| Commit message (Collapse) | Author | Age | Files | Lines |
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Add a test which creates a new texture from scratch before uploading.
Add more image formats.
Don't run all tests on all image formats.
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Report both MB/sec and draw/sec.
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Always run the same tests on different drivers, give zero results
where test image is too big for driver.
Add a newline between groups of tests.
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Also test fewer sizes in teximage generally.
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Not all drivers cope gracefully with command-buffers with zillions of
fullscreen quads.
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This is pretty ugly as the original framework assumed you'd set
a single window size at startup and keep it throughout, but for
swapbuffers you want to test the rate at various window sizes.
With luck a nicer solution can be found, but this at least lays out
a marker.
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This was introduced with commit 92d7ed8a20d4a018ce5324e6537ae7b478b9e5bf.
It causes rendering of stray polygons (with sw rendering at least) when
running the OGL Distilled / Picking demo (click on an object).
This needs additional debugging to fix/restore.
Found one suspect thing: in _tnl_draw_prims() there's some mixed signed/
unsigned arithmetic/comparing at line 422 that may be incorrect.
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If the 'end' index is out of bounds issue a warning as before. But instead
of just no-op'ing the draw call, examine the actual array indices to see
if they're OK. If the max array index is out of bounds, issue another
warning and no-op the draw call. Otherwise, draw normally. This is a
debug build-only feature since it could impact performance.
This "fixes" the missing torus in the OGL Distilled / Picking demo.
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92033a9516942d7272ce4bf36ecd422009bbaf60 and 822c7964819ca1fcc270880d4ca8b3de8a4276d0
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If arx and ary are equal, we still want to choose from one of them,
and not arz.
This is the same as Michal's softpipe fix.
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128 gprs, 256 reg-based consts
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- max texture size is 8k, but mesa doesn't support
that at the moment.
- attempt to set shader limits to what the hw actually
supports
- clean up some old r300 cruft
- no need to explicitly disable irqs. This is fixed
in the drm now.
Signed-off-by: Alex Deucher <[email protected]>
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To avoid breaking the gallium's builtin malloc debugging.
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Many more fill modes could be tested, but this hits the basics including
blending, texturing and shaders.
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If this breaks mingw, feel free to revert this.
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Signed-off-by: Nicolai Hähnle <[email protected]>
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This causes gcc to issue warnings when format parameters do not match up
with the format string in calls to debug_printf.
Signed-off-by: Nicolai Hähnle <[email protected]>
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Some tests, eg small SubData are probably overwhelmed by the cost of
performing the draw after each upload. Add a varient which does a lot
of subdata uploads and then a single draw.
Also try to avoid cache-artifacts in the upload timings.
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Fixes compilation errors on platforms with insufficient older installed
GL headers.
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- MUL_LIT is ALU.Trans instruction
- some Trans instructions can take 3 arguments
- don't clobber dst.x, use dst.z as temp, it'll get written correct
value in last insn
- respect source swizzles
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Signed-off-by: Nicolai Hähnle <[email protected]>
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The handling is a bit inefficient, unfortunately, but I don't want to make
any intrusive changes for Mesa 7.6.
Signed-off-by: Nicolai Hähnle <[email protected]>
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Since commit 2921a2555d0a76fa649b23c31e3264bbc78b2ff5 ('intel: Deassociated
drawables from private context struct in intelUnbindContext'),
intel->driDrawable may be NULL in intel_flush().
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This should help detecting possible memory leaks with dma buffers and prevent
possible visual corruption if data would be overwriten too early.
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Signed-off-by: Nicolai Hähnle <[email protected]>
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Do-while makes macro safe to be used with if and for constructions.
Also remove __LINE__ macro from variable name because scope is local to macro anyway.
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Copy'n'paste apparently prevented the RADEON_VERTS flag from being enabled.
Signed-off-by: Nicolai Hähnle <[email protected]>
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