Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | 32 and z24s8 softpipe buffers | Brian | 2007-07-30 | 4 | -33/+164 |
| | |||||
* | remove some obsolete xmesa remnants | Brian | 2007-07-30 | 1 | -10/+0 |
| | |||||
* | Merge branch 'softpipe_0_1_branch' of ↵ | Brian | 2007-07-30 | 15 | -347/+454 |
|\ | | | | | | | git+ssh://[email protected]/git/mesa/mesa into softpipe_0_1_branch | ||||
| * | Lots of improvements to the surface-related code. | Brian | 2007-07-30 | 14 | -353/+449 |
| | | | | | | | | | | | | Z testing now works with i915 driver. Add gl_renderbuffer::surface pointer (and reverse pointer). Remove intel_surface and xmesa_surface types - no longer used. | ||||
| * | compute scale for Z24 buffers | Brian | 2007-07-30 | 1 | -0/+2 |
| | | |||||
| * | implement read_quad_f_swz() | Brian | 2007-07-30 | 1 | -6/+15 |
| | | |||||
* | | Merge branch 'softpipe_0_1_branch' of ↵ | Brian | 2007-07-30 | 8 | -9/+234 |
|\| | | | | | | | git+ssh://[email protected]/git/mesa/mesa into softpipe_0_1_branch | ||||
| * | implement surfaces for softpipe rendering | Brian | 2007-07-30 | 3 | -0/+182 |
| | | |||||
| * | map/unmap surfaces before/after rendering | Brian | 2007-07-30 | 1 | -0/+31 |
| | | |||||
| * | remove old comments | Brian | 2007-07-30 | 1 | -9/+0 |
| | | |||||
| * | disable ProgramStringNotify assertion | Brian | 2007-07-30 | 1 | -0/+2 |
| | | |||||
| * | call st_invalidate_state() | Brian | 2007-07-30 | 1 | -0/+2 |
| | | |||||
| * | added map/unmap() stubs | Brian | 2007-07-30 | 1 | -0/+17 |
| | | |||||
* | | renaming, comments, clean-up | Brian | 2007-07-27 | 1 | -35/+27 |
|/ | |||||
* | Clip triangles against softpipe->cliprect which includes scissor and surface ↵ | Brian | 2007-07-27 | 2 | -44/+36 |
| | | | | | | bounds. This prevents rendering out of bounds when the viewport is partially outside the surface bounds. | ||||
* | remove obsolete comments | Brian | 2007-07-27 | 1 | -3/+0 |
| | |||||
* | Maintain cliprect (scissor) info in sp_state_derived.c. | Brian | 2007-07-27 | 3 | -31/+52 |
| | | | | | The cliprect depends on the scissor rect (if enabled), otherwise the drawing surface bounds. | ||||
* | Implement point/line quad clipping. Not quite as efficient as it probably ↵ | Brian | 2007-07-27 | 1 | -19/+70 |
| | | | | could be, but sufficient for now. | ||||
* | check scissor state | Brian | 2007-07-27 | 1 | -1/+5 |
| | |||||
* | s/SP_TILE_H/SP_QUAD_H/ | Brian | 2007-07-27 | 1 | -3/+3 |
| | |||||
* | init quad.coverage values to 1.0 in case line AA is enabled so that we see ↵ | Brian | 2007-07-27 | 1 | -0/+7 |
| | | | | something | ||||
* | Avoid unnecessary input attrib copy by aligning exec_machine attribs. | michal | 2007-07-27 | 1 | -35/+44 |
| | |||||
* | Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵ | michal | 2007-07-27 | 65 | -625/+1362 |
|\ | | | | | | | into softpipe_0_1_branch | ||||
| * | Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion. | Brian | 2007-07-26 | 4 | -18/+29 |
| | | |||||
| * | generate error upon writing to varying var in fragment program (bug 11733) | Brian | 2007-07-26 | 1 | -5/+8 |
| | | |||||
| * | clamp float colors | Brian | 2007-07-26 | 1 | -2/+5 |
| | | |||||
| * | fix color interpolation for CHAN_BITS==32 | Brian | 2007-07-26 | 1 | -1/+1 |
| | | |||||
| * | don't use rgba_line() if CHAN_BITS==32 | Brian | 2007-07-26 | 1 | -1/+5 |
| | | |||||
| * | remove unused MAX_3D_TEXTURE_SIZE, reformattting | Brian | 2007-07-24 | 1 | -20/+17 |
| | | |||||
| * | call ctx->Driver.NewProgram() instead of _mesa_new_program() | Brian | 2007-07-24 | 2 | -2/+2 |
| | | |||||
| * | fix logic error, typos | Brian | 2007-07-24 | 1 | -5/+4 |
| | | |||||
| * | fix GLX_STEREO handling (bug 11705) | Brian | 2007-07-23 | 1 | -1/+6 |
| | | |||||
| * | Fix a number of MINGW32 issues | Zhang | 2007-07-21 | 25 | -92/+719 |
| | | |||||
| * | Remove ctx->Point._Size and ctx->Line._Width. | Brian | 2007-07-21 | 19 | -53/+74 |
| | | | | | | | | | | | | The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired. | ||||
| * | remove VC6/VC7 project files until updated | Brian | 2007-07-21 | 1 | -11/+0 |
| | | |||||
| * | fix bogus recently introduced function param comments | Roland Scheidegger | 2007-07-20 | 1 | -2/+0 |
| | | |||||
| * | fix mesa's handling of fbo's / window fb (again) | Roland Scheidegger | 2007-07-19 | 6 | -41/+77 |
| | | | | | | | | | | | | | | | | Make sure the relevant fields in window fbs get updated at appropriate time (those are NOT the same as fbos!!!), and fix up related code accordingly. This is a bit ugly, but there's a reason the issues section in EXT_fbo is a couple hundred pages long... Hopefully correct now. | ||||
| * | more fixes for mesa's fbo handling (fixes tests/fbotest1/2) | Roland Scheidegger | 2007-07-19 | 3 | -3/+14 |
| | | |||||
| * | fix up mesa's probably bogus framebuffer updates with different read/write fbs | Roland Scheidegger | 2007-07-19 | 1 | -12/+26 |
| | | | | | | | | | | | | Conflicts: src/mesa/main/framebuffer.c | ||||
| * | fix mesa fb binding | Roland Scheidegger | 2007-07-19 | 4 | -7/+12 |
| | | | | | | | | | | | | | | | | Make sure that we bind the right buffer (draw or read) when rebinding the window framebuffer (the api doesn't allow binding different draw and read buffers at the same time, but the default window framebuffer is basically 2 fb objects, one for read, one for write, which can be different). Pass both of these two down the driver api (no driver uses this right now). | ||||
| * | increase MAX_RELOCS so never run out before batch buffer is full (fixes ↵ | Roland Scheidegger | 2007-07-19 | 1 | -1/+1 |
| | | | | | | | | xdemos/shape) | ||||
| * | r300: Oops, made a mistake on commit fb4e071beda6e3b9e68a21bbc7649b6c4733c485. | Oliver McFadden | 2007-07-18 | 1 | -2/+2 |
| | | |||||
| * | r300: Cleaned up vertprog construction. | Oliver McFadden | 2007-07-18 | 4 | -369/+383 |
| | | | | | | | | | | | | | | | | | | | | | | | | Construct the vertprog instruction in the 4 DWORD parts... DWORD 0: Opcode and Output. DWORD 1: First Argument. DWORD 2: Second Argument. DWORD 3: Third Argument. Allow the opcode translation functions to generate more than one instruction; useful for when an instruction must be emulated. FLR, XPD, etc. | ||||
| * | r300: Corrected texcoord start when BFC1 is enabled. | Tommy Schultz Lassen | 2007-07-18 | 1 | -1/+1 |
| | | |||||
* | | Implement line stippling. | Brian | 2007-07-25 | 10 | -3/+90 |
| | | | | | | | | | | Also added draw_stage::reset_line_stipple(). There may be a better way of doing that though. | ||||
* | | rename some vars | Brian | 2007-07-25 | 1 | -9/+9 |
| | | |||||
* | | implement DDX, DDY instructions | Brian | 2007-07-25 | 2 | -2/+38 |
| | | |||||
* | | Fix pinterp() to compute 1 / FRAG_ATTRIB_WPOS.w Update comments too. | Brian | 2007-07-25 | 1 | -6/+7 |
| | | |||||
* | | patch things up enough to allow texture sampling to work | Brian | 2007-07-25 | 1 | -0/+21 |
| | | |||||
* | | use consistent indentation | Brian | 2007-07-24 | 1 | -373/+361 |
| | |