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* i915g: Add a comment about a bug.Stéphane Marchesin2011-06-271-0/+1
* i915g: initial support for SEMANTIC_FACE.Stéphane Marchesin2011-06-273-5/+28
* i915g: update TODO.Stéphane Marchesin2011-06-271-0/+13
* i915g: Return the max result for the fake occlusion queries.Stéphane Marchesin2011-06-271-1/+2
* i915g: Fix depth texture formats.Stéphane Marchesin2011-06-271-9/+39
* i915g: Fix u_blitter comment.Stéphane Marchesin2011-06-271-1/+2
* i915g: Implement fake DDX/DDY.Stéphane Marchesin2011-06-271-0/+12
* i915g: Fix gl_FragCoord.Stéphane Marchesin2011-06-273-44/+13
* egl: Fix Terminate with shared gbm screensBenjamin Franzke2011-06-273-2/+9
* st/d3d1x: fix for st/egl native.h interface changeChia-I Wu2011-06-271-14/+19
* configure.ac: sort Gallium directories alphabeticallyMarek Olšák2011-06-271-0/+6
* targets/egl-static: fix building without libudevChia-I Wu2011-06-261-1/+2
* targets/egl-static: refactor drm_fd_get_screen_nameChia-I Wu2011-06-261-28/+53
* st/egl: fix a compile errorChia-I Wu2011-06-261-2/+1
* targets/gbm: attemp to fix unresolved symbolsChia-I Wu2011-06-261-9/+22
* r300g: drop support for ARGB, ABGR, XRGB, XBGR render targetsMarek Olšák2011-06-251-21/+0
* Revert "Fix 24bpp software rendering"Brian Paul2011-06-253-89/+4
* egl: fix EGL_MATCH_NATIVE_PIXMAPChia-I Wu2011-06-251-2/+10
* st/egl: add get_pixmap_format callback to native_displayChia-I Wu2011-06-255-47/+65
* egl: make implementing eglChooseConfig easierChia-I Wu2011-06-253-63/+63
* targets/egl-static: do not use DRI_LIB_DEPSChia-I Wu2011-06-251-3/+3
* st/egl: add a fast path for ximage eglCopyBuffersChia-I Wu2011-06-251-1/+40
* st/egl: clean up eglCopyBuffersChia-I Wu2011-06-257-42/+63
* st/egl: reorganize backend initializationChia-I Wu2011-06-2514-197/+172
* i915g: always upload the vs constants.7.11-branchpointStéphane Marchesin2011-06-241-9/+7
* i965/gen5: Fix grf_used calculation for 16-wide.Eric Anholt2011-06-241-5/+4
* i915g: add fake occlusion queries.Stéphane Marchesin2011-06-245-0/+125
* i915g: Don't do shader fixup if no surface is bound.Stéphane Marchesin2011-06-241-3/+9
* i915g: Fix point sprites.Stéphane Marchesin2011-06-248-31/+204
* indices: fix conversion of PIPE_PRIM_POLYGON to linesBrian Paul2011-06-242-3/+8
* i965: fix mask used to write to clip distance registers when gen>6Paul Berry2011-06-241-1/+1
* r600g: limit fs_write_all shader rebuild to eg+Alex Deucher2011-06-241-1/+1
* r600g: eg+ support for FS_COLOR0_WRITES_ALL_CBUFSAlex Deucher2011-06-246-30/+61
* intel: Fix workaround for _mesa_update_framebufferChad Versace2011-06-241-3/+5
* intel: Change framebuffer validation criteriaChad Versace2011-06-241-10/+3
* intel: In intel_update_wrapper, support s8z24 textures when using separate st...Chad Versace2011-06-241-6/+35
* intel: Factor region updates out of intel_update_wrapperChad Versace2011-06-241-0/+18
* intel: During glTexImage, allocate renderbuffers for faking s8z24 texturesChad Versace2011-06-241-0/+62
* intel: Declare some functions in intel_fbo.c as non-staticChad Versace2011-06-242-2/+14
* intel: Change signature of intel_create_wrapped_renderbufferChad Versace2011-06-242-22/+12
* intel: Perform gather on s8z24 texture images during glGetTexImageChad Versace2011-06-241-0/+8
* intel: Define functions intel_texture_s8z24_scatter/gatherChad Versace2011-06-241-0/+70
* intel: Add fields to intel_texture for faking s8z24 with separate stencilChad Versace2011-06-243-12/+40
* st/mesa: add PIPE_FORMAT_R8G8B8A8_UNORM as the first RGBA format.Stéphane Marchesin2011-06-241-1/+1
* mesa: don't allocate memory in _mesa_unpack_depth_span if we don't need itMarek Olšák2011-06-241-7/+7
* mesa: fix a memory leak in _mesa_unpack_depth_spanMarek Olšák2011-06-241-0/+1
* mesa: fix texstore of DEPTH24_STENCIL8 if srcFormat is STENCIL_INDEXMarek Olšák2011-06-241-3/+6
* mesa: remove unused function _mesa_new_depthstencil_renderbufferMarek Olšák2011-06-242-26/+0
* st/mesa: fix pipe_get_transfer() call in fallback_copy_texsubimage()Brian Paul2011-06-241-1/+2
* egl_dri2: Build drm platform only if enabledBenjamin Franzke2011-06-242-1/+8