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* xlib: code to force fixed function -> shader translation (for debug, disabled)Brian Paul2009-03-031-0/+8
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* mesa: fix sw fallback state validation bugBrian Paul2009-03-031-10/+28
| | | | | | | | When a hw driver fell back to swrast, swrast wasn't always getting informed of program changes. When fixed function is translated into shaders, flags like _NEW_LIGHT, _NEW_TEXTURE, etc. should really signal _NEW_PROGRAM. In this case, swrast wasn't seeing _NEW_PROGRAM when new fragment shaders were generated.
* wgl: Support the same combinations of single buffer pixel formats.José Fonseca2009-03-031-0/+12
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* demos/engine: respect display list mode when drawing pistonsKeith Whitwell2009-03-031-1/+4
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* autoconf: Update config.guess and config.sub from upstreamDan Nicholson2009-03-032-34/+132
| | | | | Grabbed the latest copies from the GNU config repo at http://git.savannah.gnu.org/cgit/config.git .
* Merge commit 'origin/gallium-0.1'José Fonseca2009-03-031-1/+1
|\ | | | | | | | | Conflicts: src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
| * pipebuffer: Fix copy'n'paste typo.José Fonseca2009-03-031-1/+1
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* | pipebuffer: Cleanup merge.José Fonseca2009-03-031-43/+0
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* | winsys: return null for DONTBLOCK flag on existing winsysKeith Whitwell2009-03-033-0/+18
| | | | | | | | Add code so that existing driver behaviour doesn't change.
* | pb: fix up merge mistakesKeith Whitwell2009-03-031-9/+7
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* | Merge commit 'origin/gallium-0.1'Keith Whitwell2009-03-0311-72/+303
|\| | | | | | | | | | | | | | | | | | | Conflicts: scons/gallium.py src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/include/pipe/p_defines.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_exec_draw.c
| * vbo: missing line from previous commitKeith Whitwell2009-03-031-1/+1
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| * mesa/st: implement MapBufferRange callbackKeith Whitwell2009-03-031-1/+34
| | | | | | | | Using PIPE_BUFFER_USAGE_DONTBLOCK.
| * vbo: use MapBufferRange where availableKeith Whitwell2009-03-035-57/+154
| | | | | | | | | | | | Previously would have to allocate a new VBO after firing a draw command as subsequent call to Map() on old VBO might block if the driver had submitted the commands to hardware.
| * mesa: add MapBufferRange driver callbacksKeith Whitwell2009-03-031-0/+26
| | | | | | | | | | | | Will be needed in coming GL extensions (GL_map_buffer_range, GL 3.0). Will be used by the vbo module to avoid reallocating vbo's at each draw primitive call.
| * mesa: Add BeginVertices driver callKeith Whitwell2009-03-035-3/+25
| | | | | | | | | | Provides notification to the VBO modules prior to the first immediate call. Pairs with FlushVertices()
| * pipebuffer: Cleanup code & comments.José Fonseca2009-03-021-11/+7
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| * pipebuffer: Handle PIPE_BUFFER_USAGE_DONTBLOCK flag.José Fonseca2009-03-021-5/+15
| | | | | | | | | | | | Conflicts: src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
| * gallium: New PIPE_BUFFER_USAGE_DONTBLOCK flag.José Fonseca2009-03-021-0/+2
| | | | | | | | To prevent blocking when mapping a buffer.
| * pipebuffer: Wait for the GPU to finish reading too.José Fonseca2009-03-021-3/+4
| | | | | | | | No real change, as we're not tracking relocations read/write access yet.
| * pipebuffer: Remove unused var.José Fonseca2009-03-021-1/+0
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| * tgsi: More descriptive sanity diagnostic messages.Michal Krol2009-02-281-15/+15
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| * scons: Don't build the DRI drivers in a seperate dir.José Fonseca2009-02-261-2/+0
| | | | | | | | | | DRI drivers can be build side by side with other non-DRI drivers, therefore there is no need to build gallium twice.
| * scons: Use a cache for built files.José Fonseca2009-02-261-0/+1
| | | | | | | | Like ccache, but works on all OSes.
* | intel: Add Xorg driverJakob Bornecrantz2009-03-032-0/+198
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* | intel: Add dri2 driver for galliumJakob Bornecrantz2009-03-031-0/+22
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* | st/xorg: Add Xorg state trackerJakob Bornecrantz2009-03-038-0/+2261
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* | st/dri2: Add DRI2 a state trackerJakob Bornecrantz2009-03-0310-650/+572
| | | | | | | | | | | | | | This was based of the unfinnished code that Keith Whitwell started on but never finnished. I moved the code from the glx directory because dri drivers can be used for more things then just glx.
* | intel: Increase max relocs per batchbufferJakob Bornecrantz2009-03-031-2/+1
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* | mesa: save some useful VBO debug/dump code (disabled)Brian Paul2009-03-021-0/+42
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* | mesa: more tex image debug/dumping codeBrian Paul2009-03-021-0/+22
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* | mesa: comments and code documenting a bug with depth 32 TrueColor ↵Brian Paul2009-03-021-0/+18
| | | | | | | | | | | | | | | | | | | | drawing/reading It seems that XGetImage() from a depth 32 TrueColor window is flakey. Drawing with XPutImage() instead of XPutPixel() seems to work better, but still not perfectly. Keep using the original code for now until more is learned.
* | mesa: move call to update_texture_compare_function()Brian Paul2009-03-021-3/+1
| | | | | | | | Another conditional can be avoided.
* | mesa: fix texture enable regressionBrian Paul2009-03-021-2/+3
| | | | | | | | | | | | | | Need to clear the _ReallyEnabled field before possibly continuing the loop. Also, set _Current pointer to NULL if the unit is no longer enabled. Fixes piglit lodbias regression
* | mesa: use _mesa_reference_texobj() when setting texUnit->Current pointerBrian Paul2009-03-021-2/+1
| | | | | | | | Fixes piglit copytexsubimage regression.
* | mesa: don't draw arrays if vertex position array is not enabledBrian Paul2009-03-021-3/+12
| | | | | | | | | | | | | | | | For regular GL, we must have vertex positions in order to draw. But ES2 doesn't have that requirement (positions can be computed from any array of data). See bug 19911.
* | gallium: only enable depth test if a depth bufffer is availableBrian Paul2009-03-021-3/+5
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* | mesa: remove warning/short-circuit of stencil enable w/ no stencil bufferBrian Paul2009-03-021-5/+0
| | | | | | | | With FBOs one could enable stencil before a stencil buffer is later bound.
* | mesa: use Stencil._Enabled field instead of Stencil.EnabledBrian Paul2009-03-0222-28/+28
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* | mesa: add ctx->Stencil._Enabled fieldBrian Paul2009-03-023-2/+7
| | | | | | | | Only true if stenciling is enabled, and there's a stencil buffer.
* | nouveau: Grab correct surface from temp texture for transfers.Younes Manton2009-03-025-5/+5
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* | g3dvl: Grab surface pointer when flushing front buffer in SP winsys.Younes Manton2009-03-021-2/+2
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* | swrast: use _EnabledCoordUnits for fixed-function texturingBrian Paul2009-03-022-8/+8
| | | | | | | | | | | | | | Using _EnabledUnits was wrong because it included vertex texture units. This change plus the prev commit fixes occasional failures of glean/glsl1 vertex texture test failure.
* | mesa: fixed computation of _EnabledCoordUnitsBrian Paul2009-03-021-8/+18
| | | | | | | | | | This field should not include vertex textures. It indicates the coord inputs for fragment / fixed-function processing.
* | mesa: clarify comments for per-unit texture bitfieldsBrian Paul2009-03-021-8/+14
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* | mesa: move texture_override() code into calling loopBrian Paul2009-03-021-30/+19
| | | | | | | | We can avoid a few iterations this way.
* | mesa: move update_texture_compare_function() call out of loopBrian Paul2009-03-021-1/+3
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* | mesa: remove unused AUX buffersBrian Paul2009-03-026-32/+5
| | | | | | | | | | | | Remove all references to aux buffers 1..3. Keep AUX0 around for now just in case, but it'll probably go too someday. I don't know of any OpenGL drivers since the IRIX days that support aux color buffers.
* | mesa: remove VF_SOURCES, simplify MATH_XFORM_SOURCESBrian Paul2009-03-021-6/+1
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* | r300-gallium: Clean up casts and indents.Corbin Simpson2009-03-012-12/+14
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