index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
Files
Lines
*
nv50,nvc0: reset base element in draw_arrays
Christoph Bumiller
2011-10-21
2
-0
/
+11
*
nvc0: apply first_layer offset to all resources with array_size
Christoph Bumiller
2011-10-21
1
-3
/
+1
*
nvc0: emit state to allow GP to select the RT layer
Christoph Bumiller
2011-10-21
1
-1
/
+4
*
nvc0: validate GP samplers, textures
Christoph Bumiller
2011-10-21
1
-0
/
+2
*
nvc0: fix clear_render_target/depth_stencil region
Christoph Bumiller
2011-10-21
1
-19
/
+21
*
nvc0: fix assertion that immediate array buffer fits
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
nv50/ir: use RDSV to fetch FrontFacing before lowering
Christoph Bumiller
2011-10-21
4
-13
/
+33
*
nv50/ir: fix textureGrad with offsets and in non-FPs
Christoph Bumiller
2011-10-21
4
-3
/
+14
*
nv50/ir: add wrap mode for shift operations
Christoph Bumiller
2011-10-21
3
-2
/
+5
*
nv50/ir: initialize RelocInfo to 0
Christoph Bumiller
2011-10-21
1
-0
/
+2
*
nvc0/ir: fix emission of cvt when register and type size differ
Christoph Bumiller
2011-10-21
1
-2
/
+3
*
nv50/ir: fix argument count for CUBE_ARRAY texture target
Christoph Bumiller
2011-10-21
2
-4
/
+4
*
nvc0/ir: GP emit address must end up in $r0
Christoph Bumiller
2011-10-21
1
-0
/
+4
*
nvc0/ir: TXQ requires different lowering from normal TEX
Christoph Bumiller
2011-10-21
1
-1
/
+10
*
nv50/ir: initialize default prog_info values for GP,TP
Christoph Bumiller
2011-10-21
1
-0
/
+10
*
nv50/ir: fix memory value equality check
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
nv50/ir: fix leak in removal of graph root
Christoph Bumiller
2011-10-21
1
-5
/
+5
*
d3d1x: fix/improve OMSetRenderTargets
Christoph Bumiller
2011-10-21
1
-19
/
+26
*
d3d1x: avoid translating invalid blend, depth or stencil state
Christoph Bumiller
2011-10-21
2
-32
/
+56
*
d3d1x: add support for buffer views
Christoph Bumiller
2011-10-21
1
-0
/
+6
*
d3d1x: improve CreateInputLayout
Christoph Bumiller
2011-10-21
1
-13
/
+50
*
d3d1x/context: fix IASetVertexBuffers stride comparison
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
d3d1x: use ZS formats for TYPELESS resources with DS binding
Christoph Bumiller
2011-10-21
1
-0
/
+10
*
d3d1x: use resource format if view format is UNKNOWN
Christoph Bumiller
2011-10-21
1
-6
/
+9
*
d3d1x: fix shadow comparison to gallium enum off by one
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
d3d1x: improve CheckFormatSupport
Christoph Bumiller
2011-10-21
1
-18
/
+48
*
d3d1x: update format mapping table
Christoph Bumiller
2011-10-21
2
-37
/
+55
*
d3d1x: fix translation of subresource to layer
Christoph Bumiller
2011-10-21
1
-16
/
+15
*
d3d1x: fix initial data upload for 3D textures
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
d3d1x: MipLevels -1 in resource view desc means all
Christoph Bumiller
2011-10-21
1
-1
/
+5
*
d3d1x/dxgi: fix initialization of pipe_box for Present copy
Christoph Bumiller
2011-10-21
1
-2
/
+2
*
d3d1x: implement array textures
Christoph Bumiller
2011-10-21
3
-18
/
+70
*
nvc0/ir: handle levelZero modifier in TEX emission
Christoph Bumiller
2011-10-21
1
-1
/
+9
*
nvc0/ir: fix lowering of DIV F32
Christoph Bumiller
2011-10-21
1
-0
/
+1
*
d3d1x: fix refcounting of GalliumD3D11DeviceChild objects
Christoph Bumiller
2011-10-21
1
-2
/
+6
*
nvc0/ir: fix xy confusion typo in readTessCoord
Christoph Bumiller
2011-10-21
1
-1
/
+1
*
d3d1x/sm4: save CUSTOMDATA
Christoph Bumiller
2011-10-21
1
-0
/
+11
*
d3d1x: add FORK/JOIN phase opcodes to declarations
Christoph Bumiller
2011-10-21
1
-0
/
+9
*
d3d1x: add shader signature to sm4_program
Christoph Bumiller
2011-10-21
5
-7
/
+52
*
d3d1x: attempt to detect D3D10 feature level
Christoph Bumiller
2011-10-21
1
-13
/
+31
*
d3d1x: switch to TGSI SAMPLE opcodes
Christoph Bumiller
2011-10-21
6
-222
/
+61
*
st/mesa: fix a bug in and re-org setup_interleaved_attribs()
Brian Paul
2011-10-21
1
-31
/
+76
*
glsl: Short-circuit lower_if_to_cond_assign when MaxIfDepth is UINT_MAX.
Kenneth Graunke
2011-10-21
1
-0
/
+3
*
i965: Set MaxIfDepth to UINT_MAX on Gen6+ and 16 on prior generations.
Kenneth Graunke
2011-10-21
1
-0
/
+1
*
apple: Use the correct (OpenGL.framework) glViewport and glScissor during init
Jeremy Huddleston
2011-10-21
5
-10
/
+15
*
apple: Silence some debug spew
Jeremy Huddleston
2011-10-21
1
-3
/
+3
*
r600g: cleanup r600_reset_blittable_to_compressed
Marek Olšák
2011-10-21
1
-6
/
+3
*
st/mesa: Initialize variable.
Vinson Lee
2011-10-20
1
-0
/
+2
*
Add solaris detection for PIPE_ARCH_LITTLE_ENDIAN/PIPE_ARCH_BIG_ENDIAN
Alan Coopersmith
2011-10-20
1
-0
/
+9
*
i965: Remove copy and pasted gen7_wm_constants state atom.
Kenneth Graunke
2011-10-20
2
-56
/
+1
[next]