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* don't set plane mask for xm_buffer->gc, it causes an accum buffer ↵Brian Paul2002-03-191-3/+1
| | | | conformance problem
* Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and textureBrian Paul2002-03-198-85/+164
| | | | | | | memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly.
* fix Intel C compiler warnings (Gerk Huisma)Brian Paul2002-03-192-11/+11
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* rename ResizeBuffersMESA to ResizeBuffersBrian Paul2002-03-161-3/+3
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* added latest 4.1 bug fixes/updatesBrian Paul2002-03-161-1/+6
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* New mipmap lambda calculation. Previously, trilinear filtering couldBrian Paul2002-03-167-327/+265
| | | | | result in _very_ blurry textures. Still need to do some optimization of the new code in s_span.c
* buffer resize changesBrian Paul2002-03-161-6/+12
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* added XMesaResizeBuffers()Brian Paul2002-03-161-3/+12
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* Lots of changes related to framebuffer/window buffer resizing. Basically,Brian Paul2002-03-1621-240/+281
| | | | | | | instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
* protect currentReadable reference with #ifndef GLX_BUILT_IN_XMESABrian Paul2002-03-151-3/+4
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* updated comments. removed dead code.Brian Paul2002-03-152-146/+17
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* remove a debug printfBrian Paul2002-03-151-2/+1
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* fixed typo in CONVERT_TEXEL_DWORD for convert_abgr8888_to_ai88 textures ↵Brian Paul2002-03-151-2/+2
| | | | (Michael Fitzpatrick)
* fixed pointer arithmetic error in glCopyPixelsBrian Paul2002-03-141-3/+3
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* added _mesa_image_image_stride()Brian Paul2002-03-132-6/+51
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* added a commentBrian Paul2002-03-131-1/+2
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* initial work for NV_vertex_program1_1 extensionBrian Paul2002-03-132-2/+10
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* Removed the xm_context field from XMesaBuffer. It was preventing N threadsBrian Paul2002-03-122-65/+7
| | | | from rendering into one window in parallel and wasn't really needed anyway.
* tweak file list for tarballsBrian Paul2002-03-111-3/+1
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* obsoleteBrian Paul2002-03-117-2395/+0
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* fix some minor warningsBrian Paul2002-03-083-7/+9
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* DOS driver updates from Daniel BorcaBrian Paul2002-03-083-126/+78
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* new DOS driver files from Daniel BorcaBrian Paul2002-03-087-0/+2318
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* new assertions, use INLINE macro (Klaus Niederkrueger)Brian Paul2002-03-081-25/+46
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* minor patches from David DawesBrian Paul2002-03-072-8/+12
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* syntax fixes for Solaris (David Dawes)Brian Paul2002-03-076-613/+726
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* silence gcc warnings (Marc La France)Brian Paul2002-03-014-21/+29
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* updated comments for CHAN_BITS=16 or 32Brian Paul2002-03-011-9/+7
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* use official enum values for GL_ARB_depth_texture and GL_ARB_shadowBrian Paul2002-02-251-11/+11
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* DOS updates from Daniel BorcaBrian Paul2002-02-2311-235/+711
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* Fixed out-of-bounds memory write problem (CONVERT_TEXEL_DWORD macro).Brian Paul2002-02-212-113/+166
| | | | | Renamed 'packing' to 'unpacking' since we're moving data from client -> GL. Rnamed DST_ROW_WIDTH to DST_ROW_BYTES.
* check for initialized XMesaBuffer in XMesaGarbageCollect()Brian Paul2002-02-201-2/+2
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* Updated 1D/3D/cube mipmapping code to work like the new 2D code.Brian Paul2002-02-171-425/+459
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* undo some debug changes mistakenly checked in earlierBrian Paul2002-02-171-2/+1
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* Simplified fog code.Brian Paul2002-02-174-215/+98
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* don't include s_fog.hBrian Paul2002-02-173-6/+3
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* Lots of improvements in the 2D texture sampling code. Fewer function callsBrian Paul2002-02-171-112/+315
| | | | | and no more switches inside loops. To do: give the 1D/3D/cube routines the same treatment.
* Optimized the interpolate_texcoords() function:Brian Paul2002-02-171-38/+148
| | | | | Use fast approximation to log(). Check for dq==0 to avoid a per-pixel divide.
* removed dead codeBrian Paul2002-02-161-18/+7
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* updated to use GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambientBrian Paul2002-02-161-6/+43
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* use separate GC for SwapBuffers to avoid colormask problemBrian Paul2002-02-153-19/+30
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* include string.h to silence warningBrian Paul2002-02-151-0/+1
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* added new depth_texture/shadow tokens (temporary)Brian Paul2002-02-151-2/+3
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* Finished up GL_ARB_depth_texture and GL_ARB_shadowBrian Paul2002-02-151-4/+4
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* updated VERT_BIT_* definitionsBrian Paul2002-02-151-28/+28
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* Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul2002-02-154-359/+390
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* GL_ARB_window_pos fog fixBrian Paul2002-02-151-5/+2
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* finished up GL_ARB_window_posBrian Paul2002-02-151-122/+91
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* added a glClear() error checkBrian Paul2002-02-151-3/+12
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* fixed a multitexture MatrixMode() bugBrian Paul2002-02-151-2/+2
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