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* nv50: fix shader emit_tex for cube texturesChristoph Bumiller2009-11-041-14/+36
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* nv50: add abs-modifier for emit_minmaxChristoph Bumiller2009-11-041-17/+31
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* nv50: add 3d texture tiling and mip-mappingChristoph Bumiller2009-11-044-37/+114
| | | | | | | | | Mip-mapped 3D textures are not arrays of 2D layers with a mip-map layout like 2D textures, therefore we cannot use image_nr == depth for them. Making use of "volume tiling" modes now, the allowed modes are 0xZY where Z <= 5 and y <= 5.
* progs/util: Fix memory leak if fail to load/compile shaderVinson Lee2009-11-031-0/+2
| | | | Signed-off-by: Brian Paul <[email protected]>
* llvmpipe: Sanitise shader semantic and interpolator handling.Michal Krol2009-11-031-24/+10
| | | | | | | | Handle the remaining semantic names and indices. Respect color interpolator when not flatshading. Based on Michal's softpipe commit eb699d64ec7057032139baccedcb0694ca41d706.
* llvmpipe: remove old prim_setup draw stageKeith Whitwell2009-11-0310-386/+59
| | | | | | | Everything now goes through the draw_vbuf handler, the same as regular drivers. Based on Keith's commit 4fe0fc3eba1f79beda890a5016359d549bab6ad4.
* llvmpipe: Respect gl_rasterization_rules in primitive setup.José Fonseca2009-11-031-18/+30
| | | | | Based on Michal's identical commit for softpipe (ca9c413647bf9efb5ed770e3a655bc758075aec7).
* python/retrace: Cope with null constant buffers.José Fonseca2009-11-031-1/+1
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* python/retrace: Add missing colon.José Fonseca2009-11-031-1/+1
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* progs/tests: debug code for getting texture component sizesBrian Paul2009-11-032-2/+17
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* tgsi: Up tgsi_exec's control flow nesting to 32.Michal Krol2009-11-031-3/+3
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* Merge branch 'mesa_7_6_branch'Brian Paul2009-11-038-20/+52
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| * st/mesa: clip pixels in draw_stencil_pixels to avoid crashMarek Olšák2009-11-031-5/+15
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
| * st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencilBrian Paul2009-11-031-0/+2
| | | | | | | | | | | | | | | | util_blit_pixels_writemask() only works for color formats at this time. Also, it might never work for depth/stencil surfaces since we can't get handle stencil values in a fragment shader. Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).
| * st/mesa: fix tests for depth and depth/stencil texture formatsBrian Paul2009-11-031-7/+5
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| * glx: Fix memory leak if XF86DRICreateDrawable() failsVinson Lee2009-11-021-1/+3
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
| * Add --with-dri-searchpath argumentChow Loong Jin2009-10-303-2/+9
| | | | | | | | | | | | | | * Add an extra argument to configure which allows for specifying different DRI driver search paths to libGL (FDO #24766) Signed-off-by: Dan Nicholson <[email protected]>
| * progs/tests: fixes for drawbuffers.cBrian Paul2009-10-291-5/+12
| | | | | | | | | | Disable GL_DEPTH_TEST before glDrawPixels. Show color buffer 0 on left, color buffer 1 on right.
| * progs/tests: added test for GL_EXT_texture_compression_s3tc supportBrian Paul2009-10-281-0/+6
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* | mesa: clean-up, remove some flushing in FBO functionsBrian Paul2009-11-031-7/+11
| | | | | | | | | | Remove some unneeded flushes. Replace FLUSH_CURRENT w/ FLUSH_VERTICES in other places.
* | mesa: fix indentationBrian Paul2009-11-031-2/+1
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* | mesa: clean-up formattingBrian Paul2009-11-031-1/+1
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* | mesa: avoid extraneous _NEW_BUFFER changes in _mesa_BindFramebufferEXT()Brian Paul2009-11-031-7/+10
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* | mesa: use FLUSH_VERTICES() in _mesa_drawbuffers()Brian Paul2009-11-031-1/+1
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* | mesa: avoid extraneous _NEW_BUFFER state in _mesa_drawbuffers()Brian Paul2009-11-031-9/+29
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* | mesa: use ffs() to shorten loop in _mesa_drawbuffers()Brian Paul2009-11-031-6/+10
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* | mesa: added assertion, another commentBrian Paul2009-11-031-1/+3
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* | intel: avoid unnecessary front buffer flushing/updatingBrian Paul2009-11-035-2/+27
| | | | | | | | | | | | | | | | | | | | | | Before, if we just called glXMakeCurrent() and didn't render anything we'd still trigger a flushFrontBuffer() call. Now only set the intel->front_buffer_dirty field at state validation time just before we draw something. NOTE: additional calls to intel_check_front_buffer_rendering() might be needed if I missed some rendering paths.
* | mesa: added commentBrian Paul2009-11-021-0/+2
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* | mesa: use _mesa_get_current_tex_object()Brian Paul2009-11-021-6/+2
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* | mesa: use _mesa_get_current_tex_object()Brian Paul2009-11-021-13/+4
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* | mesa: make _mesa_get_current_tex_objec() publicBrian Paul2009-11-022-31/+33
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* | ARB prog parser: Fix a couple issues with previous merge from mesa_7_6_branchIan Romanick2009-11-022-190/+200
| | | | | | | | | | | | | | | | Since the addition of support for Nvidia condition codes, the lexer internally uses handle_ident to select between returning IDENTIFIER and USED_IDENTIFIER. Also, use return_string instead of strdup. Fixes bug #24809.
* | r600: implement LOG op in compilerPierre Ossman2009-11-022-3/+214
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* | r600: implement EXP op in compilerPierre Ossman2009-11-022-3/+130
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* | tgsi/ureg: Add negate and swizzle for predicates.Michal Krol2009-11-022-22/+208
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* | mesa: fix incorrect approx bits/channel for fxt1 formatsBrian Paul2009-11-021-2/+2
| | | | | | | | See bug 24806.
* | gallium/util: add casts to silence warningsBrian Paul2009-11-021-3/+3
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* | tgsi/ureg: Update for gallium interface changes.Michal Krol2009-11-022-22/+69
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* | tgsi: Update for gallium interface changes.Michal Krol2009-11-0210-542/+137
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* | gallium: Cleanup predicate and condition code TGSI tokens.Michal Krol2009-11-022-99/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There is little point in having a special TGSI token just to handle predicate register updates. Remove tgsi_dst_register_ext_predicate token and instead use a new PREDICATE register file to update predicates. Actually, the contents of the obsolete token are being moved to tgsi_instruction_ext_predicate, where they should be from the very beginning. Remove the NVIDIA-specific condition code tokens -- nobody uses them and they can be emulated with predicates if needed. Introduce PIPE_CAP_SM3 that indicates whether a driver supports SM3-level instructions, and in particular predicates. Add PIPE_CAP_MAX_PREDICATE_REGISTERS that can be used to query the driver how many predicate registers it supports (currently it would be 1).
* | softpipe: Sanitise shader semantic and interpolator handling.Michal Krol2009-11-021-24/+10
| | | | | | | | | | Handle the remaining semantic names and indices. Respect color interpolator when not flatshading.
* | nouveau: Assume all texture blankets are linear for now.Younes Manton2009-11-013-2/+7
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* | r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.Corbin Simpson2009-11-015-14/+28
| | | | | | | | Cleared out my git stash.
* | r300g: fix geometry corruptionsMaciej Cencora2009-11-011-2/+14
| | | | | | | | PVS flush is needed before changing the vertex shader or vertex shader constants.
* | r300g: split constant buffer and shader emittionMaciej Cencora2009-11-015-98/+152
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* | r300g: Adopt osiris' PSC data and swizzle.Corbin Simpson2009-11-011-40/+88
| | | | | | | | A fair amount more flexible and easier to maintain.
* | nv50: handle TGSI_SEMANTIC_FACEChristoph Bumiller2009-11-011-0/+25
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* | nv50: make IF condition safeChristoph Bumiller2009-11-011-1/+3
| | | | | | | | | | Don't assume that a SET that writes to IF's argument directly precedes the IF.
* | nv50: implement TGSI_OPCODE_AND/OR/XORChristoph Bumiller2009-11-011-0/+47
| | | | | | | | | | Will use AND for gl_FrontFacing, the face input is either 0 or 0xffffffff.