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* Fix setup.light_twoside determination.Brian2007-07-131-5/+9
* press 'f' to toggle front-face windingBrian2007-07-131-4/+10
* Fix more polygon winding, culling confusion.Brian2007-07-133-15/+27
* Fix for-loop in interp() so we don't go out of bounds.Brian2007-07-131-5/+12
* set INTERP_CONSTANT when appropriateBrian2007-07-131-1/+5
* commentsBrian2007-07-131-2/+4
* Enable Keith's branch-less stipple code - it works.Brian2007-07-131-19/+0
* Add 'prim' field to quad so that stipple and aa coverage stages can do the ri...Brian2007-07-134-40/+40
* Implement AA points and AA coverage application in quad pipeline.Brian2007-07-138-30/+159
* press 's' to toggle smoothingBrian2007-07-131-0/+15
* Added basic occlusion countingBrian2007-07-1310-1/+123
* minor renameBrian2007-07-132-2/+2
* Add conditional-free implementation (disabled, not tested)Keith Whitwell2007-07-131-2/+11
* Simplify slightly.Keith Whitwell2007-07-131-9/+5
* minor changes, comments about multiple color buffers, MRT.Brian2007-07-122-5/+14
* Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).Brian2007-07-129-294/+351
* XXX comment about skipping stipple for points/linesBrian2007-07-121-0/+1
* s/prim_setup/sp_draw_render_stage/, new commentsBrian2007-07-123-24/+28
* Remove dead codeBrian2007-07-121-62/+0
* Rename prim_stage -> draw_stageBrian2007-07-1215-120/+141
* Added colormask, dither, multisample state. Implement colormasking stage.Brian2007-07-1211-4/+129
* front/back-face determination was wrongBrian2007-07-121-1/+1
* culling was invertedBrian2007-07-121-1/+1
* handle edge flags for GL_POLYGONsBrian2007-07-121-2/+26
* fix MIN/MAX mix-upBrian2007-07-121-3/+7
* remove unused hw_data_offsetBrian2007-07-111-4/+6
* disable debug printfsBrian2007-07-111-0/+6
* remove glDepthFunc(GL_LEQUAL) change from prev commitBrian2007-07-111-8/+0
* Fix broken depth offset.Brian2007-07-111-5/+6
* Obsolete file.Brian2007-07-111-70/+0
* Implement polygon stipple state tracking, application.Brian2007-07-1111-1/+138
* need to clamp floats to [0,1] in write functionsBrian2007-07-111-2/+2
* fix stencil logic error, use proper front/back face valueBrian2007-07-111-20/+21
* Compute quad.facing from prim->det and polygon winding.Brian2007-07-112-9/+15
* Checkpoint: stencil roughly working, some bugs to fix...Brian2007-07-107-66/+303
* Begin hooking up stenciling.Brian2007-07-108-16/+175
* clean-upsBrian2007-07-101-4/+4
* Fill in remaining switch cases. Only call next stage if quad->mask != 0.Brian2007-07-102-22/+61
* remove debug printfBrian2007-07-101-2/+0
* Fix line clipping bug. New comments.Brian2007-07-101-16/+23
* clean-up, commentsBrian2007-07-102-30/+18
* clamp after offsetting, new commentsBrian2007-07-101-16/+18
* remove unneeded casts, added commentsBrian2007-07-101-5/+5
* Do depth testing with integer values.Brian2007-07-103-14/+41
* fix problems with polygon offsetBrian2007-07-101-11/+10
* comments, clean-upBrian2007-07-101-4/+5
* added commentsBrian2007-07-101-3/+6
* Fix front/back mix-up. added comments.Brian2007-07-101-3/+13
* press 'f' to toggle GL_CCW/GL_CW front faceBrian2007-07-101-18/+14
* use 'c' to cycle through polygon cull modesBrian2007-07-101-24/+54