| Commit message (Collapse) | Author | Age | Files | Lines |
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Commit 56ef62d9885f805bbfb2243dc860ff425d5b4d3b
"glsl: Generate readable unique names at print time."
changed ir_print_visitor to not generate @0x1234567 suffixes except
where necessary. So there's no need to manually remove them.
Signed-off-by: Kenneth Graunke <[email protected]>
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than NULL
This change to _glapi_create_table_from_handle causes it to fill the dispatch
table with NoOps for unimplemented functionality. This matches what is done
in indirect_init.c and also allows us to enable logging (when built with
-DDEBUG and the MESA_DEBUG or LIBGL_DEBUG environment variables are set) to
catch cases where clients are trying to use these unimplemented extentions.
Additionally, this fixes some gcc -pedantic warnings.
Signed-off-by: Jeremy Huddleston <[email protected]>
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Check that the difference in array pointers/offsets from the 0th
array are less than the stride, for both VBOs and user-space arrays.
Previously, we were only doing this for the later.
This tightens up the interleaved array test and fixes a problem with
the llvmpipe driver where we were creating way too many vertex fetch
variants only because the pipe_vertex_element::src_offset values were
changing frequently. This change results in a 5x speed-up for one of
the viewperf tests.
Also, clean up the function to make it easier to understand.
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Signed-off-by: Alex Deucher <[email protected]>
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The code was playing fast and loose with rowstrides, which meant that
if a driver chose anything different for its alignment requirements,
the generated mipmaps came out garbage. Unlike the uncompressed case,
we can't generate mipmaps directly into image->Data, so by using
TexImage2D we cut out most of the weird logic that existed to generate
in-place into ->Data. The up/downside is that the driver recovery
code for the fact that _mesa_generate_mipmaps whacked ->Data has to be
turned off for compressed now.
Fixes 6 piglit tests about compressed mipmap gen.
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The path taken is wildly different based on this (do we generate from
a temporary image, or from level-1's data), and we appear to have
stride bugs in the compressed case that are tough to disentangle.
This just duplicates the code for the moment, the followon commit will
do the actual changes. Only real code change here is handling
maxLevel in one common place.
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This is effectively just "round up when dividing by 4" compared to the
previous code. Fixes the broken stripe at the top of
fbo-generatemipmap-formats GL_EXT_texture_compression_rgtc.
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One less argument and thing to get wrong.
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One less argument to this insanely long function call.
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This has been replaced with the gl_format now.
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We don't care just about the internalFormat/cpp/compressed, but about
the specific format chosen. We have no support for format
translations as part of texture validation, and furthermore it has
restrictions in the GL specification. However, we should be making
consistent decisions for this check anyway.
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We were using the default 4x2 alignment instead of the 4x4 required
for RGTC textures.
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We only had internal_format before, which is way more irritating to
work with.
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Generally image uploads to a the region occur at TexImage time, but
that's not the case for fallback _mesa_generate_mipmap(), and in this
path we were forgetting to align the width when dividing height. We
were just leaving out parts of the compressed block at 2x2 and 1x1
levels.
Fixes gen-compressed-teximage.
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Copy-and-paste from the bgra cases. The C paths attempt to avoid
copying the 'x' channel, but it's harmless, you might as well. Good for
about 5% in glxgears (740 to 780 fps).
Signed-off-by: Adam Jackson <[email protected]>
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Used the vertprog instead of gmtyprog.
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Signed-off-by: Jeremy Huddleston <[email protected]>
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fixes fdo bug 38145
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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this needs a piglit run.
Signed-off-by: Dave Airlie <[email protected]>
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glReadPixels() was performing RGB -> L conversion differently from the
glTexImage() style conversion appropriate for glCopyTexImage().
Fixes gles2conform copy_texture.
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Fixes fbo-mipmap-copypix.
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We were mapping the renderbuffer once, then walking over all the
buffers to map just the texture ones using the other texture mapping
function that handled the x/y offset to the image in the region. But
then we would go and overwrite *those* mappings with the original
mappings for depth/stencil, which was wrong.
Instead, just walk over the attachments once and map the attachments.
Wasn't that easy?
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This is already pointing at 0 or Height - 1 and with an appropriate
pitch, so no need to recompute those values per customization of the
spans code. Cuts 3 out of 21kb of the compiled size.
Reviewed-by: Chad Versace <[email protected]>
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The "newImage" isn't particularly new -- it might be the same texture
that was attached to the same attachment point before. This function
also gets called when just rebinding back to an FBO with a texture
attachment.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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It was originally located in the region because the tracking of
depth/color buffers was on the regions, and getting back to the irb
would have been tricky. Now, we're keying off of the renderbuffer in
more places, which means we can move these fields where they belong.
This could fix potential rendering failure with a single texture
having multiple images attached to different renderbuffers across
shareCtx (as far as I can tell, this was the only failure we could
cause, since anything else should trigger intel_render_texture in
between, for example a BindFramebuffer).
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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gc->vtable->destroy is always set and is used unconditionally
in other places, so don't bother checking for it first.
Signed-off-by: Jeremy Huddleston <[email protected]>
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Signed-off-by: Jeremy Huddleston <[email protected]>
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Signed-off-by: Jeremy Huddleston <[email protected]>
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Signed-off-by: Jeremy Huddleston <[email protected]>
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Snatched from xvmc.
Signed-off-by: Daniel Vetter <[email protected]>
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This stuff is really for software rendering, it's not core Mesa.
A small step toward pushing the FetchTexel() stuff down into swrast.
Reviewed-by: Eric Anholt <[email protected]>
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