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*
ilo: add variants of 3DSTATE_{HS,DS}
Chia-I Wu
2014-11-11
2
-12
/
+6
*
ilo: add variants of 3DSTATE_GS
Chia-I Wu
2014-11-11
3
-63
/
+100
*
ilo: add variants of 3DSTATE_VS
Chia-I Wu
2014-11-11
3
-16
/
+22
*
ilo: add variants of 3DSTATE_PS
Chia-I Wu
2014-11-11
2
-36
/
+41
*
ilo: add variants of 3DSTATE_WM
Chia-I Wu
2014-11-11
3
-54
/
+61
*
ilo: add variants of 3DSTATE_CLIP
Chia-I Wu
2014-11-11
3
-24
/
+32
*
ilo: prefix 3DSTATE_VF with gen75
Chia-I Wu
2014-11-11
2
-4
/
+4
*
st/va: MPEG4 call vlVaDecoderFixMPEG4Startcode()
Michael Varga
2014-11-10
1
-0
/
+7
*
st/va: MPEG4 generate GOV and VOP header
Michael Varga
2014-11-10
1
-0
/
+92
*
st/va: MPEG4 populate the SPS structure
Michael Varga
2014-11-10
1
-0
/
+6
*
st/va: MPEG4 populate the iq matrix buffers
Michael Varga
2014-11-10
1
-0
/
+16
*
st/va: MPEG4 populate the PPS structure
Michael Varga
2014-11-10
2
-0
/
+81
*
st/va: refactored handleVASliceDataBufferType
Michael Varga
2014-11-10
1
-35
/
+40
*
mesa: Remove _mesa_max_buffer_index
Ian Romanick
2014-11-10
2
-52
/
+0
*
mesa: Uniform logging is very, very unlikely
Ian Romanick
2014-11-10
1
-2
/
+2
*
glsl: Swap the order of glsl_type::name and ::length
Ian Romanick
2014-11-10
2
-8
/
+8
*
glsl: Store glsl_type::vector_elements and ::matrix_columns as uint8_t
Ian Romanick
2014-11-10
1
-2
/
+2
*
mesa: Don't check for API_OPENGLES in _mesa_uniform_matrix
Ian Romanick
2014-11-10
1
-4
/
+4
*
mesa: Rework array error checks in validate_uniform_parameters
Ian Romanick
2014-11-10
1
-19
/
+22
*
mesa: Get some gl_shader_program::LinkStatus checking out of the main path
Ian Romanick
2014-11-10
1
-6
/
+19
*
mesa: Rework location == -1 error checking
Ian Romanick
2014-11-10
1
-38
/
+38
*
mesa: Minor clean ups in _mesa_uniform
Ian Romanick
2014-11-10
1
-23
/
+9
*
mesa: Remove GLSL_TYPE_SAMPLER check
Ian Romanick
2014-11-10
1
-2
/
+1
*
mesa/main: Pass the data that _mesa_uniform actually wants
Ian Romanick
2014-11-10
3
-119
/
+54
*
ilo: derive fb blending caps at bind time
Chia-I Wu
2014-11-10
3
-78
/
+101
*
ilo: remove inlined state functions
Chia-I Wu
2014-11-10
4
-236
/
+177
*
ilo: use top/bottom split for state functions
Chia-I Wu
2014-11-10
9
-1852
/
+1856
*
i965: Advertise a line width of 40.0 on Cherryview and Skylake.
Kenneth Graunke
2014-11-08
1
-1
/
+5
*
i965: Advertise larger line widths.
Kenneth Graunke
2014-11-08
1
-3
/
+9
*
i965: Use ctx->Const.MaxLineWidth when clamping ctx->Line.Width.
Kenneth Graunke
2014-11-08
4
-5
/
+8
*
i965: Set Line Width correctly on Cherryview and Skylake.
Kenneth Graunke
2014-11-08
2
-1
/
+6
*
docs: add news item and link release notes for mesa 10.3.3
Emil Velikov
2014-11-08
2
-0
/
+7
*
docs: Add sha256 sums for the 10.3.3 release
Emil Velikov
2014-11-08
1
-1
/
+3
*
Add release notes for the 10.3.3 release
Emil Velikov
2014-11-08
1
-0
/
+207
*
util/format: Fix clamping to 32bit integers.
José Fonseca
2014-11-08
1
-0
/
+27
*
util/format: Generate floating point constants for clamping.
José Fonseca
2014-11-08
1
-4
/
+4
*
glsl/list: Revert unintentional file mode change in previous commit.
Vinson Lee
2014-11-07
1
-0
/
+0
*
glsl/list: Move declaration before code.
Vinson Lee
2014-11-07
1
-1
/
+3
*
glsl/list: Add an exec_list_validate function
Jason Ekstrand
2014-11-07
1
-0
/
+19
*
llvmpipe: Avoid deadlock when unloading opengl32.dll
José Fonseca
2014-11-07
1
-2
/
+6
*
docs: Update minimum required LLVM version.
José Fonseca
2014-11-07
1
-1
/
+1
*
i965: drop the custom gen8_instruction CFLAG
Emil Velikov
2014-11-07
1
-2
/
+0
*
gbm/dri: cleanup memory leak on teardown
Emil Velikov
2014-11-07
1
-0
/
+3
*
egl_dri2: add a note about dri2_create_screen
Emil Velikov
2014-11-07
1
-0
/
+4
*
egl_dri2: fix double free on drm platforms
Emil Velikov
2014-11-07
1
-3
/
+9
*
ilo: tidy up message descriptor decoding
Chia-I Wu
2014-11-07
1
-189
/
+302
*
ilo: decode INTERFACE_DESCRIPTOR_DATA
Chia-I Wu
2014-11-07
3
-1
/
+42
*
i965/fs: Wire up control flow correctly in predicated break pass.
Matt Turner
2014-11-06
1
-3
/
+7
*
i965/cfg: Add functions to get first and last non-CF instructions.
Matt Turner
2014-11-06
1
-0
/
+74
*
glsl: Skip loop-too-large heuristic if indexing arrays of a certain size
Kenneth Graunke
2014-11-06
1
-1
/
+12
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