| Commit message (Collapse) | Author | Age | Files | Lines |
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Thanks to Xavier Chantry.
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D3D11 applications are allowed to pass a random value if the buffer
is not structured
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Fixes failure to create device in DirectX SDK samples.
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Signed-off-by: Jerome Glisse <[email protected]>
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When asking to bind NULL resource assume it's unbinding
so free resource and unreference assoicated buffer.
Also fix pointsprite parameter.
Fix glsl-fs-pointcoord & fp-fragment-position
Signed-off-by: Jerome Glisse <[email protected]>
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Build packet header once and allow to add fake register support so
we can handle things like indexed set of register (evergreen sampler
border registers for instance.
Signed-off-by: Jerome Glisse <[email protected]>
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Signed-off-by: Jerome Glisse <[email protected]>
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Commit 80ee3a440cd3c0403004cf35e0638fc52088b9ff added a PROGS_DEPS
definition, but no uses, even though it seems clearly intended
to be a set of additional dependencies for $(PROGS).
Correct this.
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Currently makedepend is used by the Mesa Makefile-based build system,
but not required.
Unfortunately, not having it makes dependency resolution non-existent,
which is a source of subtle bugs, and is a rarely tested
configuration, since all Mesa developers likely have it installed.
Furthermore some idioms require dependency resolution to work at all,
such as making headers depend on generated files.
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Signed-off-by: Tilman Sauerbeck <[email protected]>
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adding sampler border looks impossible with current design, another day, another corner case not worked out.
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Fixes these GCC warnings.
r600_shader.c: In function 'tgsi_tex':
r600_shader.c:1611: warning: 'src2_chan' may be used uninitialized in this function
r600_shader.c:1611: warning: 'src_chan' may be used uninitialized in this function
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MACRO_SWITCH on R350 appears to use the RV350 mode by default. Who knew?
NOTE: This is a candidate for the 7.9 branch.
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Signed-off-by: Jerome Glisse <[email protected]>
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Signed-off-by: Jerome Glisse <[email protected]>
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When occlusion query are running we want to have accurate
fragment count thus disable any early culling optimization
GPU has.
Based on work from Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Jerome Glisse <[email protected]>
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Fixes these GCC warnings.
radeon.c: In function 'radeon_new':
radeon.c:59: warning: unused variable 'k'
radeon.c:59: warning: unused variable 'j'
radeon.c:59: warning: unused variable 'id'
radeon.c:59: warning: unused variable 'i'
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Fixes this GCC warning.
radeon_state.c: In function 'radeon_state_fini':
radeon_state.c:140: warning: 'return' with a value, in function returning void
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Fixes this GCC warning.
r300_state.c: In function 'r300_create_rs_state':
r300_state.c:925: warning: unused variable 'i'
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Move GB_ENABLE to derived rs state, and find sprite coord for the correct
generic and enable the tex coord for that generic.
Signed-off-by: Dave Airlie <[email protected]>
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Fixes this GCC warning.
radeon_bo_pb.c: In function 'radeon_bo_pb_create_buffer':
radeon_bo_pb.c:178: warning: unused variable 'domain'
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1. We can't turn an instruction into a presubtract operation if it
writes to one of the registers it reads from.
2. If we turn an instruction into a presubtract operation, we can't
remove that intruction unless all readers can use the presubtract
operation.
This fixes fdo bug 30337.
This is a candidate for the 7.9 branch.
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The trick of casting the coord to an unsigned value only works for POT
textures. Add a bias instead. This fixes a few piglit texwrap failures.
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The trick of casting the coord to an unsigned value only works for POT
textures. Add a bias instead. This fixes a few piglit texwrap failures.
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The variables are used only in currently disabled code.
Fixes this GCC warning.
r600_context.c: In function 'r600_flush':
r600_context.c:76: warning: unused variable 'dname'
r600_context.c:75: warning: unused variable 'dc'
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Fixes this GCC warning.
r600_draw.c: In function 'r600_draw_common':
r600_draw.c:71: warning: unused variable 'format'
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Fixes this GCC warning.
r600_screen.c: In function 'r600_screen_create':
r600_screen.c:239: warning: unused variable 'family'
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