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* gallium: include st_cb_viewport.h to silence warningBrian Paul2009-02-231-0/+1
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* gallium: fix build breakage in st_cb_viewport.cBrian Paul2009-02-231-0/+2
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* glsl: fix another swizzle-related bugBrian Paul2009-02-231-13/+8
| | | | | | | This fixes the case of "infinitely" nested swizzles such as EXPR.wzyx.yxwz.xxyz This doesn't appear in typical shaders but with function inlining and the compiler's internal use of swizzles it can happen. New glean glsl1 test case added for this.
* mesa: only call update_buffer when it's availableAlan Hourihane2009-02-231-1/+1
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* gallium: add winsys interface for viewport changes to support DRI2Alan Hourihane2009-02-235-0/+87
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* glx: add support for a reallyFlush() function before swap occurs.Alan Hourihane2009-02-234-0/+38
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* mesa: include compiler.h, fixes cell build, remove Haiku special caseBrian Paul2009-02-231-4/+2
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* i965: fix line stipple fallback for GL_LINE_STRIP primitivesRobert Ellison2009-02-231-1/+1
| | | | | | | | | | When doing line stipple, the stipple count resets on each line segment, unless the primitive is a GL_LINE_LOOP or a GL_LINE_STRIP. The existing code correctly identifies the need for a software fallback to handle conformant line stipple on GL_LINE_LOOP primitives, but neglects to make the same assessment on GL_LINE_STRIP primitives. This fixes it so they match.
* Merge commit 'origin/gallium-0.1'José Fonseca2009-02-2311-63/+229
|\ | | | | | | | | | | Conflicts: src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c src/gallium/auxiliary/util/u_tile.c
| * python: More efficient blits from surfaces.José Fonseca2009-02-204-24/+49
| | | | | | | | C code instead of interpreted python code.
| * util: Use a checkboard pattern instead of asserting for unknown formats.José Fonseca2009-02-201-2/+24
| | | | | | | | Useful to replay traces which use DXTC textures...
| * python/interpreter: Don't do unnecessary updates.José Fonseca2009-02-201-2/+11
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| * python/retrace: Verbosity level.José Fonseca2009-02-201-15/+30
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| * python/retrace: Cope with python 2.4.xJosé Fonseca2009-02-201-3/+11
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| * python: Pass a zero offset to util_draw_vertex_buffer.José Fonseca2009-02-201-1/+1
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| * util: Support PIPE_FORMAT_Z32_FLOAT in pipe_tile_raw_to_rgbaJosé Fonseca2009-02-191-0/+29
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| * pipebuffer: Dump debugging info for fenced buffer list.José Fonseca2009-02-183-9/+100
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| * scons: Produce map files for debug builds too.José Fonseca2009-02-182-2/+2
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| * pipebuffer: Don't retry to alloc memory block on mm.José Fonseca2009-02-181-7/+3
| | | | | | | | | | It will give the same result 2nd time too, as fencing is done at a higher level.
* | mesa: fix _glxapi_get_proc_address() for mangled namesTom Fogal2009-02-231-0/+5
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* | gallium: Install winsys/drm to DESTDIR rather than /Joel Bosveld2009-02-231-2/+2
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* | mesa: fixes for building on HaikuTomas Wilhelmsson2009-02-234-4/+20
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* | r300-gallium: Fix pasto and debug messages.Corbin Simpson2009-02-231-1/+8
| | | | | | | | This could explain at least one kind of lockup. Yay?
* | r300-gallium: Cleanup some state emit, move vertex format state to r300_emit.Corbin Simpson2009-02-233-23/+31
| | | | | | | | No need to explicitly update derived state, as it will be done automatically.
* | gallium: Define PIPE_PRIM_MAX.José Fonseca2009-02-231-0/+1
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* | r300-gallium: Fix a handful of compile warnings.Corbin Simpson2009-02-233-6/+13
| | | | | | | | Some harmless, some very dangerous.
* | r300-gallium: Decode passthrough shader for r300.Corbin Simpson2009-02-232-6/+26
| | | | | | | | Looks pretty sane.
* | r300-gallium: Finish VAP/VF setup.Corbin Simpson2009-02-233-25/+102
| | | | | | | | Messy, messy.
* | r300-gallium: Fix BEGIN_CS size.Corbin Simpson2009-02-231-1/+1
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* | wgl: Enable the use of Win32 threads.José Fonseca2009-02-233-0/+17
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* | mesa: Fix windows build.José Fonseca2009-02-232-3/+6
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* | r300-gallium: Add pipe_format translators and apply themJoakim Sindholt2009-02-223-2/+86
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* | r300-gallium: Add all supported 2d texture formatsJoakim Sindholt2009-02-221-7/+26
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* | r300-gallium: correct buffer stride calculationJoakim Sindholt2009-02-221-6/+5
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* | mesa: remove unneeded #includeBrian Paul2009-02-221-1/+3
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* | mesa: #include, misc clean-upsBrian Paul2009-02-221-5/+4
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* | mesa: remove unneeded #includesBrian Paul2009-02-221-2/+0
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* | mesa: move a bunch of compiler-related stuff into new compiler.h headerBrian Paul2009-02-2218-444/+515
| | | | | | | | This trims down and cleans up imports.h and glheader.h quite a bit.
* | mesa: remove unused ENABLE_TEXGENx, ENABLE_TEXMATx flagsBrian Paul2009-02-221-23/+8
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* | mesa: assorted clean-ups, var renaming, etc.Brian Paul2009-02-221-59/+59
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* | mesa: simplify texture combine state copying in _mesa_copy_texture_state()Brian Paul2009-02-221-8/+1
| | | | | | | | Just copy the whole struct.
* | mesa: remove redundant assertions (same asserts in context.c)Brian Paul2009-02-221-3/+0
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* | gallium: remove dependency on main/glheader.h in glxapi.cBrian Paul2009-02-221-1/+9
| | | | | | | | Only needed it for the PUBLIC macro.
* | nv50: delay uploads until transfer object is destroyedBen Skeggs2009-02-221-13/+13
| | | | | | | | | | | | | | | | It's possible a state tracker will map/unmap a transfer object many times. Delaying upload until the object is destroyed will prevent unnecessary uploads to the GPU. Also fixing a typo here, was unmapping the wrong buffer on transfer_unmap!
* | texmem: fix typo from brianp's changes.Dave Airlie2009-02-221-1/+1
| | | | | | | | Reported by cjb via tinderbox on irc
* | glapi: update find_entry() for mangled namesBrian Paul2009-02-211-1/+7
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* | mesa: added extern qualifierTom Fogal2009-02-211-1/+1
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* | mesa: regenerated gl_mange.h fileBrian Paul2009-02-211-0/+298
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* | mesa: use enums for TEXTURE_x_INDEX valuesBrian Paul2009-02-213-40/+28
| | | | | | | | | | Plus, put them in the order of highest to lowest priority to simplify the texture_override() loop.
* | mesa: use an array for current texture objectsBrian Paul2009-02-2116-265/+169
| | | | | | | | Use loops to consolidate lots of texture object code.