Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: s/Bilt/Blit | Brian Paul | 2009-10-27 | 1 | -1/+1 |
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* | mesa: more texture debug code changes, improvements | Brian Paul | 2009-10-27 | 2 | -30/+69 |
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* | mesa: minor code clean-up in client_state() | Brian Paul | 2009-10-27 | 1 | -10/+11 |
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* | mesa: avoid redundant state setting in glClientActiveTexture | Brian Paul | 2009-10-27 | 1 | -0/+7 |
| | | | | Plus add code for verbose/debugging. | ||||
* | intel: fix comment, formatting | Brian Paul | 2009-10-27 | 1 | -2/+2 |
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* | progs/tests: added new blitfb.c test | Brian Paul | 2009-10-27 | 3 | -0/+261 |
| | | | | | | | | Tests glBlitFramebuffer() between two texture/renderbuffer surfaces. In particular, blit from level[1] of a cube map face to a 2D texture. Used to find/fix bug in intel do_copy_texsubimage(). See commit aef1ab1073f3e30d699b99dae17518ed48b57c72 | ||||
* | intel: fix src offset bug in do_copy_texsubimage() | Brian Paul | 2009-10-27 | 1 | -1/+1 |
| | | | | | | Use src->draw_offset intead of zero. Zero usually worked, except when the src renderbuffer is actually a texture mipmap level higher than zero. Fixes progs/test/blitfb.c test. | ||||
* | glsl: fix memory leak | Brian Paul | 2009-10-27 | 1 | -2/+6 |
| | | | | A slightly modified version of a patch from Vinson Lee. | ||||
* | i915: Fix driver for the miptree x/y offset changes. | Eric Anholt | 2009-10-27 | 2 | -4/+20 |
| | | | | Bug #24734. | ||||
* | i965: be clear that the Fallback field is a boolean, not a bitfield | Brian Paul | 2009-10-27 | 3 | -4/+8 |
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* | Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()" | Brian Paul | 2009-10-27 | 2 | -6/+2 |
| | | | | | | | | | This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c. It turns out the i965 driver uses the intel->Fallback field as a boolean, not as a bitmask. The intelFallback() function is a no-op in the i965 driver. It would have been nice if there were some comments about this. I'll fix that next... | ||||
* | draw: Fix memory leak. | Vinson Lee | 2009-10-27 | 1 | -0/+2 |
| | | | | This would only be hit if we got and invalid index_size. | ||||
* | docs: document Intel glBitmap fixes | Brian Paul | 2009-10-27 | 1 | -0/+1 |
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* | intel: fix GL state bugs in intel_texture_bitmap() | Brian Paul | 2009-10-27 | 1 | -4/+3 |
| | | | | | | | Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately. | ||||
* | nv50: activate more lanes in a warp | Christoph Bumiller | 2009-10-28 | 1 | -0/+4 |
| | | | | | | | | Some cards have crippling defaults set and use only 4 of 32 lanes. This should activate 16 on these. Those that allow 32 by default should still do so. Found out by Marcin Kościelnicki. | ||||
* | st/xorg: Adopt to new dirty clip rect type | Jakob Bornecrantz | 2009-10-27 | 1 | -4/+5 |
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* | progs/tests: Fix MSVC build. | Vinson Lee | 2009-10-26 | 1 | -3/+3 |
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* | scons: Define _USE_MATH_DEFINES on MSVC. | José Fonseca | 2009-10-26 | 2 | -0/+5 |
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* | windows: added remap.[ch] to project files | Brian Paul | 2009-10-26 | 2 | -0/+14 |
| | | | | Untested. Other updates may be needed to reflect the current source files. | ||||
* | mesa: Add remap.c to SConscript. | Chia-I Wu | 2009-10-26 | 1 | -0/+1 |
| | | | | Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | st/xorg: initialize indexes before reswizzling for yuv | Zack Rusin | 2009-10-26 | 1 | -0/+2 |
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* | st/xorg: stop overflowing yuv buffers | Zack Rusin | 2009-10-26 | 2 | -20/+37 |
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* | st/xorg: add yuv vertex shader | Zack Rusin | 2009-10-26 | 5 | -33/+200 |
| | | | | plus some general fixes | ||||
* | st/xorg: add yuv shaders | Zack Rusin | 2009-10-26 | 3 | -16/+83 |
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* | r300g: read occlusion query results from both Z pipes on RV530 | Marek Olšák | 2009-10-26 | 1 | -2/+8 |
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* | r300g: add cubemap support | Marek Olšák | 2009-10-26 | 2 | -24/+37 |
| | | | | Also, set a pitch for rectangles only. | ||||
* | gallium: Move enum pipe_error into p_defines.h. | José Fonseca | 2009-10-25 | 12 | -75/+26 |
| | | | | It's really just another define. No need for its own header. | ||||
* | llvmpipe: Human friendlier sampler state dump. | José Fonseca | 2009-10-25 | 2 | -9/+22 |
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* | util: Human readable output of texture states. | José Fonseca | 2009-10-25 | 2 | -0/+92 |
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* | llvmpipe: Dump the sampler state of the shader key. | José Fonseca | 2009-10-25 | 1 | -0/+18 |
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* | llvmpipe: Immediate multiplication. | José Fonseca | 2009-10-25 | 4 | -32/+64 |
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* | llvmpipe: Fast path for sampling rgba8 textures with linear filtering. | José Fonseca | 2009-10-25 | 1 | -12/+256 |
| | | | | | | | | Implement Keith's suggestion of doing most of the sampling with 16x8 and 8x16 AoS, and only doing the conversion to floating point SoA at the very last step. Improves gloss performance by 10%. | ||||
* | llvmpipe: Make lerping work for 8.8 fixed point values. | José Fonseca | 2009-10-25 | 1 | -4/+50 |
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* | llvmpipe: New module to help make assertions about formats. | José Fonseca | 2009-10-25 | 4 | -0/+78 |
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* | llvmpipe: New function to unpack rgba8 formats into 4 x u8n AoS. | José Fonseca | 2009-10-25 | 2 | -12/+148 |
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* | llvmpipe: Split the format swizzling step from the unpacking. | José Fonseca | 2009-10-25 | 2 | -16/+34 |
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* | llvmpipe: Allow different signs when unpacking. | José Fonseca | 2009-10-25 | 1 | -2/+1 |
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* | llvmpipe: Add inlines to quickly generate types matching the native SIMD ↵ | José Fonseca | 2009-10-25 | 2 | -12/+102 |
| | | | | register bitwidth. | ||||
* | llvmpipe: Merge lp_build_load_rgba_soa into lp_build_sample_texel. | José Fonseca | 2009-10-25 | 1 | -32/+16 |
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* | llvmpipe: Factor our pixel offset computation. | José Fonseca | 2009-10-25 | 3 | -43/+83 |
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* | llvmpipe: Share testing infrastructure with lp_test_format. | José Fonseca | 2009-10-25 | 2 | -23/+46 |
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* | llvmpipe: Eliminate lp_build_store_rgba_aos. | José Fonseca | 2009-10-25 | 3 | -49/+16 |
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* | llvmpipe: Eliminate lp_build_load_rgba_aos. | José Fonseca | 2009-10-25 | 3 | -52/+15 |
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* | llvmpipe: Move a few format/sampling functions into better space. | José Fonseca | 2009-10-25 | 7 | -123/+158 |
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* | r300g: fix redefining mipmaps and fetching from them | Marek Olšák | 2009-10-25 | 1 | -2/+7 |
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* | r300g: added support for 3D textures | Marek Olšák | 2009-10-25 | 4 | -53/+51 |
| | | | | | | Mipmaps not tested. Also, I am not sure why piglit/texturing/tex3d needs to have color tolerance +-1 to pass. The classic Mesa driver doesn't need that. | ||||
* | r300g: fix scons build yet again | Joakim Sindholt | 2009-10-24 | 2 | -4/+2 |
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* | Merge branch 'mesa_7_6_branch' | Brian Paul | 2009-10-23 | 2 | -14/+2 |
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| * | mesa: remove FBO texture depth/stencil test | Brian Paul | 2009-10-23 | 1 | -12/+0 |
| | | | | | | | | | | The texture format should not be checked until validation time since the format might be changed by a subsequent glTexImage() call. | ||||
| * | mesa: fix broken _mesa_str_checksum() | Brian Paul | 2009-10-23 | 1 | -2/+2 |
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