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* st/mesa: check for incomplete texture in st_finalize_texture()Brian Paul2017-06-301-0/+12
| | | | | | | | | | | | | | | | | | | | | | | Return early from st_finalize_texture() if we have an incomplete texture. This avoids trying to create a texture resource with invalid parameters (too many mipmap levels given the base dimension). Specifically, the Piglit fbo-incomplete-texture-03 test winds up calling pipe_screen::resource_create() with width0=32, height0=32 and last_level=6 because the first five cube faces are 32x32 but the sixth face is 64x64. Some drivers handle this, but others (like VMware svga) do not (generates device errors). Note that this code is on the path that's usually not taken (we normally build consistent textures). No Piglit regressions. v2: only need to check for base-level completeness since that's what has to be consistent in order to specify the dimensions for a new gallium texture. Per Roland. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/docs: document that TXF is used with PIPE_BUFFER resourcesBrian Paul2017-06-301-1/+2
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/docs: clarify that samplers are not used with PIPE_BUFFER resourcesBrian Paul2017-06-301-0/+8
| | | | | | | | Commit 8aba778fa2cd98a0b5a7429d3c5057778a0c808c "st/mesa: don't set sampler states for TBOs" changed how texture buffer objects are handled. Document the new convention. Reviewed-by: Roland Scheidegger <[email protected]>
* vc4: Start using XML unpack functions in CL dump.Eric Anholt2017-06-305-19/+67
| | | | | | For now this is a no-op on the output, but it makes it clear that we've had weird things going on with things like V3D21_CLIPPER_Z_SCALE_AND_OFFSET.
* vc4: Replace a couple of magic numbers with #define usage.Eric Anholt2017-06-301-2/+2
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* vc4: Move rasterizer state packing to CSO creation time.Eric Anholt2017-06-304-29/+25
| | | | | | | | | | This gets our vc4_emit.c size back down a bit: before: 1020 0 0 1020 3fc src/gallium/drivers/vc4/.libs/vc4_emit.o after: 968 0 0 968 3c8 src/gallium/drivers/vc4/.libs/vc4_emit.o
* vc4: Convert the driver to emitting the shader record using pack macros.Eric Anholt2017-06-304-54/+100
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* vc4: Simplify pack header usageEric Anholt2017-06-304-35/+28
| | | | | | | | | | | | | Take the CL pointer in, which will be useful for enabling relocs. However, our code expands a bit more: before: 4449 0 0 4449 1161 src/gallium/drivers/vc4/.libs/vc4_draw.o 988 0 0 988 3dc src/gallium/drivers/vc4/.libs/vc4_emit.o after: 4481 0 0 4481 1181 src/gallium/drivers/vc4/.libs/vc4_draw.o 1020 0 0 1020 3fc src/gallium/drivers/vc4/.libs/vc4_emit.o
* vc4: Start using the pack header.Eric Anholt2017-06-304-51/+130
| | | | | | | | | | | | | This slightly inflates the size of the generated code, in exchange for getting us some convenient tools. before: 4389 0 0 4389 1125 src/gallium/drivers/vc4/.libs/vc4_draw.o 808 0 0 808 328 src/gallium/drivers/vc4/.libs/vc4_emit.o after: 4449 0 0 4449 1161 src/gallium/drivers/vc4/.libs/vc4_draw.o 988 0 0 988 3dc src/gallium/drivers/vc4/.libs/vc4_emit.o
* vc4: Introduce XML-based packet header generation like Intel's.Eric Anholt2017-06-3013-1/+1143
| | | | | | | | | | | | | | | I really liked this idea, as it should help with management of packet parsing tools like the CL dump. The python script is forked off of theirs because our packets are byte-based instead of dwords, and the changes to do so while avoiding performance regressions due to unaligned accesses were quite invasive. v2: Fix Android.mk paths, drop shebang for python script, fix overlap detection. Acked-by: Jason Ekstrand <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Tested-by: Rob Herring <[email protected]>
* swr: Minor cleanup of variable usage, no functional change.Bruce Cherniak2017-06-301-2/+2
| | | | | | | | | | In swr_update_derived, for consistency, index buffer validation should be using the p_draw_info copy "info" rather than referencing p_draw_info. No functional change. Reviewed-by: Tim Rowley <[email protected]>
* swr: use swr_query_result type instead of voidTim Rowley2017-06-302-3/+3
| | | | | | | | | Tag pStat field in swr_draw_context structure so gen_llvm_types.py can deal with the actual structure type instead of using void. Code cleanup, no functional change. Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: increase number of possible draws in flightTim Rowley2017-06-301-1/+1
| | | | | | Increases performance of some large workloads on KNL by ~30%. Reviewed-by: Bruce Cherniak <bruce.cherniak at intel.com>
* swr/rast: move default split size from driver to rasterizerTim Rowley2017-06-302-5/+1
| | | | Reviewed-by: Bruce Cherniak <bruce.cherniak at intel.com>
* swr/rast: Fix missing setup of psContext.pColorBufferTim Rowley2017-06-302-16/+14
| | | | | | Fixes render target read access from pixel shaders. Reviewed-by: Bruce Cherniak <bruce.cherniak at intel.com>
* swr/rast: Switch intrinsic usage to SIMDLibTim Rowley2017-06-3030-2679/+6222
| | | | | | | | Switch from a macro-based simd intrinsics layer to a more C++ implementation, which also adds AVX512 optimizations to 128-bit and 256-bit SIMD. Reviewed-by: Bruce Cherniak <bruce.cherniak at intel.com>
* scons: allow .inl file extensionTim Rowley2017-06-301-1/+1
| | | | | | Intended for header files which are not meant to be included directly. Reviewed-by: Bruce Cherniak <bruce.cherniak at intel.com>
* swr/rast: Fix unused variable warningsTim Rowley2017-06-301-6/+0
| | | | Reviewed-by: Bruce Cherniak <bruce.cherniak at intel.com>
* swr/rast: Split rasterizer.cpp to improve compile timeTim Rowley2017-06-3010-1617/+1732
| | | | | | | Hardcode split to four files currently. Decreases swr build time on KNL by over 50%. Reviewed-by: Bruce Cherniak <bruce.cherniak at intel.com>
* swr/rast: gen_backends.py remove extraneous semicolonTim Rowley2017-06-301-1/+2
| | | | Reviewed-by: Bruce Cherniak <bruce.cherniak at intel.com>
* swr/rast: Support dynamically sized vertex layoutTim Rowley2017-06-306-21/+49
| | | | | | | | | | | | | | | Each shader stage state (VS, TS, GS, SO, BE/CLIP) now has a vertexAttribOffset to specify the offset to the start of the general attribute section of the incoming verts for that stage. It is up to the driver to set this up correctly based on the active stages. All the shader stages use this value instead of VERTEX_ATTRIB_START_SLOT to offset to the incoming attributes. Only the vertex shader stage supports dynamic layout output currently. The other stages continue to expect the output to be the fixed layout slots as before. Will be enabling GS next. Reviewed-by: Bruce Cherniak <bruce.cherniak at intel.com>
* swr/rast: Split backend.cpp to improve compile timeTim Rowley2017-06-3013-1832/+2146
| | | | | | | Hardcode split to four files currently. Decreases swr build time on a quad-core by ~10%. Reviewed-by: Bruce Cherniak <bruce.cherniak at intel.com>
* swr/rast: gen_backends.py removal of commented debug printsTim Rowley2017-06-301-4/+1
| | | | Reviewed-by: Bruce Cherniak <bruce.cherniak at intel.com>
* swr/rast: gen_backends.py quote cleanupTim Rowley2017-06-301-8/+8
| | | | Reviewed-by: Bruce Cherniak <bruce.cherniak at intel.com>
* swr/rast: generators will create target directoriesTim Rowley2017-06-301-0/+7
| | | | Reviewed-by: Bruce Cherniak <bruce.cherniak at intel.com>
* docs: update calendar, add news item and link release notes for 17.1.4Andres Gomez2017-06-303-7/+8
| | | | Signed-off-by: Andres Gomez <[email protected]>
* docs: add sha256 checksums for 17.1.4Andres Gomez2017-06-301-1/+2
| | | | | Signed-off-by: Andres Gomez <[email protected]> (cherry picked from commit 5a24aa8c55c2b7893d50a4a203f14300d4ecab87)
* docs: add release notes for 17.1.4Andres Gomez2017-06-301-0/+219
| | | | | Signed-off-by: Andres Gomez <[email protected]> (cherry picked from commit e60d010ef41f049df84d683a6465d1e5bf0cbb3d)
* Android: fix typo in symlink for driver loading and 32 bit buildsMauro Rossi2017-06-301-2/+2
| | | | | | | | | | | | There is typo in the mkdir command path, the correct one is $(TARGET_OUT)/$(l)/$(MESA_DRI_MODULE_REL_PATH) The other issue is in 32bit builds, because lib64 does not exist there, we can use TARGET_IS_64_BIT to refine the post install command. Fixes: a3d98ca62f ("Android: use symlinks for driver loading") Signed-off-by: Rob Herring <[email protected]>
* svga: update a few surface format namesBrian Paul2017-06-303-24/+24
| | | | | | To sync with in-house changes. Reviewed-by: Neha Bhende <[email protected]>
* svga: whitespace fixes in svga_resource_buffer_upload.cBrian Paul2017-06-301-15/+14
| | | | Trivial.
* svga: add mksstats for surface view emulationCharmaine Lee2017-06-301-10/+17
| | | | | | | Add mksstats for surface view emulation and also tighten the stat CreateBackedView for the actual creation of backed view. Reviewed-by: Brian Paul <[email protected]>
* svga: change error handling convention for svga_set_stream_output()Brian Paul2017-06-303-12/+18
| | | | | | | | | | | | | | | | | | In general, the functions which emit commands to the command buffer check for failure and return a PIPE_ERROR_x code. It's up to the caller to flush the buffer and retry the command. But svga_set_stream_output() did its own flushing and the callers never checked the return value (though, it would always be PIPE_OK) in practice. This patch changes svga_set_stream_output() so that it does not call svga_context_flush() when the buffer is full. And we update the callers to check the return value as we do for other functions, like svga_set_shader(). No Piglit regressions. Also tested w/ Nature demo. Reviewed-by: Charmaine Lee <[email protected]>
* svga: fixed surface size to include array sizeCharmaine Lee2017-06-301-1/+2
| | | | | | | | | This patch fixes the total surface size in surface cache to include array size as well. Tested with MTT glretrace. Reviewed-by: Brian Paul <[email protected]>
* svga: loop over box.depth for ReadBack_image on each sliceNeha Bhende2017-06-301-7/+8
| | | | | | | | piglit test ext_texture_array-gen-mipmap is fixed with this patch. Tested with mtt piglit, glretrace, viewperf and conform. No regression. Reviewed-by: Brian Paul <[email protected]>
* svga: add mksstats for context creationCharmaine Lee2017-06-301-2/+7
| | | | Reviewed-by: Brian Paul <[email protected]>
* svga: re-validate sampler view at draw time if neededCharmaine Lee2017-06-304-2/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | This patch validates those sampler views with backing copy of texture whose original copy has been updated since the view is last validated. This is done here at draw time because the texture binding might not have modified, hence validation is not triggered at state update time, and yet the texture might have been updated in another context, so we need to re-validate the sampler view in order to update the backing copy of the updated texture. This fixes a rendering flickering issue with Photoshop running in Linux VM with HWversion 11. The problem is Photoshop renders to texture A in context X, and then bind texture A to context Y. The first time when texture A is bound to context Y, cso calls pipe->set_sampler_views(). Validation of sampler views is done, rendering is fine. But when texture A is rendered to again in context X, and rebound in context Y, cso skips pipe->set_sampler_views() because texture A is already bound in context Y. SVGA driver is not given a chance to re-validate the texture binding, the backing copy of the texture is not updated, and hence causes black image. Tested with Photoshop, MTT glretrace, piglit. Fixes VMware bug 1769103. Reviewed-by: Jose Fonseca <[email protected]>
* automake: include git_sha1_gen.sh into EXTRA_DISTJuan A. Suarez Romero2017-06-301-0/+1
| | | | Reviewed-by: Emil Velikov <[email protected]>
* Update Khronos-supplied headersNicolai Hähnle2017-06-3016-2018/+5059
| | | | | | | | | | | Taken from commit 676834dd529d620ee25090e738d2607dfde003d8 of https://github.com/KhronosGroup/OpenGL-Registry.git v2: - keep the BUILDING_MESA bits (Matt) Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* i965/i915: Add UYVY as the supported formatJohnson Lin2017-06-305-18/+33
| | | | | | Trigger the correct sampler options for it. Similar with YUYV Reviewed-by: Kristian H. Kristensen <[email protected]>
* nir: Add a lowering pass for UYVY texturesJohnson Lin2017-06-302-0/+19
| | | | | | Similar with support for YUYV but with byte order difference in sampler Reviewed-by: Kristian H. Kristensen <[email protected]>
* dri: Add UYVY as available formatJohnson Lin2017-06-301-1/+3
| | | | | | | | | UYVY is diffrent with YUYV in byte order. YUYV is already declared in dri_interface.h, this CL add the difinitions for UYVY. Drivers can add UYVY as supported format Reviewed-by: Kristian H. Kristensen <[email protected]>
* gbm: add XBGR8888 support for dumb buffersRob Herring2017-06-301-1/+1
| | | | | | | | | Add GBM_FORMAT_XBGR8888 format support which is needed for Android. Signed-off-by: Rob Herring <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Daniel Stone <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* gallium: os_process fixes for AndroidRob Herring2017-06-301-2/+2
| | | | | | | | | The function getprogname() is available on Android, since it reuses various BSD solutions C runtime. Signed-off-by: Rob Herring <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* etnaviv: Add unreachable statement to etna_amode to fix compilation warningsTomeu Vizoso2017-06-301-0/+2
| | | | | | Signed-off-by: Robert Foss <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* swr: Remove need to allocate vertex buffer scratch space all in one gocros-mesa-17.1.1-r14-vanillachadv/cros-mesa-17.1.1-r14-vanillaBruce Cherniak2017-06-291-23/+2
| | | | | | | | Deferred deletion (via "fence_work") has obsoleted the need to allocate all client vertex buffer scratch space in a single chunk. Scratch allocations are now valid until the referenced fence is complete. Reviewed-by: Tim Rowley <[email protected]>
* swr: conditionally validate vertex buffer stateBruce Cherniak2017-06-291-4/+5
| | | | | | | | | | | Vertex buffer state doesn't need to be validated on every call, only on dirty _NEW_VERTEX or indexed draws. Unconditional validation was introduced as part of patch 330d0607ed6, "remove pipe_index_buffer and set_index_buffer", with the expectation we'd optimize later. Reviewed-by: Tim Rowley <[email protected]>
* swr: set dynamic vertex sizeTim Rowley2017-06-291-2/+4
| | | | | | | Reduces the memory footprint of the frontend processing by packing vertices. Reviewed-by: Bruce Cherniak <[email protected]>
* scons: wait on subprocess' completionEric Engestrom2017-06-291-1/+1
| | | | | | | | | | Windows doesn't allow you to move a file that's opened, and Popen() doesn't wait on its subprocess' completion before returning, which leads to broken Windows build. Fixes: 3fd425aed764fb771f2f "build systems: uniformize git_sha1.h generation" Suggested-by: Scott D Phillips <[email protected]> Signed-off-by: Eric Engestrom <[email protected]>
* build systems: uniformize git_sha1.h generationEric Engestrom2017-06-294-38/+22
| | | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Emil Velikov <[email protected]>