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* docs: Add sha256sums for the 10.5.8 releaseEmil Velikov2015-06-201-1/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit a81b1d5512f64ffca1c13a5937e7eb0de24713ae)
* Add release notes for the 10.5.8 releaseEmil Velikov2015-06-201-0/+111
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 24b043aab73ce066ded6e4bc93f589008dfc8484)
* vc4: Use a defined t value for 1D textures.Eric Anholt2015-06-201-1/+3
| | | | | This doesn't fix the broken 1D cases of texsubimage, but it does prevent segfaulting when dumping the QIR code generated in fbo-1d.
* vc4: Fix write-only texsubimage when we had to align.Eric Anholt2015-06-202-1/+6
| | | | | | | | We need to make sure that when we store the aligned box, we've got initialized contents in the border. We could potentially just load the border area, but for now let's get text rendering working in X (and fix the GL_TEXTURE_2D errors in piglit's texsubimage test and gl-2.1-pbo/test_tex_image)
* ilo: clean up header includesChia-I Wu2015-06-205-2/+5
| | | | Core is more self-contained now.
* ilo: avoid ilo_ib_state in genX_3DPRIMITIVE()Chia-I Wu2015-06-202-10/+8
| | | | ilo_ib_state is not in core.
* ilo: move gen6_so_SURFACE_STATE() out of coreChia-I Wu2015-06-202-52/+53
| | | | It does not belong to core.
* ilo: add ilo_state_sol_bufferChia-I Wu2015-06-206-103/+317
| | | | It serves the same purpose as ilo_state_vertex_buffer does.
* ilo: add ilo_state_index_bufferChia-I Wu2015-06-207-70/+171
| | | | It serves the same purpose as ilo_state_vertex_buffer does.
* ilo: add ilo_state_vertex_bufferChia-I Wu2015-06-207-54/+189
| | | | | | Being a parameter-like state, we may want to get rid of ilo_state_vertex_buffer_info or ilo_state_vertex_buffer eventually. But we want them now as they are how we do cross-validation right now.
* ilo: add 3DSTATE_VF_INSTANCING to ilo_state_vfChia-I Wu2015-06-209-67/+168
| | | | | | 3DSTATE_VF_INSTANCING specifies instancing enable and step rate. They are specified along with 3DSTATE_VERTEX_BUFFERS instead prior to Gen8. Both commands are added.
* ilo: add 3DSTATE_VF to ilo_state_vfChia-I Wu2015-06-209-66/+190
| | | | | | 3DSTATE_VF specifies cut index enable and cut index. Cut index enable is specified in 3DSTATE_INDEX_BUFFER instead prior to Gen7.5. Both commands are added.
* ilo: embed pipe_index_buffer in ilo_ib_stateChia-I Wu2015-06-203-45/+40
| | | | Make it obvious that we save a copy of pipe_index_buffer.
* ilo: fix a buffer overrunChia-I Wu2015-06-201-1/+1
| | | | Add missing parentheses in SURFTYPE_NULL initialization.
* ilo: fix a -Wmaybe-uninitialized warningChia-I Wu2015-06-201-0/+1
| | | | | | ilo_shader.c: In function ‘ilo_shader_select_kernel_sbe’: ilo_shader.c:1140:27: warning: ‘src_skip’ may be used uninitialized in this function [-Wmaybe-uninitialized]
* glsl: fix formatting glitch in _mesa_print_ir()Brian Paul2015-06-191-1/+1
| | | | Print the closing ) before the newline. Trivial.
* i965/gen8: Use HALIGN_16 for single sample mcs buffersBen Widawsky2015-06-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The original code meant to do this, but was only checking num_samples == 1 to figure out if a surface was fast clear capable. However, we can allocate single sample miptrees with num_samples == 0 (when it's an internally created buffer). This fixes a bunch of the piglit tests on gen8. Other gens should have been fine. Here is the order of events that allowed this to slip through: t0: I wrote halign patches and tested them. These alignment assertions are for gen8 fast clear surfaces, basically. t1: I pushed bogus perf patch which made fast clears never happen t2: Reworked halign patches based on Chad's feedback and introduced the bug this patch fixes. t2.5: I tested reworked patches, but assertion wasn't hit because of t1. t3. Matt fixed issue in t1 which made fast clears happen here: commit 22af95af8316f2888a3935cdf774ff0997b3dd42 Author: Matt Turner <[email protected]> Date: Thu Jun 18 16:14:50 2015 -0700 i965: Add missing braces around if-statement. This logic should match that of the v1 of my halign patch series. Cc: Kenneth Graunke <[email protected]> Cc: Matt Turner <[email protected]> Reported-by: Kenneth Graunke <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Tested-by: Mark Janes <[email protected]>
* mesa: move ARB_gs5 enums to core, EXT_polygon_offset_clamp to desktopIlia Mirkin2015-06-191-8/+8
| | | | | | | | | | When adding EXT_polygon_offset_clamp, I first made it core-only, and never moved the enum getter back to the GL/GL_CORE section. Similarly, ARB_gs5 is a core-only extension, so move its getters to the GL_CORE section. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* u_vbuf: fix src_offset alignment in u_vbuf_create_vertex_elements()Brian Paul2015-06-191-1/+2
| | | | | | | | | | | | | | If the driver says PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY=1, the driver should never receive a pipe_vertex_element::src_offset value that's not a multiple of four. But the vbuf code wasn't actually adjusting the src_offset value when creating the vertex element state object. We just need to align the src_offset values put in the driver_attribs[] array. See the piglit gl-1.5-vertex-buffer-offsets test. Reviewed-by: Marek Olšák <[email protected]>
* gallium: whitespace, formatting clean-up in p_state.hBrian Paul2015-06-191-16/+20
| | | | | Remove trailing whitespace, move some braces, 78-column wrapping. Trivial.
* st/wgl: fix WGL_SWAP_METHOD_ARB queryBrian Paul2015-06-191-1/+6
| | | | | | | | | | There are three possible return values (not two): WGL_SWAP_COPY_ARB, WGL_SWAP_EXCHANGE_EXT and WGL_SWAP_UNDEFINED_ARB. VMware bug 1431184 Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* stw: use new stw_get_nop_function() function to avoid Viewperf 12 crashesBrian Paul2015-06-191-3/+20
| | | | | | | Also, print a warning if we do return NULL from wglGetProcAddress() to help spot this sort of problem in the future. Reviewed-by: José Fonseca <[email protected]>
* stw: add some no-op functions for GL_EXT_dsa, GL_NV_half_floatBrian Paul2015-06-193-0/+476
| | | | | | | | | | | | | | | | | | Viewperf 12 calls wglGetProcAddress() to get pointers to some unsupported DSA and half-float functions. We return NULL but Viewperf doesn't check for null before trying to jump through the pointer. That causes a crash. This patch adds no-op functions to call instead (used by the next patch). This avoids the crash but the rendering is incorrect. Some DSA functions are being added to Mesa at this time so we may be able to remove some of these no-ops in the future. More no-op functions may be added as needed. VMware PR1383421 Reviewed-by: José Fonseca <[email protected]>
* st/wgl: Don't return core profile for 3.1 contexts.Jose Fonseca2015-06-191-7/+6
| | | | | | | | | | | | | | | | | | | WGL_CONTEXT_PROFILE_MASK_ARB doesn't apply to desktop OpenGL versions less than 3.2 -- applications can't specify whether they want a core or a compat 3.1 context -- instead they are supposed the check whether the returned context advertises GL_ARB_compatibility extension. Mesa doesn't support compatability contexts for version higher than 3.1, so we used to return core profile context, but this makes several Windows applications unhappy, because they just assume they got a compatability context without checking. So it seems safer to on Windows to never return core profile for 3.1, ie, just fail the context creation. VMware PR1365920. Reviewed-by: Brian Paul <[email protected]>
* st/wgl: set PIPE_BIND_SAMPLER_VIEW for window color buffersBrian Paul2015-06-191-0/+1
| | | | | | | To allow sampling from the surface for things like glCopyPixels or glCopyTexSubImage. Reviewed-by: Charmaine Lee <[email protected]>
* st/wgl: add support for multisample pixel formatsBrian Paul2015-06-191-9/+20
| | | | | | | | | Create pixel formats with 0, 4, 8 and 16 samples per pixel. Add a SVGA_FORCE_MSAA env var to force creating all pixel formats with a particular sample count. This is useful for testing Mesa/GLUT/ etc. programs which don't ordinarily use multisample. Reviewed-by: Matthew McClure <[email protected]>
* st/wgl: respect sample count when creating framebuffer surfacesBrian Paul2015-06-191-0/+1
| | | | | | Use the visual/pixel format's sample count instead of zero. Reviewed-by: Matthew McClure <[email protected]>
* st/wgl: fix WGL_SAMPLE_BUFFERS_ARB queryBrian Paul2015-06-191-1/+1
| | | | | | | Only report 1 for WGL_SAMPLE_BUFFERS_ARB if the number of samples per pixel > 1. Reviewed-by: Matthew McClure <[email protected]>
* tgsi: add comments for ureg_emit_label()Brian Paul2015-06-191-0/+6
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* tgsi: new comments, assertion for executing TGSI_OPCODE_CALBrian Paul2015-06-191-1/+5
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* docs: update developer infoTimothy Arceri2015-06-191-1/+7
| | | | | | | | Update piglit link to the current Piglit website. Add note about updating patchwork when sending patch revisions. Acked-by: Matt Turner <[email protected]>
* llvmpipe: Truncate the binned constants to max const buffer size.Jose Fonseca2015-06-192-2/+9
| | | | | | | | | Tested with Ilia Mirkin's gzdoom.trace and "arb_uniform_buffer_object-maxuniformblocksize fsexceed" piglit test without my earlier fix to fail linkage when UBO exceeds GL_MAX_UNIFORM_BLOCK_SIZE. Reviewed-by: Roland Scheidegger <[email protected]>
* glsl: Fail linkage when UBO exceeds GL_MAX_UNIFORM_BLOCK_SIZE.Jose Fonseca2015-06-191-0/+7
| | | | | | | | | | | | | | | | | | | | | | | It's not totally clear whether other Mesa drivers can safely cope with over-sized UBOs, but at least for llvmpipe receiving a UBO larger than its limit causes problems, as it won't fit into its internal display lists. This fixes piglit "arb_uniform_buffer_object-maxuniformblocksize fsexceed" without regressions for llvmpipe. NVIDIA driver also fails to link the shader from "arb_uniform_buffer_object-maxuniformblocksize fsexceed". Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65525 PS: I don't recommend cherry-picking this for Mesa stable, as some app might inadvertently been relying on UBOs larger than GL_MAX_UNIFORM_BLOCK_SIZE to work on other drivers, so even if this commit is universally accepted it's probably best to let it mature in master for a while. Reviewed-by: Roland Scheidegger <[email protected]>
* glsl: guard gl_NumSamples enablement on ARB_sample_shadingIlia Mirkin2015-06-181-1/+2
| | | | | | | gl_NumSamples should only be enabled when ARB_sample_shading is enabled. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965: Add missing braces around if-statement.Matt Turner2015-06-181-1/+2
| | | | | | | | | | Fixes a performance problem caused by commit b639ed2f. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ben Widawsky <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90895
* i965/compute: Fix undefined code with right_mask for SIMD32Jordan Justen2015-06-181-1/+1
| | | | | | | | | Although we don't support SIMD32, krh pointed out that the left shift by 32 is undefined by C/C++ for 32-bit integers. Suggested-by: Kristian Høgsberg <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add GL_PROGRAM_PIPELINE support in KHR_debug callsIlia Mirkin2015-06-184-12/+24
| | | | | | | | | | This was apparently missed when ARB_sso support was added. Add label support to pipeline objects just like all the other debug-related objects. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Cc: "10.5 10.6" <[email protected]>
* glsl: add version checks to conditionals for builtin variable enablementIlia Mirkin2015-06-181-5/+5
| | | | | | | | | A number of builtin variables have checks based on the extension being enabled, but were missing enablement via a higher GLSL version. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Cc: "10.5 10.6" <[email protected]>
* glsl: handle conversions to double when comparing param matchesIlia Mirkin2015-06-181-3/+5
| | | | | | | | | This allows mod(int, int) to become selected as float mod when doubles are supported. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Cc: "10.6" <[email protected]>
* ilo: remove missing ilo_fence.h from the sources listEmil Velikov2015-06-181-1/+0
| | | | Signed-off-by: Emil Velikov <[email protected]>
* egl/x11: Set version of swrastLoader to 2Boyan Ding2015-06-181-1/+1
| | | | | | | | | | which it actually implements instead of the newest version defined in dri_interface.h Cc: "10.5 10.6" <[email protected]> Signed-off-by: Boyan Ding <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* vc4: Move tile state/alloc allocation into the kernel.Eric Anholt2015-06-179-101/+72
| | | | | | | This avoids a security issue where userspace could have written the tile state/tile alloc behind the GPU's back, and will apparently be necessary for fixing stability bugs (tile state buffers are missing some top bits for the tile alloc's address).
* vc4: Move RCL generation into the kernel.Eric Anholt2015-06-1711-676/+725
| | | | | There weren't that many variations of RCL generation, and this lets us skip all the in-kernel validation for what we generated.
* vc4: Add dumping of VC4_PACKET_TILE_BINNING_MODE_CONFIG.Eric Anholt2015-06-171-1/+32
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* vc4: Fix memory leak from simple_list conversion.Eric Anholt2015-06-171-3/+2
| | | | | I accidentally shadowed the outside declaration, so we always returned NULL even when we'd found something in the cache.
* vc4: Track the number of BOs allocated and their size.Eric Anholt2015-06-172-7/+100
| | | | This is useful for BO leak debugging.
* i965: Fix textureGrad with cube samplersIago Toral Quiroga2015-06-181-8/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can't use sampler messages with gradient information (like sample_g or sample_d) to deal with this scenario because according to the PRM: "The r coordinate and its gradients are required only for surface types that use the third coordinate. Usage of this message type on cube surfaces assumes that the u, v, and gradients have already been transformed onto the appropriate face, but still in [-1,+1] range. The r coordinate contains the faceid, and the r gradients are ignored by hardware." Instead, we should lower this to compute the LOD manually based on the gradients and use a different sample message that takes the computed LOD instead of the gradients. This is already being done in brw_lower_texture_gradients.cpp, but it is restricted to shadow samplers only, although there is a comment stating that we should probably do this also for samplerCube and samplerCubeArray. Because of this, both dEQP and Piglit test cases for textureGrad with cube maps currently fail. This patch does two things: 1) Activates the texturegrad lowering pass for all cube samplers. 2) Corrects the computation of the LOD value for cube samplers. I had to do 2) because for cube maps the calculations implemented in the lowering pass always compute a value of rho that is twice the value we want (so we get a LOD value one unit larger than we want). This only happens for cube map samplers (all kinds). I am not sure about why we need to do this, but I suspect that it is related to the fact that cube map coordinates, when transported to a specific face in the cube, are in the range [-1, 1] instead of [0, 1] so we probably need to divide the derivatives by 2 when we compute the LOD. Doing that would produce the same result as dividing the final rho computation by 2 (or removing a unit from the computed LOD, which is what we are doing here). Fixes the following piglit tests: bin/tex-miplevel-selection textureGrad Cube -auto -fbo bin/tex-miplevel-selection textureGrad CubeArray -auto -fbo bin/tex-miplevel-selection textureGrad CubeShadow -auto -fbo Fixes 10 dEQP tests in the following category: dEQP-GLES3.functional.shaders.texture_functions.texturegrad.*cube* Reviewed-by: Ben Widawsky <[email protected]>
* nvc0/ir: can't have a join on a load with an indirect sourceIlia Mirkin2015-06-171-1/+1
| | | | | | | | | | | Triggers an INVALID_OPCODE warning on GK208. Seems rare enough to not warrant verification on other chips. Fixes the new piglits: ubo_array_indexing/fs-nonuniform-control-flow.shader_test ubo_array_indexing/vs-nonuniform-control-flow.shader_test Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.5 10.6" <[email protected]>
* docs: mark GL_ARB_framebuffer_no_attachments done for i965Kevin Rogovin2015-06-172-2/+3
| | | | | | | Mark GL_ARB_framebuffer_no_attachments as done for i965. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Kevin Rogovin <[email protected]>
* i965: enable ARB_framebuffer_no_attachments for Gen7+Kevin Rogovin2015-06-172-0/+7
| | | | | | | Enable GL_ARB_framebuffer_no_attachments in i965 for Gen7 and higher. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Kevin Rogovin <[email protected]>