Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Split out vertex shader/cache/fetch functionality from draw_prim.c | Keith Whitwell | 2007-08-27 | 7 | -410/+513 |
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* | add missing files | keithw | 2007-08-25 | 2 | -0/+195 |
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* | fix frag vs vertex typo | keithw | 2007-08-25 | 1 | -2/+2 |
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* | add names to tracked state atoms to improve debug | keithw | 2007-08-25 | 17 | -1/+24 |
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* | checkpoint in constant tracking rework | Keith Whitwell | 2007-08-25 | 10 | -254/+134 |
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* | remove unneeded dirty flag | keithw | 2007-08-25 | 1 | -1/+1 |
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* | code re-org, minor improvements | Brian | 2007-08-24 | 1 | -6/+58 |
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* | s/==/=/ | Brian | 2007-08-24 | 1 | -1/+1 |
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* | Fix fragment program color output mapping (0=depth, 1=color) | Brian | 2007-08-24 | 3 | -7/+7 |
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* | check for USE_X86_ASM or SLANG_X86 in st_delete_program() | Brian | 2007-08-24 | 1 | -0/+2 |
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* | set I915_NEW_VERTEX_FORMAT in calculate_vertex_layout(), fixes demos/texenv | Brian | 2007-08-24 | 1 | -0/+6 |
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* | Add support for more surface types in sp_surface.c | Brian | 2007-08-24 | 5 | -4/+378 |
| | | | | replace PIPE_FORMAT_U_L8_A8 with PIPE_FORMAT_U_A8_L8 | ||||
* | Hook-up SSE2 to VS. | michal | 2007-08-24 | 8 | -39/+65 |
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* | Indent. Remove GL dependencies. Simplify. Add rtasm instructions. | michal | 2007-08-24 | 3 | -1351/+1400 |
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* | Add tgsi_sse2. | michal | 2007-08-24 | 4 | -2/+1755 |
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* | remove deleted i915_state_fragprog.c | Brian | 2007-08-24 | 1 | -1/+0 |
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* | fix a tracking of changed lighting state | Brian | 2007-08-24 | 1 | -1/+6 |
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* | add some warnings about bitmaps/copypixels | Brian | 2007-08-24 | 1 | -0/+2 |
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* | disable debug | keithw | 2007-08-24 | 1 | -1/+1 |
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* | remove dead file | keithw | 2007-08-24 | 2 | -66/+0 |
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* | have to check I915_HW_SAMPLER when emitting MAP state, because of ↵ | keithw | 2007-08-24 | 1 | -1/+7 |
| | | | | sampler_enable_flags. | ||||
* | sampler state tweaks | keithw | 2007-08-24 | 2 | -6/+3 |
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* | Fix user-defined clip planes. They seem to work properly now. | Brian | 2007-08-24 | 5 | -40/+63 |
| | | | | | | The bits for the N user-defined planes are now set in the vertex_header->clipmask. See some detailed comments about this in the clip_line() function. CLIP_USER_BIT no longer exists. | ||||
* | re-enable compute_clipmask() call | Brian | 2007-08-24 | 1 | -1/+1 |
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* | emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as needed | Brian | 2007-08-24 | 1 | -6/+13 |
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* | Fixup include paths after rename | Keith Whitwell | 2007-08-24 | 15 | -20/+20 |
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* | Rename tgsi "core" directory | Keith Whitwell | 2007-08-24 | 14 | -0/+0 |
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* | track more vertex-related state changes | Brian | 2007-08-23 | 1 | -1/+5 |
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* | added GL_STENCIL_INDEX8_EXT | Brian | 2007-08-23 | 1 | -0/+3 |
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* | fix-up stencil buffers | Brian | 2007-08-23 | 1 | -1/+7 |
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* | check for null ptr in xm_buffer_unreference() | Brian | 2007-08-23 | 1 | -9/+11 |
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* | Use vertex_info struct for softpipe - lots of clean-up. | Brian | 2007-08-23 | 3 | -62/+51 |
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* | remove dead code | Brian | 2007-08-23 | 1 | -38/+10 |
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* | Vertex shader outputs are now tightly packed into the output slots. | Brian | 2007-08-23 | 4 | -55/+62 |
| | | | | | Fix softpipe vertex attribute setup. Also, update vs constants when the projection matrix changes (fixes samples/prim.c) | ||||
* | Need to copy header->edgeflags to tmp when creating new prim_header. | Brian | 2007-08-23 | 3 | -0/+3 |
| | | | | Edge flags were random/undefined otherwise. | ||||
* | minor improvement to get_vertex() in-use flag setting | Brian | 2007-08-23 | 1 | -4/+2 |
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* | fix an edgeflag logic error, see comments | Brian | 2007-08-23 | 1 | -0/+5 |
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* | fix incorrect vertex index for POLYGON drawing | Brian | 2007-08-23 | 1 | -1/+1 |
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* | get rid of VERT_RESULT_ usage | Brian | 2007-08-23 | 1 | -8/+2 |
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* | map Mesa vertex attribs/arrays to TGSI attribs | Brian | 2007-08-23 | 1 | -5/+69 |
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* | Checkpoint: new vertex/fragment attribute naming | Brian | 2007-08-23 | 18 | -286/+228 |
| | | | | | | | Replace VF_ATTRIB_x with TGSI_ATTRIB_x When converting mesa programs to TGSI programs, also convert the InputsRead and OutputsWritten to a mask of TGSI_ATTRIB_ bits. Still need to do conversion for vertex programs... | ||||
* | TGSI_ATTRIB_ tokens | Brian | 2007-08-23 | 1 | -0/+47 |
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* | define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation ↵ | Brian | 2007-08-23 | 2 | -0/+249 |
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* | comment about code duplication | Brian | 2007-08-23 | 1 | -0/+1 |
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* | clean-up comments | Brian | 2007-08-23 | 2 | -14/+8 |
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* | remove dead/debug code, misc clean-up | Brian | 2007-08-23 | 4 | -100/+16 |
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* | Checkpoint commit: i915 texture works, use new vertex_info struct | Brian | 2007-08-23 | 17 | -232/+230 |
| | | | | | Basic i915 2D texturing seems to work now. The vertex format is determined from the current fragment shader. | ||||
* | Define a re-usable vertex_info structure to describe vertex layouts. | Brian | 2007-08-23 | 1 | -0/+141 |
| | | | | | This also includes legacy #defines for VF_ATTRIB_*, FRAG_ATTRIB_*, etc tokens. Those will go away eventually, but at least we no longer need vf/vf.h | ||||
* | For the time being, interpolate Z in shade_quad() rather in the shader. | Brian | 2007-08-23 | 2 | -0/+48 |
| | | | | This was causing trouble for the i915 driver. | ||||
* | Checkpoint: texture image and sampler state handling, plus better vertex ↵ | Brian | 2007-08-22 | 9 | -38/+321 |
| | | | | | | | format code. Texture image/sampler state code should be working, but is disabled for now. Need to fix outstanding issues with vertex formats and texcoords first... |