| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Daniel Vetter <[email protected]>
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Nexuiz was hitting a software fallback.
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In my last commit I introduced a build dependency upon a new libdrm.
Add the associated autoconf checks. As the headers are part of the core
libdrm, we need to bump that version and so may as well bump the chipset
specific versions simultaneously.
Signed-off-by: Chris Wilson <[email protected]>
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With relaxed relocation checking in the kernel, we can specify a
negative delta (i.e. pointing outside of the target bo) in order to fake
a range in a large buffer. We only then need to upload the elements used
and adjust the buffer offset such that they correspond with the indices
used in the DrawArrays.
(Depends on libdrm 0209428b3918c4336018da9293cdcbf7f8fedfb6)
Signed-off-by: Chris Wilson <[email protected]>
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This breaks nexuiz for unknown reason; disable until a true fix can be
found.
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... handle all cases and not just the interleaved upload.
Signed-off-by: Chris Wilson <[email protected]>
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... and take advantage of start_vertex_bias to trim to [min_index,
max_index] where possible (i.e. when we need to upload all arrays).
Fixes half_float_vertex(misc.fillmode.wireframe)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34595
Signed-off-by: Chris Wilson <[email protected]>
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When doing copy swapbuffers using drm, throttle on outstanding copy operations.
Introduces a new environment variable, EGL_THROTTLE_FENCES that the
user can use to indicate the desired number of outstanding swapbuffers, or
disable throttling using EGL_THROTTLE_FENCES=0.
This can and perhaps should be extended to the pageflip case as well, since
with some hardware pageflips can be pipelined. In case the pageflip syncs, the
throttle operation will be a no-op anyway.
Update copyright notices.
Signed-off-by: Thomas Hellstrom <[email protected]>
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Use the pageflip ioctl when available.
Otherwise, or when the backbuffer contents need to be preserved,
fall back to a copy operation.
Signed-off-by: Thomas Hellstrom <[email protected]>
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The copy swap can be used when we need to preserve the contents of
the back buffer or when there is no way to do native page-flipping.
Signed-off-by: Thomas Hellstrom <[email protected]>
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This makes it usable also for native helpers.
Also add inline functions to access the context and to
uninit the native display structure.
Signed-off-by: Thomas Hellstrom <[email protected]>
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This reverts commit 4a3b28113c3d23ba21bb8b8f5ebab7c567083a6d, as it
caused a regression on Ironlake (bug #34646).
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whats one more between friends.
again bnf on irc.
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Init array size to 1,
reported by bnf on irc.
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reported by bnf on irc.
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This is reliant on a drm patch that I posted on the list + a version bump.
These will appear in drm-next today.
Signed-off-by: Dave Airlie <[email protected]>
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If the drm minor version is > 9 (i.e. whats in drm-next),
we enable s3tc + texture tiling by default now.
this changes R600_FORCE_TILING to R600_TILING which can
be set to false to disable tiling on working drm.
Signed-off-by: Dave Airlie <[email protected]>
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ATI engineers have probably chosen those sign bits by a dice roll.
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By default the hardware rounds texcoords. However,
for point sampled textures, the expected behavior is
to truncate. When we have point sampled textures,
set the truncate bit in the sampler.
Should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=25871
Signed-off-by: Alex Deucher <[email protected]>
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Signed-off-by: Zou Nan hai <[email protected]>
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Signs don't work the way I'd like...
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No idea why I didn't do it like this the first time, but share
the code like other portions of mesa do using _tmp.h suffix
and some #defines for the types.
Signed-off-by: Dave Airlie <[email protected]>
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We'll flush after the same-shader comparison.
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The other draw stages like aaline and pstipple were already doing this.
If the driver used the aapoint stage but not the others it would crash
because of a null pipe->draw pointer.
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These were only used by GL_SGI_texture_color_table, which is gone now.
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It was only implemented in the swrast driver and probably not used by
any applications. A modern app would use a dependent/chained texture
lookup in the fragment shader.
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when updating/validating framebuffer state. The _Status field is set
to zero when we need to recompute _Status. Otherwise, it's up to date.
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when doing glCopyTex[Sub]Image() and checking the source buffer's
completeness.
We only need to determine FBO completeness when the status is indeterminate.
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The function may invoke blitter, which invalidates vertex buffers.
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Instead of temporarily.
The HiZ function (something like a depth function) is a property
of a HiZ buffer and can only be changed during HiZ clears.
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I removed the HiZ memory management, because the HiZ RAM is too small
and I also did it in hope that HiZ will be enabled more often.
This also sets aligned strides to HIZ_PITCH and ZMASK_PITCH.
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Signed-off-by: Alex Deucher <[email protected]>
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should fix scons build.
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Plugs a memory leak when compiling shaders with user defined structures.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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Signed-off-by: Jerome Glisse <[email protected]>
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It doesn't work.
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