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* mesa: s/Bilt/BlitBrian Paul2009-10-271-1/+1
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* mesa: more texture debug code changes, improvementsBrian Paul2009-10-272-30/+69
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* mesa: minor code clean-up in client_state()Brian Paul2009-10-271-10/+11
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* mesa: avoid redundant state setting in glClientActiveTextureBrian Paul2009-10-271-0/+7
| | | | Plus add code for verbose/debugging.
* intel: fix comment, formattingBrian Paul2009-10-271-2/+2
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* progs/tests: added new blitfb.c testBrian Paul2009-10-273-0/+261
| | | | | | | | Tests glBlitFramebuffer() between two texture/renderbuffer surfaces. In particular, blit from level[1] of a cube map face to a 2D texture. Used to find/fix bug in intel do_copy_texsubimage(). See commit aef1ab1073f3e30d699b99dae17518ed48b57c72
* intel: fix src offset bug in do_copy_texsubimage()Brian Paul2009-10-271-1/+1
| | | | | | Use src->draw_offset intead of zero. Zero usually worked, except when the src renderbuffer is actually a texture mipmap level higher than zero. Fixes progs/test/blitfb.c test.
* glsl: fix memory leakBrian Paul2009-10-271-2/+6
| | | | A slightly modified version of a patch from Vinson Lee.
* i915: Fix driver for the miptree x/y offset changes.Eric Anholt2009-10-272-4/+20
| | | | Bug #24734.
* i965: be clear that the Fallback field is a boolean, not a bitfieldBrian Paul2009-10-273-4/+8
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* Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()"Brian Paul2009-10-272-6/+2
| | | | | | | | | This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c. It turns out the i965 driver uses the intel->Fallback field as a boolean, not as a bitmask. The intelFallback() function is a no-op in the i965 driver. It would have been nice if there were some comments about this. I'll fix that next...
* draw: Fix memory leak.Vinson Lee2009-10-271-0/+2
| | | | This would only be hit if we got and invalid index_size.
* docs: document Intel glBitmap fixesBrian Paul2009-10-271-0/+1
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* intel: fix GL state bugs in intel_texture_bitmap()Brian Paul2009-10-271-4/+3
| | | | | | | Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately.
* nv50: activate more lanes in a warpChristoph Bumiller2009-10-281-0/+4
| | | | | | | | Some cards have crippling defaults set and use only 4 of 32 lanes. This should activate 16 on these. Those that allow 32 by default should still do so. Found out by Marcin Kościelnicki.
* st/xorg: Adopt to new dirty clip rect typeJakob Bornecrantz2009-10-271-4/+5
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* progs/tests: Fix MSVC build.Vinson Lee2009-10-261-3/+3
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* scons: Define _USE_MATH_DEFINES on MSVC.José Fonseca2009-10-262-0/+5
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* windows: added remap.[ch] to project filesBrian Paul2009-10-262-0/+14
| | | | Untested. Other updates may be needed to reflect the current source files.
* mesa: Add remap.c to SConscript.Chia-I Wu2009-10-261-0/+1
| | | | Signed-off-by: Chia-I Wu <[email protected]>
* st/xorg: initialize indexes before reswizzling for yuvZack Rusin2009-10-261-0/+2
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* st/xorg: stop overflowing yuv buffersZack Rusin2009-10-262-20/+37
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* st/xorg: add yuv vertex shaderZack Rusin2009-10-265-33/+200
| | | | plus some general fixes
* st/xorg: add yuv shadersZack Rusin2009-10-263-16/+83
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* r300g: read occlusion query results from both Z pipes on RV530Marek Olšák2009-10-261-2/+8
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* r300g: add cubemap supportMarek Olšák2009-10-262-24/+37
| | | | Also, set a pitch for rectangles only.
* gallium: Move enum pipe_error into p_defines.h.José Fonseca2009-10-2512-75/+26
| | | | It's really just another define. No need for its own header.
* llvmpipe: Human friendlier sampler state dump.José Fonseca2009-10-252-9/+22
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* util: Human readable output of texture states.José Fonseca2009-10-252-0/+92
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* llvmpipe: Dump the sampler state of the shader key.José Fonseca2009-10-251-0/+18
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* llvmpipe: Immediate multiplication.José Fonseca2009-10-254-32/+64
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* llvmpipe: Fast path for sampling rgba8 textures with linear filtering.José Fonseca2009-10-251-12/+256
| | | | | | | | Implement Keith's suggestion of doing most of the sampling with 16x8 and 8x16 AoS, and only doing the conversion to floating point SoA at the very last step. Improves gloss performance by 10%.
* llvmpipe: Make lerping work for 8.8 fixed point values.José Fonseca2009-10-251-4/+50
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* llvmpipe: New module to help make assertions about formats.José Fonseca2009-10-254-0/+78
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* llvmpipe: New function to unpack rgba8 formats into 4 x u8n AoS.José Fonseca2009-10-252-12/+148
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* llvmpipe: Split the format swizzling step from the unpacking.José Fonseca2009-10-252-16/+34
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* llvmpipe: Allow different signs when unpacking.José Fonseca2009-10-251-2/+1
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* llvmpipe: Add inlines to quickly generate types matching the native SIMD ↵José Fonseca2009-10-252-12/+102
| | | | register bitwidth.
* llvmpipe: Merge lp_build_load_rgba_soa into lp_build_sample_texel.José Fonseca2009-10-251-32/+16
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* llvmpipe: Factor our pixel offset computation.José Fonseca2009-10-253-43/+83
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* llvmpipe: Share testing infrastructure with lp_test_format.José Fonseca2009-10-252-23/+46
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* llvmpipe: Eliminate lp_build_store_rgba_aos.José Fonseca2009-10-253-49/+16
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* llvmpipe: Eliminate lp_build_load_rgba_aos.José Fonseca2009-10-253-52/+15
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* llvmpipe: Move a few format/sampling functions into better space.José Fonseca2009-10-257-123/+158
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* r300g: fix redefining mipmaps and fetching from themMarek Olšák2009-10-251-2/+7
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* r300g: added support for 3D texturesMarek Olšák2009-10-254-53/+51
| | | | | | Mipmaps not tested. Also, I am not sure why piglit/texturing/tex3d needs to have color tolerance +-1 to pass. The classic Mesa driver doesn't need that.
* r300g: fix scons build yet againJoakim Sindholt2009-10-242-4/+2
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* Merge branch 'mesa_7_6_branch'Brian Paul2009-10-232-14/+2
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| * mesa: remove FBO texture depth/stencil testBrian Paul2009-10-231-12/+0
| | | | | | | | | | The texture format should not be checked until validation time since the format might be changed by a subsequent glTexImage() call.
| * mesa: fix broken _mesa_str_checksum()Brian Paul2009-10-231-2/+2
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