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* gallivm: fix typo/bug in lp_build_sgn()Brian Paul2010-03-151-1/+1
* gallivm: add min_lod==max_lod special-case code in lp_build_lod_selector()Brian Paul2010-03-151-72/+83
* gallivm: asst clean-ups, comments, etc.Brian Paul2010-03-151-54/+60
* gallivm: implement minification/magnification selectionBrian Paul2010-03-151-51/+137
* gallivm: fix incorrect clamp in lp_build_linear_mip_levels()Brian Paul2010-03-151-1/+1
* gallivm: fix incorrect floor(), itrunc()Brian Paul2010-03-151-2/+5
* nv40: remove leftover nv40_transfer.c from unification into nvfxLuca Barbieri2010-03-151-181/+0
* r300g: rebuild screen/winsys interfaceDave Airlie2010-03-1523-279/+1465
* nv50: reset vbo_fifo before each validateBen Skeggs2010-03-151-0/+1
* nvfx: remove src_native_swz, which was a no-opLuca Barbieri2010-03-152-88/+0
* nvfx: clean up shader headerLuca Barbieri2010-03-154-103/+92
* nvfx: draw: make swtnl draw_elements actually work.Luca Barbieri2010-03-151-1/+1
* nvfx: draw: emit color as floating pointLuca Barbieri2010-03-151-1/+1
* nvfx: draw: make perspective corrective texturing workLuca Barbieri2010-03-151-1/+8
* nvfx: draw: create draw vp with uregLuca Barbieri2010-03-151-43/+24
* nvfx: add NOUVEAU_SWTNL to force swtnl at runtimeLuca Barbieri2010-03-151-3/+10
* nvfx: move nv04_surface_2d.c into nvfx directoryLuca Barbieri2010-03-156-5/+4
* nvfx: fix quads drawingLuca Barbieri2010-03-151-1/+1
* nvfx: fix viewport state after bypass removal for swtnlLuca Barbieri2010-03-151-11/+24
* nv30, nv40: move last files to nvfx/ and rm -rf nv30 nv40Luca Barbieri2010-03-1513-56/+10
* nv30, nv40: partially non-trivially unify sampler state in nv[34]0_state.cLuca Barbieri2010-03-1510-399/+252
* nv30, nv40: partially non-trivially unify nv[34]0_fragtex.cLuca Barbieri2010-03-156-106/+64
* nv30, nv40: unify nv[34]0_context.cLuca Barbieri2010-03-157-106/+9
* nv30, nv40: fully unify nv[34]0_context.hLuca Barbieri2010-03-159-37/+24
* nv30, nv40: non-trivially unify nv[34]0_screen.cLuca Barbieri2010-03-157-434/+181
* nv30, nv40: non-trivially unify nv[34]0_vertprog.cLuca Barbieri2010-03-1510-997/+205
* nv30, nv40: partially unify nv[34]0_state.cLuca Barbieri2010-03-159-1162/+618
* nv30, nv40: unify nv[34]0_vbo.cLuca Barbieri2010-03-1511-629/+50
* nv30, nv40: non-trivially unify nv[34]0_draw.cLuca Barbieri2010-03-1512-119/+61
* nv30, nv40: non-trivially unify nv[34]0_fragprog.cLuca Barbieri2010-03-1511-981/+99
* nv30, nv40: non-trivially partially unify nv[34]0_shader.hLuca Barbieri2010-03-158-1018/+726
* nv30, nv40: non-trivially unify nv[34]0_state_fb.cLuca Barbieri2010-03-159-212/+96
* nv30, nv40: unify nv[34]0_state_viewport.cLuca Barbieri2010-03-159-51/+7
* nv30, nv40: unify nv[34]0_query.cLuca Barbieri2010-03-1512-236/+42
* nv30, nv40: unify nv[34]0_miptree.cLuca Barbieri2010-03-159-264/+30
* nv30, nv40: unify nv[34]0_state_stipple.cLuca Barbieri2010-03-159-48/+7
* nv30, nv40: unify identical nv[34]0_state_zsa.cLuca Barbieri2010-03-159-56/+12
* nv30, nv40: unify identical nv[34]0_state_scissor.cLuca Barbieri2010-03-159-45/+7
* nv30, nv40: unify identical nv[34]0_state_rasterizer.cLuca Barbieri2010-03-1510-39/+20
* nv30, nv40: unify identical nv[34]0_state_blend.cLuca Barbieri2010-03-159-56/+13
* nv30, nv40: non-trivially unify nv[34]0_state_emit.cLuca Barbieri2010-03-1513-199/+75
* nv30, nv40: unify identical nv[34]0_transfer.cLuca Barbieri2010-03-159-26/+26
* nv30, nv40: unify identical nv[34]0_clear.cLuca Barbieri2010-03-1510-32/+10
* nvfx: add nvfx directory to build systemLuca Barbieri2010-03-155-1/+33
* nv30, nv40: add is_nv4x member to context and screen structsLuca Barbieri2010-03-155-0/+11
* nv30, nv40: unify all structures and headers, except shadersLuca Barbieri2010-03-1551-1575/+1298
* nouveau: s/rankine/eng3d/g; s/curie/eng3d/gLuca Barbieri2010-03-1532-289/+289
* nv30: remove unused on_hw field and constant fp_reg_control fieldLuca Barbieri2010-03-152-5/+1
* nv40: use NV34TCL_ constants where availableLuca Barbieri2010-03-1514-186/+186
* r300g: Remove unnecessary headers.Vinson Lee2010-03-142-3/+0