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* glsl: Modify uniform_field_visitor::recursion to take a row_major parameterIan Romanick2013-01-252-5/+19
* glsl: Add a predicate to determine whether a variable is an interface blockIan Romanick2013-01-251-0/+27
* glsl: Require that indices into uniform block arrays be constantsIan Romanick2013-01-251-0/+9
* glsl: Add ir_variable::interface_type fieldIan Romanick2013-01-253-1/+13
* glsl: Add ir_variable::is_in_uniform_block predicateIan Romanick2013-01-258-8/+16
* glsl: Generate an interface type for uniform blocksIan Romanick2013-01-251-49/+118
* glsl: Add GLSL_TYPE_INTERFACEIan Romanick2013-01-2511-9/+109
* glsl: Add row_major field to glsl_struct_fieldIan Romanick2013-01-253-37/+42
* glsl: Refactor out processing of structure fieldsIan Romanick2013-01-251-13/+41
* glsl: Parse interface array sizeIan Romanick2013-01-252-17/+59
* glsl: Parse non-array uniform block instance names in GLSL ES 3.00.Kenneth Graunke2013-01-252-4/+30
* glsl: Refactor uniform block parser rules.Kenneth Graunke2013-01-251-21/+16
* linker: Refactor intra-stage block compatabililty testingIan Romanick2013-01-254-19/+73
* mesa: Track the packing mode of a UBO in gl_uniform_bufferIan Romanick2013-01-252-0/+24
* glsl: Replace most default cases in switches on GLSL typeIan Romanick2013-01-2510-23/+48
* i965: Correct gen6+ guardband calculation.Eric Anholt2013-01-252-9/+21
* i965: Use GL_RED for DEPTH_TEXTURE_MODE in ES 3.0 for unsized formats.Kenneth Graunke2013-01-254-7/+21
* i965: Bump maximum supported ES2 context version to 3.0Chad Versace2013-01-251-1/+1
* i965/Gen6+: Enable ARB_ES3_compatibility extensionPaul Berry2013-01-251-0/+1
* mesa/es3: Enable ES 3.0 API and shading language versionIan Romanick2013-01-252-2/+27
* scons: Add imports.c to builtin_compiler build.Vinson Lee2013-01-241-0/+2
* i965/fs/gen7: Fix fatal typo in unpackHalf2x16Chad Versace2013-01-241-1/+1
* i965/fs/gen7: Emit code for GLSL 3.00 pack/unpack operations (v4)Chad Versace2013-01-245-3/+144
* i965/vs/gen7: Emit code for GLSL ES 3.00 pack/unpack operations (v3)Chad Versace2013-01-243-0/+146
* i965: Quote the PRM on a HorzStride subtletyChad Versace2013-01-241-1/+4
* i965: Add opcodes for F32TO16 and F16TO32Chad Versace2013-01-244-0/+8
* i965: Lower the GLSL ES 3.00 pack/unpack operations (v2)Chad Versace2013-01-241-0/+32
* glsl: Add lowering pass for GLSL ES 3.00 pack/unpack operations (v4)Chad Versace2013-01-243-0/+1056
* glsl: Fix type-deduction for and/or/xor expressionsChad Versace2013-01-241-0/+5
* glsl: Reformat and/or/xor cases in ir_expression ctorChad Versace2013-01-241-2/+2
* glsl/ir_builder: Add helpers for making if-statementsChad Versace2013-01-242-0/+35
* glsl/ir_builder: Add `enum writemask`Chad Versace2013-01-241-0/+9
* glsl/ir_factory: Add helper method for making an ir_constantChad Versace2013-01-241-0/+24
* glsl/ir_builder: Add more helpers for constructing expressionsChad Versace2013-01-242-0/+156
* glsl/ir_factory: Initialize members to NULL in constructorChad Versace2013-01-241-0/+7
* glsl: Evaluate constant GLSL ES 3.00 pack/unpack expressions (v3)Chad Versace2013-01-241-0/+189
* mesa: Remove rounding bias in _mesa_float_to_half()Chad Versace2013-01-241-29/+37
* mesa,glsl: Move round_to_even() from glsl to mesa/main (v2)Chad Versace2013-01-246-22/+35
* glsl/standalone_scaffolding: Add stub for _mesa_warning()Chad Versace2013-01-242-0/+21
* glsl: Extend ir_expression_operation for GLSL 3.00 pack/unpack functions (v2)Chad Versace2013-01-244-1/+95
* glsl: Add IR lisp for GLSL ES 3.00 pack/unpack functionsChad Versace2013-01-247-7/+43
* glsl: Fix typo in commentChad Versace2013-01-241-1/+1
* i965/disasm: Fix horizontal stride of dest registersChad Versace2013-01-241-3/+6
* intel: Fix glCopyTexSubImage on buffers whose width >= 32kbytesPaul Berry2013-01-241-0/+21
* glsl: Allow varying structs in GLSL ES 3.00 and GLSL 1.50.Paul Berry2013-01-241-4/+4
* glsl: Disable transform feedback of varying structs.Paul Berry2013-01-241-1/+10
* glsl: Update lower_packed_varyings to handle varying structs.Paul Berry2013-01-241-4/+18
* glsl: Generalize compute_packing_order for varying structs.Paul Berry2013-01-241-3/+2
* glsl: Disable structure splitting for shader ins/outs.Paul Berry2013-01-241-1/+2
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-2431-193/+205