summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* nouveau: Use bitmask/ffs to iterate enabled lightsMathias Fröhlich2016-06-163-26/+38
| | | | | | | | | | | | Replaces a loop that iterates all lights and test which of them is enabled by a loop only iterating over the bits set in the enabled bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* tnl: Use bitmask/ffs to iterate enabled lightsMathias Fröhlich2016-06-162-8/+21
| | | | | | | | | | | | Replaces loops that iterate all lights and test which of them is enabled by a loop only iterating over the bits set in the enabled bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use bitmask/ffs to iterate enabled lights for ff shader keys.Mathias Fröhlich2016-06-161-13/+15
| | | | | | | | | | | | Replaces a loop that iterates all lights and test which of them is enabled by a loop only iterating over the bits set in the enabled bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use bitmask/ffs to iterate enabled lightsMathias Fröhlich2016-06-162-14/+39
| | | | | | | | | | | | Replaces loops that iterate all lights and test which of them is enabled by a loop only iterating over the bits set in the enabled bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Track enabled lights in a bitmaskMathias Fröhlich2016-06-163-0/+5
| | | | | | | This enables some optimizations afterwards. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Rename CoordReplaceBits back to CoordReplace.Mathias Fröhlich2016-06-1612-17/+17
| | | | | | | | It used to be called like that and fits better with 80 columns. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Remove the now unused CoordsReplace array.Mathias Fröhlich2016-06-163-8/+0
| | | | | | | | Now that all users are converted, remove the array. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* i965: Convert i965 to use CoordsReplaceBits.Mathias Fröhlich2016-06-163-12/+3
| | | | | | | | Switch over to use the CoordsReplaceBits bitmask. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* i915: Convert i915 to use CoordsReplaceBits.Mathias Fröhlich2016-06-161-10/+7
| | | | | | | | Switch over to use the CoordsReplaceBits bitmask. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* r200: convert r200 to use CoordsReplaceBits.Mathias Fröhlich2016-06-161-5/+2
| | | | | | | | Switch over to use the CoordsReplaceBits bitmask. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* gallium: Convert the state_tracker to use CoordsReplaceBits.Mathias Fröhlich2016-06-161-6/+2
| | | | | | | | Switch over to use the CoordsReplaceBits bitmask. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* swrast: Convert swrast to use CoordsReplaceBits.Mathias Fröhlich2016-06-161-2/+2
| | | | | | | | Switch over to use the CoordsReplaceBits bitmask. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Add gl_point_attrib::CoordReplaceBits bitfield.Mathias Fröhlich2016-06-165-14/+26
| | | | | | | | | | | | | The aim is to replace the CoordReplace array by a bitfield. Until all drivers are converted, establish the bitfield in parallel to the CoordReplace array. v2: Fix bitmask logic. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-1616-57/+51
| | | | | | | | | | | | Instead use the internal gl_shader_stage enum everywhere. This makes things more consistent and gets rid of unnecessary conversions. Ideally it would be nice to remove the Type field from gl_shader altogether but currently it is used to differentiate between gl_shader and gl_shader_program in the ShaderObjects hash table. Reviewed-by: Kenneth Graunke <[email protected]>
* auxilary/os: allow appending to GALLIUM_LOG_FILEBrian Paul2016-06-151-2/+13
| | | | | | | | | | If the log file specified by the GALLIUM_LOG_FILE begins with '+', open the file in append mode. This is useful to log all gallium output for an entire piglit run, for example. v2: put GALLIUM_LOG_FILE support inside an #ifdef DEBUG block. Reviewed-by: Jose Fonseca <[email protected]>
* anv: Fix a harmless overflow warningChad Versace2016-06-151-1/+1
| | | | | | | | anv_pipeline_binding::index is a uint8_t, but some code assigned to it UINT16_MAX. Reviewed-by: Anuj Phogat <[email protected]> Reviewd-by: Jason Ekstrand <[email protected]>
* vc4: fix vc4_resource_from_handle() stride calculationRob Herring2016-06-151-2/+2
| | | | | | | | | | | | | | The expected stride calculation is completely wrong. It should ultimately be multiplying cpp and width rather than dividing. The width also needs to be aligned to the tiling width first before converting to stride bytes. The whole stride check here is possibly pointless. Any buffers which were allocated outside of vc4 may have strides with larger alignment requirements. Signed-off-by: Rob Herring <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Use a uniform for gl_PatchVerticesIn in the TCS on Gen8+.Kenneth Graunke2016-06-152-2/+5
| | | | | | | | | | | | | | We still need to recompile the passthrough shader when this value changes, as it also affects the output vertex count. But otherwise, we can eliminate recompiles on Gen8+. We probably want to do this for Gen7 as well, but that requires rewriting the input release code to use a loop, which is a trade-off I'd need to consider in more detail. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]> Cc: [email protected]
* glsl: Optionally lower TCS gl_PatchVerticesIn to a uniform.Kenneth Graunke2016-06-154-1/+18
| | | | | | | | | i965 has no special hardware for this, so the best way to implement this is to pass it in via a uniform. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]> Cc: [email protected]
* i965: Use a uniform for gl_PatchVerticesIn in the TES.Kenneth Graunke2016-06-151-0/+1
| | | | | | | | | | | | | | | | Fixes three GL44-CTS.tessellation_shader subtests: - max_patch_vertices - single.max_patch_vertices - tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn These use gl_PatchVerticesIn in the TES, but don't link against a TCS (which would allow the linker to lower it to a constant). We had no handling for the system value in the backend, so it would just assert fail. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]> Cc: [email protected]
* glsl: Optionally lower TES gl_PatchVerticesIn to a uniform.Kenneth Graunke2016-06-154-3/+26
| | | | | | | | | | i965 has no special hardware for this, so we need to pass this value in as a uniform (unless the TES is linked against a TCS, in which case the linker can just replace this with a constant). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]> Cc: [email protected]
* winsys/radeon: use the common job queue for multithreaded command submission v2Marek Olšák2016-06-154-82/+19
| | | | | | v2: fixup after renaming to util_queue_fence Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/util: import the multithreaded job queue from amdgpu winsys (v2)Marek Olšák2016-06-157-83/+229
| | | | | | v2: rename the event to util_queue_fence Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: fix undefined left-shift into sign bitNicolai Hähnle2016-06-151-1/+2
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st_glsl_to_tgsi: don't read potentially uninitialized buffer variableNicolai Hähnle2016-06-151-1/+1
| | | | | | | | Found by -fsanitize=undefined. Note that this should be a harmless issue in practice because the inst->op check always dominates anyway. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa/main: fix integer overflows in _mesa_image_offsetNicolai Hähnle2016-06-151-4/+4
| | | | | | | Found using -fsanitize=undefined. Cc: "11.1 11.2 12.0" <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: remove type_size_vec4_times_4()Timothy Arceri2016-06-154-17/+3
| | | | | | | | type_size_vec4_times_4() was introduced as a fix in 8dcf807cb43383 however since 3810c1561 we can just use type_size_scalar() and get the actual number of outputs we need. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Pass gl_constant_value union into _mesa_fetch_state().Kenneth Graunke2016-06-141-3/+5
| | | | | | | | | | | | | | | | | We've had some trouble in the past with copying integers around via float pointers, as the C compiler sometimes uses x87 floating point registers to load values on 32-bit systems. Passing the gl_constant_value union should be safer. To avoid churn, this patch creates a "GLfloat *value" variable so existing uses can stay the same. Not observed to fix anything, but I was in the area adding more integer state vars, and thought it'd be wise. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Cc: [email protected]
* gallium/radeon: num-cs-flushes query should display per-frame averageMarek Olšák2016-06-141-1/+1
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: add driver queries for compute/dma call stats and spillsMarek Olšák2016-06-146-1/+45
| | | | | | also print the average count per frame Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: don't generate "ret void undef"Marek Olšák2016-06-141-6/+14
| | | | | | | Use LLVMBuildRetVoid in epilogs and the GS copy shader and si_llvm_build_ret otherwise. Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radeonsi: try to hit direct hw MSAA resolve by changing micro mode in clearMarek Olšák2016-06-143-1/+107
| | | | | | | | | We could also do MSAA resolve in a compute shader like Vulkan and remove these workarounds. v2: comment the magic numbers Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: clarify the MSAA resolve limitation with scanoutMarek Olšák2016-06-141-1/+5
| | | | | | this is the correct hw requirement Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: add micro_tile_mode to radeon_surfMarek Olšák2016-06-143-3/+43
| | | | | | for easier access Reviewed-by: Nicolai Hähnle <[email protected]>
* Added pbuffer hooks for surfaceless platformGurchetan Singh2016-06-142-5/+215
| | | | | | | | | | This change enables the creation of pbuffer surfaces on the surfaceless platform. v3: Going back to single-buffered pbuffer plus additional code review changes Reviewed-by: Chad Versace <[email protected]>
* gallium/util: don't use blocksize for minify for assertionsRoland Scheidegger2016-06-141-20/+8
| | | | | | | | | | | | | | | | The previous assertions required for texture sizes smaller than block_size that src_box.x + src_box.width still be block size. (e.g. for a texture with width 3, and src_box.x = 0, src_box.width would have to be 4 to not assert.) This caused some assertions with some other state tracker. It looks though like callers aren't expected to round up widths to block sizes (for sizes larger than block size the assertion would still have verified it wouldn't have been rounded up) so we simply shouldn't use a minify which rounds up to block size. (No piglit change with llvmpipe.) Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* llvmpipe: hack-fix bugs due to bogus bind flagsRoland Scheidegger2016-06-146-17/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | The gallium contract would be that bind flags must indicate all possible bindings a resource might get used, but fact is the mesa state tracker does not set bind flags correctly, and this is more or less unfixable due to GL. This caused a bug with piglit arb_uniform_buffer_object-rendering-dsa since 6e6fd911da8a1d9cd62fe0a8a4cc0fb7bdccfe02 - the commit is correct, but it caused us to miss updates to fs UBOs completely, since the corresponding buffer didn't have the appropriate bind flag set (thus we wouldn't check if it is indeed currently bound). See the discussion about this starting here: https://lists.freedesktop.org/archives/mesa-dev/2016-June/119829.html So, update the bind flags when we detect such usage. Note we update this value for now only in places which matter for us - that is creating sampler/surface view, or binding constant buffer. There's plenty more places (setting streamout buffers, vertex/index buffers, ...) where things can be set with the wrong bind flags, but the bind flags there never matter. While here also make sure we only set dirty constant bit when it's a fs constant buffer - totally doesn't matter if it's vs/gs. Reviewed-by: Jose Fonseca <[email protected]>
* freedreno: support start param for sampler views/statesRob Clark2016-06-142-33/+23
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: only do extra vertex-buffer state logic on a2xxRob Clark2016-06-141-8/+10
| | | | | | | Possibly this should move into an fd2 wrapper fxn, similar to the texture state tracking done for fd3/fd4 (clamp emulation, etc) Signed-off-by: Rob Clark <[email protected]>
* freedreno: use util_copy_constant_buffer() helperRob Clark2016-06-141-6/+2
| | | | Signed-off-by: Rob Clark <[email protected]>
* st/vdpau: replace 0.f and 1.f with 0.0f and 1.0f respectivelyNayan Deshmukh2016-06-142-8/+8
| | | | | Signed-off-by: Nayan Deshmukh <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* i965: Check return value of screen->image.loader->getBuffers (v2)Tomasz Figa2016-06-141-6/+9
| | | | | | | | | | | | | | | | | | | | The images struct is an uninitialized local variable on the stack. If the callback returns 0, the struct might not have been updated and so should be considered uninitialized. Currently the code ignores the return value, which (depending on stack contents) might end up in reading a non-zero value from images.image_mask and dereferencing further fields. Another solution would be to initialize image_mask with 0, but checking the return value seems more sensible and it is what Gallium is doing. v2: fix typos in commit message, fix indentation, remove unnecessary parentheses and pointer dereference to keep line length reasonable. Cc: 11.2 12.0 <[email protected]> Signed-off-by: Tomasz Figa <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* st/dri: Clear drawable texture_mask in dri2_invalidate_drawableMichel Dänzer2016-06-141-0/+1
| | | | | | | | | | | | This makes sure that dri_set_tex_buffer2 -> dri_drawable_validate_att will re-create the front left attachment buffer after the drawable got invalidated. Fixes window contents not updating until the window is resized when using DRI2 PRIME. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glsl/builtin_variables: Populate MaxCombinedShaderStorageBlocks on GLSL 4.40Eduardo Lima Mitev2016-06-141-1/+1
| | | | | | | | | | | | | | | Built-in variable "MaxCombinedShaderStorageBlocks" was added to GLSL 4.40 revision 9. Section "1.2.1 Changes since revision 8 of GLSL version 4.40", page 3 of the PDF states: "Bug 11734: Add gl_MaxCombinedShaderOutputResources and mark gl_MaxCombinedImageUnitsAndFragmentOutputs as deprecated." Fixes: GL44-CTS.shader_image_load_store.basic-glsl-const Reviewed-by: Kenneth Graunke <[email protected]>
* st/va: ensure linear memory for dmabufJulien Isorce2016-06-143-1/+10
| | | | | | | | | | | | | | | | In order to do zero-copy between two different devices the memory should not be tiled. Tested with GStreamer on a laptop that has 2 GPUs: 1- gstvaapidecode: HW decoding and dmabuf export with nouveau driver on Nvidia GPU. 2- glimagesink: EGLImage imports dmabuf on Intel GPU. TEST: DRI_PRIME=1 gst-launch vaapidecodebin ! glimagesink Signed-off-by: Julien Isorce <[email protected]> Reviewed-by: Christian König <[email protected]>
* isl: Replace bash generator with python generatorDylan Baker2016-06-134-137/+217
| | | | | | | | | | | | | | This replaces the current bash generator with a python based generator using mako. It's quite fast and works with both python 2.7 and python 3.5, and should work with 3.3+ and maybe even 3.2. It produces an almost identical file except for a minor layout changes, and the addition of a "generated file, do not edit" warning. Cc: "12.0" <[email protected]> Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mesa: Make use of u_bit_scan{,64}.Mathias Fröhlich2016-06-142-5/+5
| | | | | | Reviewed-by: Brian Paul <[email protected]> Tested-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa/gallium: Move u_bit_scan{,64} from gallium to util.Mathias Fröhlich2016-06-146-222/+237
| | | | | | | | | | | | | | | The functions are also useful for mesa. Introduce src/util/bitscan.{h,c}. Move ffs function implementations from src/mesa/main/imports.{h,c}. Move bit scan related functions from src/gallium/auxiliary/util/u_math.h. Merge platform handling with what is available from within mesa. v2: Try to fix MSVC compile. Reviewed-by: Brian Paul <[email protected]> Tested-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* clover: Include generated sources in AM_CPPFLAGSAaron Watry2016-06-141-0/+1
| | | | | | | | | | git_sha1.c is generated in $(top_builddir)/src. Fixes out-of-tree builds since 4825264f75c83576. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96516 Signed-off-by: Aaron Watry <[email protected]> Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
* nv50/ir: make Graph destructor virtualStephan Bergmann2016-06-131-1/+1
| | | | | | | | Avoid ASan new-delete-type-mismatch when Function::domTree is created as DominatorTree in Function::convertToSSA but destroyed only as base Graph in ~Function. Reviewed-by: Ilia Mirkin <[email protected]>