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* Merge branch 'softpipe_0_1_branch' of git+ssh://[email protected]/gi...Brian2007-08-2020-188/+295
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| * Fix some draw_arrays issues.Brian2007-08-196-148/+38
| * more work on vertex shaders, now using vertex shaders instead of TnL module b...Brian2007-08-182-7/+59
| * Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[]Brian2007-08-182-27/+88
| * added tnl state atomBrian2007-08-183-1/+32
| * fix xm_buffer_dataBrian2007-08-181-2/+7
| * added null VB->AttribPtr[i] checkBrian2007-08-171-1/+1
| * fix edgeflag bugBrian2007-08-171-2/+4
| * pack output vertex attributes in sequential slotsBrian2007-08-171-6/+16
| * tell vbo module to use bufferobjsBrian2007-08-171-1/+5
| * added call to _mesa_load_state_parameters()Brian2007-08-171-0/+3
| * added vbo_use_buffer_objects() to specify that immediate mode data should be ...Brian2007-08-173-3/+52
* | replace memcpy() with assignment, better type safetyBrian2007-08-171-1/+1
* | added CLIP_x_SHIFT valsBrian2007-08-171-0/+16
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* write outputs according to vs.outputs_writtenBrian2007-08-171-4/+13
* added outputs_written field to pipe_shader_stateBrian2007-08-173-1/+4
* load machine.Inputs based on vs.inputs_readBrian2007-08-171-26/+15
* added pipe ptr to draw_contextBrian2007-08-172-8/+4
* compute clipmaskBrian2007-08-171-16/+51
* define CLIP_LEFT/RIGHT etcBrian2007-08-172-3/+13
* shade four vertices at a timeBrian2007-08-171-79/+92
* added align16() functionBrian2007-08-171-0/+16
* added uint64 typeBrian2007-08-171-4/+6
* replace assertion w/ conditionals in xmesa_clear()Brian2007-08-171-3/+3
* Use simple st->pipe->clear() in more cases for depth/stencil clears.Brian2007-08-171-14/+17
* fix buffer clearing problemsBrian2007-08-175-42/+32
* assertionsBrian2007-08-172-1/+10
* added assertions, disable debug outputBrian2007-08-172-0/+7
* Break mesa dependencies.michal2007-08-161-6/+66
* Silence compiler warnings.michal2007-08-161-55/+63
* Break mesa dependencies.michal2007-08-161-3/+1
* Silence compiler warnings.michal2007-08-161-5/+5
* Define ffs() for __WIN32__ & __MSC__.michal2007-08-161-1/+13
* Define __WIN32__.michal2007-08-161-0/+6
* Move VS code from st_atom_fs.c to st_atom_vs.c.michal2007-08-162-97/+80
* Cosmetic changes.michal2007-08-161-11/+16
* Remove many dependencies on mesa headers.Brian2007-08-1617-140/+218
* misc changes to support vertex shaders (disabled by default)Brian2007-08-164-4/+24
* run real vertex shaders, a total hack for nowBrian2007-08-161-0/+163
* make pass-through vertex shaderBrian2007-08-161-0/+54
* check for null swrast (pipe work-around)Brian2007-08-161-0/+3
* Begin added vertex shader state/support.Brian2007-08-1612-17/+111
* disable Z value scaling - it's done in sp_quad_depth_test.cBrian2007-08-161-2/+3
* move the draw_alloc/free_tmps() functions to draw_prim.cBrian2007-08-162-24/+27
* Remove GL/mesa types, rearrange things into more logical groupsBrian2007-08-161-40/+41
* Add missing inlcude directory.michal2007-08-161-1/+2
* Copy fragment z if the fragment shader does not write depth on its own.`michal2007-08-161-3/+30
* Drawing code refactoring.Brian2007-08-164-885/+39
* point/line/polygon drawing (factored out of draw_vb.c)Brian2007-08-162-0/+542
* Silence warnings.michal2007-08-161-2/+2