Commit message (Collapse) | Author | Age | Files | Lines | |
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* | nv50: make a working check for user memory vertex/index buffers | Christoph Bumiller | 2010-04-20 | 2 | -2/+10 |
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* | nv50: fix FP result counting for depth output | Christoph Bumiller | 2010-04-20 | 1 | -1/+1 |
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* | nv50: support vertex index bias | Christoph Bumiller | 2010-04-20 | 2 | -7/+41 |
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* | llvmpipe: fix depth+stencil logic error | Brian Paul | 2010-04-20 | 1 | -5/+18 |
| | | | | | | If both Z-test and stencil-test were enabled, we were mis-computing the vector of updated Z buffer values. Fixes Z testing bug in progs/demos/fbotexture.c | ||||
* | llvmpipe: fix comment/typo | Brian Paul | 2010-04-20 | 1 | -1/+3 |
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* | i915: Map sampler indices to texture units correctly for fragment shaders. | Eric Anholt | 2010-04-20 | 1 | -1/+3 |
| | | | | | | | Fixes hang with "gst-launch-0.10 videotestsrc ! video/x-raw-rgb ! glupload ! gleffects effect=heat ! glimagesink" which uses 2 samplers pointing at GL_TEXTURE1 and GL_TEXTURE2, and piglit glsl-fs-sampler-numbering. | ||||
* | i915: Add missing break; after handling the stub NOISE instructions. | Eric Anholt | 2010-04-20 | 1 | -0/+1 |
| | | | | Bug #27348 | ||||
* | llvmpipe: fix incorrect front-facing value for fragment shader | Brian Paul | 2010-04-20 | 1 | -1/+6 |
| | | | | | The TGSI convention is +1 for front-facing, -1 for back-facing Fixes glean glsl1 gl_FrontFacing tests. | ||||
* | llvmpipe: rename mode -> interp | Brian Paul | 2010-04-20 | 2 | -16/+16 |
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* | llvmpipe: remove dead code/comment | Brian Paul | 2010-04-20 | 1 | -2/+0 |
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* | nv50: move declaration before code | Brian Paul | 2010-04-20 | 1 | -1/+1 |
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* | nv50: fixed void pointer arithment warning | Brian Paul | 2010-04-20 | 1 | -1/+1 |
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* | gallium/util: remove bogus return statement | Brian Paul | 2010-04-20 | 1 | -1/+1 |
| | | | | util_surfaces_do_detach() is a void-valued function. | ||||
* | progs/tests: asst. changes to antialias.c | Brian Paul | 2010-04-20 | 1 | -39/+32 |
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* | gallium: replace pipe_resource::_usage with pipe_resource::usage | Brian Paul | 2010-04-20 | 19 | -23/+23 |
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* | nv50: add missing idxbias param to nv50_push_elements_instanced() | Brian Paul | 2010-04-20 | 2 | -4/+5 |
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* | llvmpipe: remove call to llvmpipe_set_texture_image_layout() | Brian Paul | 2010-04-20 | 1 | -3/+0 |
| | | | | | This would seem to be needed but caused some regressions. More investigation will be done. | ||||
* | llvmpipe: Re-enable half float formats. | José Fonseca | 2010-04-20 | 1 | -5/+0 |
| | | | | | | They should be working now, both textures and vertex/index/buffers. This reverts commit efc69ca61cf8fe7d2d44d177e7737999b6a114b5. | ||||
* | gallivm: Universal format support on lp_build_fetch_rgba_aos via ↵ | José Fonseca | 2010-04-20 | 5 | -104/+125 |
| | | | | | | util_format_description::fetch_rgba_float This therefore adds support to half float vertex buffers. | ||||
* | gallivm: Cleanups and bugfixes to aos format translation. | José Fonseca | 2010-04-20 | 3 | -259/+126 |
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* | draw: Fallback to gallivm for translation of ↵ | José Fonseca | 2010-04-20 | 1 | -4/+20 |
| | | | | | | A8R8G8B8/B8G8R8A8/R10G10B10X2/R10G10B10X2 and other formats. These need swizzles, and bitshifts. | ||||
* | gallivm: New function to fetch a pixel into a 4xfloat AoS vector. | José Fonseca | 2010-04-20 | 2 | -10/+50 |
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* | gallivm: Bring aos format back to life. | José Fonseca | 2010-04-20 | 6 | -1/+698 |
| | | | | | | Useful for fetching vertices for formats that are straight arrays. This reverts commit aa364d091e7e2ef2296fb25f92efc79a8c88f77d. | ||||
* | nvfx: Fix typo. | José Fonseca | 2010-04-20 | 1 | -1/+1 |
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* | draw: Remove draw_vs_llvm.c. | José Fonseca | 2010-04-20 | 5 | -142/+3 |
| | | | | | | To silence some warnings. Super-seeded by Zack's new llvm middle end. | ||||
* | llvmpipe: silence warning | Alan Hourihane | 2010-04-20 | 1 | -1/+1 |
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* | Merge branch 'gallium-index-bias' | José Fonseca | 2010-04-20 | 40 | -159/+254 |
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| * | draw: No need to rebase for elt_bias. | José Fonseca | 2010-04-20 | 1 | -7/+5 |
| | | | | | | | | | | | | | | As we are rebasing to min_index + elt_bias, and the vertex buffer has no elt_bias. I still don't know how to exercise this code. I hope this is now right. | ||||
| * | draw: Fix cache elt_bias implementation. | José Fonseca | 2010-04-20 | 1 | -5/+8 |
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| * | gallium/docs: Make it clear that minIndex, maxIndex is exclusively a index ↵ | José Fonseca | 2010-04-20 | 1 | -0/+3 |
| | | | | | | | | | | | | | | | | | | buffer characteristic. Unlike the indexBias which is specific to a draw call. This are the semantics of both D3D and GL ARB_draw_elements_base_vertex extension. | ||||
| * | draw: Fix typo resulting from bad regular expression in index bias addition. | José Fonseca | 2010-04-20 | 1 | -4/+4 |
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| * | r300g: Adapt for index bias interface change. | José Fonseca | 2010-04-19 | 3 | -19/+32 |
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| * | nvfx: Adapt for index bias interface change. | José Fonseca | 2010-04-19 | 3 | -16/+24 |
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| * | nv50: Adapt for index bias interface change. | José Fonseca | 2010-04-19 | 3 | -6/+11 |
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| * | retrace: Support index bias. | José Fonseca | 2010-04-19 | 1 | -8/+8 |
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| * | mesa/st: Update for index bias interface change. | José Fonseca | 2010-04-19 | 2 | -7/+7 |
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| * | st/python: Use index bias. | José Fonseca | 2010-04-19 | 1 | -4/+6 |
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| * | trace: Implement index bias. | José Fonseca | 2010-04-19 | 1 | -6/+10 |
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| * | svga: Implement index bias. | José Fonseca | 2010-04-19 | 7 | -23/+32 |
| | | | | | | | | Untested. | ||||
| * | softpipe: Implement index bias. | José Fonseca | 2010-04-19 | 2 | -4/+16 |
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| * | llvmpipe: Implement index bias. | José Fonseca | 2010-04-19 | 2 | -7/+9 |
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| * | identity: Implement index bias. | José Fonseca | 2010-04-19 | 1 | -0/+4 |
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| * | i965g: Implement index bias. | José Fonseca | 2010-04-19 | 1 | -4/+6 |
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| * | i915: Implement index bias. | José Fonseca | 2010-04-19 | 1 | -6/+7 |
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| * | failover: Implement index bias. | José Fonseca | 2010-04-19 | 1 | -1/+4 |
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| * | cell: Implement index bias. | José Fonseca | 2010-04-19 | 1 | -5/+6 |
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| * | draw: Implement index bias. | José Fonseca | 2010-04-19 | 8 | -46/+65 |
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| * | docs: Document indexBias. | José Fonseca | 2010-04-19 | 1 | -0/+3 |
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| * | gallium: Add index bias parameter to draw_elements and friends. | José Fonseca | 2010-04-19 | 1 | -0/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | indexBias corresponds to: - BaseVertexIndex parameter of D3D9's IDirect3DDevice9::DrawIndexedPrimitive method - BaseVertexLocation parameter of ID3D10Device::DrawIndexed Although a positive indexBias can be easily be implemented in Gallium by adding indexBias*stride to each vertex buffer base offset, a negative indexBias cannot, as the final vertex buffer offset could be negative. I'm not aware of this functionality being exposed to GL drivers, so for now all hardware drivers will just assert(indexBias == 0). See also: - http://msdn.microsoft.com/en-us/library/bb174369.aspx (D3D9) - http://msdn.microsoft.com/en-us/library/ff556126.aspx (D3D10 DDI) | ||||
* | | draw llvm: Move dereference of pointer after NULL check. | Vinson Lee | 2010-04-20 | 1 | -1/+3 |
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