| Commit message (Collapse) | Author | Age | Files | Lines |
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As per the ps_3_0 and vs_3_0 documentation.
The aL register in D3D9 is quite tricky to use, though.
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To match shader model 2.0 (it's impossible to fully implement ARL
with shader model 3.0 relative addressing).
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To match shader model 2.0.
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Required because ATI and NVIDIA DX9 GPUs do not support indirect addressing
of temps, inputs, outputs, and consts (FS-only) or the hw support is so
limited that we cannot use it.
This should make r300g and possibly nvfx more feature complete.
Signed-off-by: Marek Olšák <[email protected]>
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Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31560
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Since this was talloced off of NULL instead of the compile state, it
was a real leak over the course of the program. Noticed with
valgrind --leak-check=full --show-reachable=yes. We should really
change these passes to generally get the compile context as an argument
so simple mistakes like this stop mattering.
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This fixes a regression (failed assertion) from commit
c552f273f559968dfd770367e25329baccbcd0c4 which was hit if glDeleteBuffers()
was called on a buffer that was never bound.
NOTE: this is a candidate for the 7.9 branch.
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Use a dummy buffer object as we do for frame/renderbuffer objects.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31514
Note: this is a candidate for the 7.9 branch.
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Fixes loop-07.frag.
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Fixes piglit/fbo_readpixels since staging upload changes.
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Currently r600_resource_copy_region() will turn these copies into
transfers + memcpys, so to avoid recursion we must not turn those
transfers back into blits.
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NOTE: This is a candidate for the 7.9 branch.
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NOTE: this is a candidate for the 7.9 branch
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Signed-off-by: Lucas Stach <[email protected]>
Signed-off-by: Francisco Jerez <[email protected]>
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Previously queries of MAX_SAMPLES were only allowed with
ARB_framebuffer_object, but EXT_framebuffer_multisample also enables
this query. This seems to only effect the i915. All other drivers
support both extensions or neither extension.
This patch is based on a patch that Kenneth sent along with the report.
NOTE: this is a candidate for the 7.9 branch.
Reported-by: Kenneth Waters <[email protected]>
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For driver performance analysis it usefull to be able to
disable as much as possible the GPU interaction so that
one can profile the userspace only.
Signed-off-by: Jerome Glisse <[email protected]>
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Signed-off-by: Robert Hooker <[email protected]>
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IF statements were getting flattened while they were broken. With
Zhenyu's last fix for ENDIF's type, everything appears to have lined
up to actually work.
This regresses two tests:
glsl1-! (not) operator (1, fail)
glsl1-! (not) operator (1, pass)
but fixes tests that couldn't work before because the IFs couldn't be
flattened:
glsl-fs-discard-01
occlusion-query-discard
(and, naturally, this should be a performance improvement for apps
that actually use IF statements to avoid executing a bunch of code).
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Sometimes we swizzled in a different channel it looked like, and
sometimes we swizzled in zero. Or something.
Having looked at the output of another code generator for this chip,
this is approximately what they do, too: use align1 math on
temporaries, and then move the results into place.
Fixes:
glean/vp1-EX2 test
glean/vp1-EXP test
glean/vp1-LG2 test
glean/vp1-RCP test (reciprocal)
glean/vp1-RSQ test 1 (reciprocal square root)
shaders/glsl-cos
shaders/glsl-sin
shaders/glsl-vs-masked-cos
shaders/vpfp-generic/vp-exp-alias
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Acked-by: Brian Paul <[email protected]>
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Instead of messing with the callers simply copy our inputs into a
alloca array at the beginning of the function and then use it.
Reviewed-by: José Fonseca <[email protected]>
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DD_POINT_SIZE was broken for quite some time, and the only driver (r200) relying
on this no longer needs it.
Both DD_POINT_SIZE and DD_LINE_WIDTH have no users left outside of debugging
output, hence instead of fixing DD_POINT_SIZE setting just drop both of them -
there was a plan to remove tricaps flags entirely at some point.
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DD_POINT_SIZE got never set for some time now (as it was set only in ifdefed
out code), which caused the r200 driver to use the point primitive mistakenly
in some cases which can only do size 1 instead of point sprite. Since the
logic to use point instead of point sprite prim is flaky at best anyway (can't
work correctly for per-vertex point size), just drop this and always emit point
sprites (except for AA points) - reasons why the driver tried to use points for
size 1.0 are unknown though it is possible they are faster or more conformant.
Note that we can't emit point sprites without point sprite cntl as that might
result in undefined point sizes, hence need drm version check (which was
unnecessary before as it should always have selected points). An
alternative would be to rely on the RE point size clamp controls which could
clamp the size to 1.0 min/max even if the SE point size is undefined, but currently
always use 0 for min clamp. (As a side note, this also means the driver does
not honor the gl spec which mandates points, but not point sprites, with zero size
to be rendered as size 1.)
This should fix recent reports of https://bugs.freedesktop.org/show_bug.cgi?id=702.
This is a candidate for the mesa 7.9 branch.
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Correctly set __DRI_API_OPENGL flag.
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Fixes crash in piglit depthrange-clear.
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This reverts commit 9c39a9fcb2c76897e9b5aff68ce197a411c4e25c.
Remove VS SPF mode, conditional instruction works for VS now.
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That should also be immediate value for type W.
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Fixes 10 piglit cases that were assertion failing.
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Fixes assertion failure with texture swizzling in the GLSL path when
it's triggered (such as gen6 FF or ARB_fp shadow comparisons).
Fixes:
texdepth
texSwizzle
fp1-DST test
fp1-LIT test 3
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The "instructions" variable -is- used, so the cast to void can go away.
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