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* remove SetBufferBrian Paul2005-09-032-26/+0
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* SetBuffer, renderbuffer changesBrian Paul2005-09-0343-967/+380
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* added flippedData field for page flipping, code to flip stereo color buffersBrian Paul2005-09-032-28/+54
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* added SetStencil/DepthPointer functionsBrian Paul2005-09-032-0/+31
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* remove SetBuffer(). Misc renderbuffer changes.Brian Paul2005-09-034-87/+12
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* silence misc warningsBrian Paul2005-09-035-16/+23
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* Check for ATI_fragment_shader enabledDave Airlie2005-09-021-1/+2
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* fix some strict aliasing problems related to choosing framebuffer configs ↵Brian Paul2005-09-023-17/+5
| | | | (Matthias Hopf)
* GL_EXT_timer_queryBrian Paul2005-09-021-2/+3
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* commentsBrian Paul2005-09-021-2/+2
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* added GL_EXT_timer_query tokenBrian Paul2005-09-021-0/+9
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* Prototype implementation of new GL_EXT_timer_query extension (not finalized ↵Brian Paul2005-09-0211-57/+192
| | | | | | yet). Extends the query mechanism to query elapsed time while rendering.
* replace -1 with PROGRAM_UNDEFINED when initializing instructionsBrian Paul2005-09-021-6/+5
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* set depthHasSurface for stencil renderbufferBrian Paul2005-09-021-0/+1
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* ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent ↵Roland Scheidegger2005-09-022-36/+37
| | | | changes). Fix sampling from wrong texture unit. Apply swizzling before texture sampling, and hopefully get non-projected coordinates from swrast. (still does not work at all with sw doom3, way too dark just the same as with the doom3 arb2 path)
* change scratch pointer from _int32_t to u_int32_t to silence warning. Is ↵Brian Paul2005-09-021-1/+1
| | | | this field actually used for anything?
* remove unneeded assertion in stencil/depth LOCAL_DEPTH_VARS codeBrian Paul2005-09-021-3/+1
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* set depthHasSurface field for stencil renderbufferBrian Paul2005-09-021-0/+1
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* add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with ↵Roland Scheidegger2005-09-025-101/+401
| | | | scope of ati fragment shader constants. Fix issues with specifying color/alpha instructions not pair-wise. Change internal representation of the shader (to better fit how the extension works, should make driver implementations simpler, and saves some memory). (still doesn't work correctly with doom3 and swrast, but not worse than before)
* added an assertion to help debug broken stencil readbackBrian Paul2005-09-011-1/+3
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* added driFlipRenderbuffers()Brian Paul2005-09-012-1/+35
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* fix page flipping breakageBrian Paul2005-09-014-92/+27
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* fix typoBrian Paul2005-09-011-1/+1
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* some missing renderbuffer changes (Roland)Brian Paul2005-09-011-10/+8
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* Finish up some of the gl_renderbuffer work.Brian Paul2005-09-019-27/+183
| | | | | | | | Use driRenderbuffer's offset, pitch fields in the span routines. Remove the SetBuffer driver function. Consolidate the code for setting CTX_RB3D_COLOROFFSET and CTX_RB3D_COLORPITCH state in new radeonUpdateDrawBuffer() function. Old code is surrounded by #if 000 / #endif, temporarily.
* Finish up some of the gl_renderbuffer work.Brian Paul2005-09-019-163/+160
| | | | | | | Use driRenderbuffer's offset, pitch fields in the span routines. Remove the SetBuffer driver function. Consolidate the code for setting CTX_RB3D_COLOROFFSET and CTX_RB3D_COLORPITCH state in new radeonUpdateDrawBuffer() function.
* s/__inline/INLINE/Brian Paul2005-09-012-5/+6
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* use char* instead of GLubyte* in i915_program_error() to silence warningsBrian Paul2005-09-012-2/+2
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* use proper datatypes to silence a bunch of warningsBrian Paul2005-09-011-4/+3
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* added a few more fields to help with DRI driversBrian Paul2005-09-012-0/+18
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* remove fxDDSetBuffer()Brian Paul2005-09-011-42/+13
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* remove set_buffer()Brian Paul2005-09-011-22/+7
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* remove old set_buffer routine and misc codeBrian Paul2005-09-011-29/+5
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* remove the old set_buffer() routineBrian Paul2005-09-011-13/+0
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* Just additional comments.Brian Paul2005-08-313-1/+27
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* enable GL_ARB_texture_env_crossbar on r200, separate the enable bits for ↵Roland Scheidegger2005-08-316-80/+363
| | | | texture sampling and texture environment, optimize away texture sampling for units if the result is not used, always emit the env instructions in-order and try to eliminate GL_REPLACE env instructions.
* use 'f' key to toggle front/back buffer renderingBrian Paul2005-08-311-2/+17
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* remove dead code, update commentsBrian Paul2005-08-312-15/+5
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* reverse a bogus patchAlan Hourihane2005-08-311-2/+1
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* complete fix for miniglx startup issue since driver version checksDave Airlie2005-08-311-4/+11
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* remove redundant ctx->Driver fallback assignments that were already done in ↵Brian Paul2005-08-311-16/+2
| | | | _mesa_init_driver_functions()
* fix a cast/assignment warningBrian Paul2005-08-311-1/+1
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* silence fprintf and casting warningsBrian Paul2005-08-301-3/+3
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* added some parenthesis to silence warningsBrian Paul2005-08-301-2/+2
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* drmUnmap correct sizeAlan Hourihane2005-08-301-1/+1
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* move via_dri.h to serverAlan Hourihane2005-08-302-3/+0
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* define Bool for solo buildsAlan Hourihane2005-08-302-15/+5
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* Fixes from https://bugs.freedesktop.org/attachment.cgi?id=3077Alan Hourihane2005-08-302-3/+4
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* fix APP_LIB_DEPSBrian Paul2005-08-291-2/+1
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* Implement GL_ARB_texture_env_combine, GL_EXT_texture_env_combine, andIan Romanick2005-08-294-650/+595
| | | | | GL_ARB_texture_env_crossbar for i810. This passes both demos/texenv and all of glean's texCombine tests.