fcb69041b685b9ef9273 Author: Brian Paul <[email protected]> Date: Fri Mar 19 11:34:43 2010 -0600 progs/demos: add other modes/patterns to dissolve demo
* gallium: comments and whitespace fixesBrian Paul2010-04-161-8/+13
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