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* nouveau: codegen: Slightly refactor Source::scanInstruction() dst handlingHans de Goede2016-03-211-6/+6
* nouveau: codegen: Add support for clover / OpenCL kernel input parametersHans de Goede2016-03-211-3/+15
* tgsi: Add support for global / private / input MEMORYHans de Goede2016-03-218-26/+51
* tgsi: Fix decl.Atomic and .Shared not propagating when parsing tgsi textHans de Goede2016-03-211-0/+6
* doc: document spilling options accepted by INTEL_DEBUGIago Toral Quiroga2016-03-211-0/+2
* tgsi: Fix return of uninitialized memory in tgsi_*_instruction_memoryHans de Goede2016-03-201-0/+4
* st/mesa: report correct precision information for low/medium/high intsIlia Mirkin2016-03-201-0/+7
* st/omx/dec: Correct the timestampingNishanth Peethambaran2016-03-204-8/+34
* st/omx: Remove trailing spacesNishanth Peethambaran2016-03-203-31/+31
* nv50/ir: fix indirect texturing for non-array textures on nvc0Ilia Mirkin2016-03-201-3/+7
* st/mesa: only minify depth for 3d targetsIlia Mirkin2016-03-201-1/+4
* nv50/ir: normalize cube coordinates after derivatives have been computedIlia Mirkin2016-03-204-15/+84
* gallium/radeon: remove remnants of R600 TGSI->LLVMMarek Olšák2016-03-202-20/+0
* r600g: flatten if (1) statement after removal of TGSI->LLVMMarek Olšák2016-03-201-81/+79
* r600g: remove TGSI->LLVM translationMarek Olšák2016-03-2010-1121/+90
* gallium/radeon: remove old CS tracingMarek Olšák2016-03-2020-476/+23
* radeonsi: process TGSI property NEXT_SHADERMarek Olšák2016-03-192-3/+33
* st/mesa: set TGSI property NEXT_SHADERMarek Olšák2016-03-191-0/+36
* gallium: add TGSI property NEXT_SHADERMarek Olšák2016-03-195-1/+32
* nvc0/ir: Use double constant in handleSQRTPierre Moreau2016-03-191-1/+1
* mesa: Disallow GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME on winsys FBO.Kenneth Graunke2016-03-191-0/+17
* nv50/ir: force-enable derivatives on TXD opsIlia Mirkin2016-03-192-1/+4
* nv50: reset TFB bufctx when we no longer hold a reference to the buffersIlia Mirkin2016-03-192-3/+3
* nvc0: avoid using magic numbers for the uniform_bo offsetsSamuel Pitoiset2016-03-198-44/+73
* nv50/ir: make use of auxCBSlot instead of magic numbersSamuel Pitoiset2016-03-192-2/+4
* nv50,nvc0: replace resInfoCBSlot by auxCBSlotSamuel Pitoiset2016-03-196-16/+10
* nv50/ir: fix compilation warning in handleSharedATOM()Samuel Pitoiset2016-03-191-0/+1
* nv50,nvc0: Fix invalid constant.Vinson Lee2016-03-181-1/+1
* mesa: Do proper format error checks for GenerateMipmap in ES 3.x.Kenneth Graunke2016-03-181-0/+14
* mesa: Add color renderable/texture filterable format info for ES 3.x.Kenneth Graunke2016-03-182-0/+90
* i965: Stop XY clipping point and line primitives.Kenneth Graunke2016-03-181-1/+7
* i965: Scissor to the viewport when rendering points/lines.Kenneth Graunke2016-03-182-5/+8
* i965: Include the viewport in the scissor rectangle.Kenneth Graunke2016-03-181-4/+4
* i965: Introduce an is_drawing_lines() helper.Kenneth Graunke2016-03-181-0/+30
* i965: Move is_drawing_points to brw_state.h.Kenneth Graunke2016-03-182-24/+24
* i965: Fix gl_TessLevelOuter[] for isolines.Kenneth Graunke2016-03-182-6/+22
* i965: Decode non-normalized coordinates bit in SAMPLER_STATE.Kenneth Graunke2016-03-181-2/+3
* i965: Account for TES in is_drawing_points().Kenneth Graunke2016-03-181-1/+8
* nv50: Mark compute states as dirty on context switchPierre Moreau2016-03-191-0/+1
* nv50/ir: print SUBFM subopsSamuel Pitoiset2016-03-191-0/+9
* nv50: add a new validation path for computeSamuel Pitoiset2016-03-191-12/+13
* nv50: rework nv50_compute_validate_program()Samuel Pitoiset2016-03-193-31/+17
* nv50: rework the validation path for 3DSamuel Pitoiset2016-03-194-16/+36
* nv50: rename 3d binding points to NV50_BIND_3D_XXXSamuel Pitoiset2016-03-198-46/+46
* nv50: rename 3d dirty flags to NV50_NEW_3D_XXXSamuel Pitoiset2016-03-198-112/+112
* nv50: rename NV50_COMPUTE to NV50_CPSamuel Pitoiset2016-03-193-52/+52
* nv50: rename nv50_context::dirty to nv50_context::dirty_3dSamuel Pitoiset2016-03-198-57/+57
* st/mesa: clean up st_translate_texture_target()Brian Paul2016-03-181-25/+44
* st/mesa: simplify drawpixels shader code with tgsi transform helper functionsBrian Paul2016-03-181-64/+18
* st/mesa: simplify bitmap shader code with tgsi transform helper functionsBrian Paul2016-03-181-37/+8