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* Remove the silly function and remove the bogus comment.Zack Rusin2007-10-241-58/+50
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* Cleanup some code.Zack Rusin2007-10-2411-17/+41
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* Implement arl, lerp opcodes and do a first stab at if/endifZack Rusin2007-10-245-135/+388
| | | | handling and branching support.
* Implement cross product and abs opcodeZack Rusin2007-10-243-2/+65
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* Implement extended swizzling.Zack Rusin2007-10-243-6/+50
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* Implement SGE and SLTZack Rusin2007-10-243-2/+65
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* Introduce linux-llvm target. Remove the llvm code from the default build for ↵Zack Rusin2007-10-245-40/+78
| | | | | | now. Cleanup some of the debugging output.
* Align the load/stores. Reduce the amount of debugging output.Zack Rusin2007-10-248-973/+665
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* Cleanup some of the debugging output codeZack Rusin2007-10-247-84/+10
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* Make lit work but in a very lame way - will have to be rewritten.Zack Rusin2007-10-243-10/+3
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* Muchos fixos. gears kinda works. and cases don't crash.Zack Rusin2007-10-249-778/+1149
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* implement min and maxZack Rusin2007-10-243-2/+110
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* Fix some warnings and implement lg2Zack Rusin2007-10-244-9/+875
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* Implement frc and floorZack Rusin2007-10-243-3/+62
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* Implement ex2 opcodeZack Rusin2007-10-243-1/+13
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* Implement dst opcodeZack Rusin2007-10-243-1/+26
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* Implement dph opcodeZack Rusin2007-10-243-1/+31
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* Implement dot4 opcodeZack Rusin2007-10-243-5/+35
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* Implement pow/rcp and sub opcodesZack Rusin2007-10-243-5/+91
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* Add the "add" opcode and assert one vp if an opcode isn't supportedZack Rusin2007-10-241-1/+9
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* Refactor the tgsi->llvm storage translatorZack Rusin2007-10-244-42/+71
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* Implement basic opcode translation and storage translation.Zack Rusin2007-10-245-27/+350
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* Draw first triangle. Start on the llvm builder.Zack Rusin2007-10-243-24/+237
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* Cleanup some of the testing code. Implement first pass at actuallyZack Rusin2007-10-245-42/+208
| | | | running shaders in llvm.
* Execution engine is a singleton, for now keep it in the pipe.Zack Rusin2007-10-246-19/+64
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* Generate the base shader.Zack Rusin2007-10-244-47/+194
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* Implement the conversion and do the initial execution pass.Zack Rusin2007-10-2410-11/+244
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* Stub out some conversion.Zack Rusin2007-10-241-0/+291
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* Initial stab at LLVM integration.Zack Rusin2007-10-248-5/+225
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* Fix vertex cache bug that allows multiple vertices to fall into the same slot.Brian2007-10-231-0/+9
| | | | | | | | | | | | Need to set the slot's bit in draw->vcache.referenced even when there was a cache hit since flushing the primitive buffer will have cleared the bitfield but not the cache's vertex indexes. Fixes a bug found when drawing long triangle fans but could be hit by other prim types as well. An alternate fix would be to call draw_vertex_cache_invalidate() from draw_vertex_cache_unreference().
* added commentBrian2007-10-231-1/+1
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* In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.Brian2007-10-231-1/+3
| | | | Also, assert that index is not too large before indexing array.
* adjust coords in wide_line() to be conformantBrian2007-10-231-8/+47
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* properly init dst reg's CondMask/Swizzle fieldsBrian2007-10-232-5/+5
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* bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many ↵Brian2007-10-231-3/+6
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* Don't pad renderbuffers to multiple of two pixels anymore.Brian2007-10-231-6/+1
| | | | | This was only needed to avoid out-of-bounds memory accesses with the 2x2 quad_read/write() functions which no longer exist.
* don't apply ColorMask to main gcBrian2007-10-221-7/+6
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* fix masking bug, memory leakBrian2007-10-221-29/+28
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* don't use GL types for get/put_tile() paramsBrian2007-10-221-4/+4
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* new flag to control psize (from vertex shader or fixed size)Brian2007-10-223-1/+26
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* add support for sprite texcoord modesBrian2007-10-224-7/+40
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* implement point sprite modeBrian2007-10-222-35/+48
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* add point_sprite flag to rasterizer stateBrian2007-10-222-0/+2
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* remove unused varBrian2007-10-221-1/+1
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* tweak point corners to pass conform testBrian2007-10-221-4/+8
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* plug the wide prims code into the pipelineBrian2007-10-224-1/+11
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* update to working conditionBrian2007-10-221-111/+91
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* Finish unifying the surface and texture tile caches.Brian2007-10-228-118/+72
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* pull clip/ module wide and stippled lines/points codekeithw2007-10-222-0/+541
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* Start implementing cache routines for textures.Brian2007-10-212-1/+71
| | | | First step to consolidating surface/texture caching...