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* miniglx test programsKeith Whitwell2003-08-068-0/+1817
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* Newer version of this fileKeith Whitwell2003-08-061-569/+659
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* Store material attributes in an Attrib[] style array. This is aKeith Whitwell2003-08-0513-517/+313
| | | | | first step to reviving/rescuing the 'vtx' rework from the old mesa tree.
* Fix samples/fog.c regression - missing test for NeedEyeCoords.Keith Whitwell2003-08-051-6/+15
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* Updates from Daniel Borca.Brian Paul2003-08-054-3/+434
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* Fix typo (& instead of &&) to fix olympic.c bugKeith Whitwell2003-08-011-1/+1
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* replace assertion with conditionalBrian Paul2003-07-301-2/+1
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* Moved.Karl Schultz2003-07-264-1449/+0
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* Add the C++ and response files to the project so that they show up in the ↵Karl Schultz2003-07-261-2/+650
| | | | project file list.
* Reorganized projects so there is one project for each Mesa source subdir, ↵Karl Schultz2003-07-261-8/+65
| | | | and put the actual project files in each subdir.
* VC 6 Project FileKarl Schultz2003-07-268-0/+1823
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* minor option tweakKarl Schultz2003-07-251-1/+1
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* Compiler/Linker "response" file containing compiler options and list of ↵Karl Schultz2003-07-254-0/+310
| | | | files to compile/link for the C++ files in the glu library. It is easier to edit and maintain this infomation in flat files instead of trying to enter it into the VC project menus. The C++ files are compiled as a "pre-link" step.
* Add documentation.Karl Schultz2003-07-251-1/+26
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* Project now builds the C++ sources (with great difficulty). Add module ↵Karl Schultz2003-07-251-2/+9
| | | | definition file (glu.def) to project.
* add a dependency so that osmesa buildsKarl Schultz2003-07-251-0/+3
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* cleanup - add comments and sort names.Karl Schultz2003-07-251-88/+118
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* don't include malloc.h (bug 776574)Brian Paul2003-07-241-7/+3
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* add osdemo projectKarl Schultz2003-07-241-0/+12
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* project file for osdemoKarl Schultz2003-07-241-0/+112
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* Add osmesa projectKarl Schultz2003-07-241-0/+15
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* add symbols needed by osmesa.Karl Schultz2003-07-241-0/+3
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* Project file for osmesaKarl Schultz2003-07-241-0/+121
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* moved to top of tree.Karl Schultz2003-07-241-104/+0
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* Microsoft Visual Studio 6 Workspace file for building Mesa and related ↵Karl Schultz2003-07-241-0/+104
| | | | libraries. (Moved from src/mesa/drivers/windows to make it easier to find.) The project files belonging to the workspace are located elsewhere in the tree, closer to the modules they each build.
* if texture color table is enabled, use the color table's format to evaluate ↵Brian Paul2003-07-241-0/+3
| | | | the texture env function
* fix location of mesa.defKarl Schultz2003-07-241-1/+1
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* linker exports defsKarl Schultz2003-07-241-0/+492
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* Project to build the gears demo program.Karl Schultz2003-07-241-0/+112
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* Workspace to build Mesa demos and sample programs.Karl Schultz2003-07-241-0/+29
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* Project file to build GLUT32.DLLKarl Schultz2003-07-241-0/+338
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* Project file to build GLU32.DLLKarl Schultz2003-07-241-0/+233
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* Source code for GDI driver.Karl Schultz2003-07-244-0/+4649
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* Project file to build gdi driver and OPENGL32.DLL.Karl Schultz2003-07-241-0/+129
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* Project file to build tnl - creates static LIB that is later linked to make ↵Karl Schultz2003-07-241-0/+252
| | | | a DLL.
* Project file to build swrast - creates static LIB that is later linked to ↵Karl Schultz2003-07-241-0/+360
| | | | make a DLL.
* Project file to build core mesa - creates static LIB that is later linked to ↵Karl Schultz2003-07-241-0/+716
| | | | make a DLL.
* Visual Studio Workspace file for building Mesa. This workspace contains ↵Karl Schultz2003-07-241-0/+104
| | | | projects for building core mesa, backend drivers (e.g., gdi, dx7, ...), GLU, and GLUT. The project files are placed in the appropriate places in the Mesa tree.
* Removing from this directory. Will be added to new gdi driver directory.Karl Schultz2003-07-244-4630/+0
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* Remove obsolete file.Karl Schultz2003-07-247-7788/+0
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* Windows does not define HUGE_VAL, so use the IEEE hex constants.Karl Schultz2003-07-241-1/+1
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* fix a few more glitches from last big check-inBrian Paul2003-07-233-15/+13
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* fix GL_SGI_texture_colortable bugsBrian Paul2003-07-232-6/+9
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* fill in chapter 5, 6 textBrian Paul2003-07-231-51/+122
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* remove printfBrian Paul2003-07-221-2/+0
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* New interactive debugging code - vertex or fragment program.Brian Paul2003-07-221-5/+277
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* Restore more code lost during last big merge.Brian Paul2003-07-229-32/+103
| | | | Rename colortable-related functions.
* Implement debugger callback, etc for vertex programs. Misc clean-ups.Brian Paul2003-07-228-145/+101
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* tokens, functions for GL_MESA_program_debugBrian Paul2003-07-211-0/+27
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* vertex/fragment debugger extensionBrian Paul2003-07-211-0/+285
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